🚀 Auto-deploy: BrainWind atualizado em 12/07/2026 17:11:46

This commit is contained in:
2026-07-12 17:11:46 +00:00
parent 7ca5385651
commit 58ac69ba18
14 changed files with 198 additions and 60 deletions
+28
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@@ -0,0 +1,28 @@
const fs = require('fs');
const path = require('path');
const dir = path.join(__dirname, 'app/src/components/three');
const pagesDir = path.join(__dirname, 'app/src/pages');
// For components that return <SceneCanvas> inside them
const componentsToUpdate = [
{ file: 'app/src/components/three/Sign3D.tsx', id: 'muro_placa' },
{ file: 'app/src/components/three/IsolatedRoof3D.tsx', id: 'cobertura_isolada' },
{ file: 'app/src/components/three/Bridge3D.tsx', id: 'ponte' },
{ file: 'app/src/components/three/Vault3D.tsx', id: 'abobada' },
{ file: 'app/src/components/three/Dome3D.tsx', id: 'cupula' },
{ file: 'app/src/components/three/Cylinder3D.tsx', id: 'cilindro' },
{ file: 'app/src/components/three/Tower3D.tsx', id: 'torre' },
{ file: 'app/src/components/Warehouse3D.tsx', id: 'galpao' },
{ file: 'app/src/components/three/BarSelector3D.tsx', id: 'barras' }
];
for (const comp of componentsToUpdate) {
const filePath = path.join(__dirname, comp.file);
if (!fs.existsSync(filePath)) continue;
let content = fs.readFileSync(filePath, 'utf8');
content = content.replace(/<SceneCanvas/g, `<SceneCanvas moduleId="${comp.id}"`);
fs.writeFileSync(filePath, content);
console.log(`Updated ${comp.file} with moduleId="${comp.id}"`);
}
+47 -29
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@@ -1,4 +1,4 @@
import { useEffect, type ReactNode } from 'react'; import React, { useEffect, type ReactNode } from 'react';
import { Canvas, type CanvasProps } from '@react-three/fiber'; import { Canvas, type CanvasProps } from '@react-three/fiber';
import { isWebGLSupported } from '../lib/webgl-detect'; import { isWebGLSupported } from '../lib/webgl-detect';
import { useCaptureStore } from '../store/captureStore'; import { useCaptureStore } from '../store/captureStore';
@@ -7,8 +7,11 @@ import WebglErrorBoundary from './WebglErrorBoundary';
import { Lock, Unlock } from 'lucide-react'; import { Lock, Unlock } from 'lucide-react';
import { Tooltip, TooltipContent, TooltipTrigger, TooltipProvider } from '@/components/ui/tooltip'; import { Tooltip, TooltipContent, TooltipTrigger, TooltipProvider } from '@/components/ui/tooltip';
export const ViewerModuleContext = React.createContext<string | undefined>(undefined);
interface SceneCanvasProps extends CanvasProps { interface SceneCanvasProps extends CanvasProps {
fallback: ReactNode; fallback: ReactNode;
moduleId?: string;
} }
function CanvasInner({ fallback: _, shadows, ...canvasProps }: SceneCanvasProps) { function CanvasInner({ fallback: _, shadows, ...canvasProps }: SceneCanvasProps) {
@@ -48,7 +51,7 @@ function CanvasInner({ fallback: _, shadows, ...canvasProps }: SceneCanvasProps)
); );
} }
export default function SceneCanvas({ fallback, style, className, ...rest }: SceneCanvasProps) { export default function SceneCanvas({ fallback, style, className, moduleId, ...rest }: SceneCanvasProps) {
if (!isWebGLSupported()) { if (!isWebGLSupported()) {
return ( return (
<div <div
@@ -60,35 +63,50 @@ export default function SceneCanvas({ fallback, style, className, ...rest }: Sce
); );
} }
const { isLocked, toggleLock } = useViewerStore(); const { locks, toggleLock } = useViewerStore();
// If no moduleId is provided, use a default key or treat as unlocked globally
const isLocked = moduleId ? !!locks[moduleId] : false;
const handleToggleLock = () => {
if (moduleId) {
toggleLock(moduleId);
}
};
return ( return (
<div <ViewerModuleContext.Provider value={moduleId}>
style={{ width: '100%', height: '100%', minHeight: '500px', borderRadius: 'var(--radius-lg)', overflow: 'hidden', position: 'relative', ...style }} <div
className={`${className ?? ''} glass-panel`} style={{ width: '100%', height: '100%', minHeight: '500px', borderRadius: 'var(--radius-lg)', overflow: 'hidden', position: 'relative', ...style }}
> className={`${className ?? ''} glass-panel`}
<WebglErrorBoundary fallback={fallback}> >
<CanvasInner {...rest} fallback={fallback} /> <WebglErrorBoundary fallback={fallback}>
</WebglErrorBoundary> <CanvasInner {...rest} fallback={fallback} />
</WebglErrorBoundary>
<div className="absolute bottom-4 right-4 z-20">
<TooltipProvider> {moduleId && (
<Tooltip> <div className="absolute bottom-4 right-4 z-20">
<TooltipTrigger asChild> <TooltipProvider>
<button <Tooltip>
onClick={toggleLock} <TooltipTrigger asChild>
className="flex items-center justify-center w-10 h-10 rounded-full bg-background/80 hover:bg-background border border-border shadow-sm backdrop-blur-md transition-colors" <button
aria-label={isLocked ? 'Destravar visualização 3D' : 'Travar visualização 3D'} onClick={handleToggleLock}
> className={`flex items-center justify-center w-10 h-10 rounded-full border shadow-sm backdrop-blur-md transition-colors ${
{isLocked ? <Lock className="w-5 h-5 text-destructive" /> : <Unlock className="w-5 h-5 text-muted-foreground" />} isLocked ? 'bg-destructive/80 hover:bg-destructive border-destructive/20' : 'bg-background/80 hover:bg-background border-border'
</button> }`}
</TooltipTrigger> aria-label={isLocked ? 'Destravar visualização 3D' : 'Travar visualização 3D'}
<TooltipContent side="left"> >
<p>{isLocked ? 'Destravar rotação' : 'Travar rotação'}</p> {isLocked ? <Lock className="w-5 h-5 text-destructive-foreground" /> : <Unlock className="w-5 h-5 text-muted-foreground" />}
</TooltipContent> </button>
</Tooltip> </TooltipTrigger>
</TooltipProvider> <TooltipContent side="left">
<p>{isLocked ? 'Destravar rotação' : 'Travar rotação'}</p>
</TooltipContent>
</Tooltip>
</TooltipProvider>
</div>
)}
</div> </div>
</div> </ViewerModuleContext.Provider>
); );
} }
+1 -1
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@@ -370,7 +370,7 @@ export default function Warehouse3DViewer() {
const maxDimension = Math.max(width, length, height); const maxDimension = Math.max(width, length, height);
return ( return (
<SceneCanvas <SceneCanvas moduleId="galpao"
shadows shadows
gl={{ preserveDrawingBuffer: true, antialias: true }} gl={{ preserveDrawingBuffer: true, antialias: true }}
camera={{ position: [width * 1.3, height * 1.5, length * 1.3], fov: 40 }} camera={{ position: [width * 1.3, height * 1.5, length * 1.3], fov: 40 }}
+1 -1
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@@ -191,7 +191,7 @@ export default function Bar3DViewer(input: Bar3DInput) {
); );
return ( return (
<SceneCanvas <SceneCanvas moduleId="barras"
shadows shadows
gl={{ preserveDrawingBuffer: true, antialias: true }} gl={{ preserveDrawingBuffer: true, antialias: true }}
camera={{ position: [size, size * 0.6, size], fov: 45 }} camera={{ position: [size, size * 0.6, size], fov: 45 }}
+1 -1
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@@ -125,7 +125,7 @@ export default function Bridge3DViewer(input: Bridge3DInput) {
); );
return ( return (
<SceneCanvas <SceneCanvas moduleId="ponte"
shadows shadows
gl={{ preserveDrawingBuffer: true, antialias: true }} gl={{ preserveDrawingBuffer: true, antialias: true }}
camera={{ position: [dist * 0.8, deckHeight + width, dist], fov: 45 }} camera={{ position: [dist * 0.8, deckHeight + width, dist], fov: 45 }}
+1 -1
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@@ -182,7 +182,7 @@ export default function Cylinder3DViewer({ diameter, height, cpeProfile, cpi }:
const maxDim = Math.max(diameter, height); const maxDim = Math.max(diameter, height);
return ( return (
<SceneCanvas <SceneCanvas moduleId="cilindro"
shadows shadows
gl={{ preserveDrawingBuffer: true, antialias: true }} gl={{ preserveDrawingBuffer: true, antialias: true }}
camera={{ position: [diameter * 1.5, height * 1.2, diameter * 1.5], fov: 40 }} camera={{ position: [diameter * 1.5, height * 1.2, diameter * 1.5], fov: 40 }}
+1 -1
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@@ -179,7 +179,7 @@ export default function Dome3DViewer(props: Dome3DInput) {
const maxDim = Math.max(props.diameter, props.wallHeight + props.rise); const maxDim = Math.max(props.diameter, props.wallHeight + props.rise);
return ( return (
<SceneCanvas <SceneCanvas moduleId="cupula"
shadows shadows
gl={{ preserveDrawingBuffer: true, antialias: true }} gl={{ preserveDrawingBuffer: true, antialias: true }}
camera={{ position: [props.diameter * 1.5, (props.wallHeight + props.rise) * 1.5, props.diameter * 1.5], fov: 40 }} camera={{ position: [props.diameter * 1.5, (props.wallHeight + props.rise) * 1.5, props.diameter * 1.5], fov: 40 }}
+1 -1
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@@ -191,7 +191,7 @@ export default function Dynamics3DViewer(props: Dynamics3DInput) {
); );
return ( return (
<SceneCanvas <SceneCanvas moduleId="dinamica"
frameloop="always" frameloop="always"
shadows shadows
gl={{ preserveDrawingBuffer: true, antialias: true }} gl={{ preserveDrawingBuffer: true, antialias: true }}
+39 -8
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@@ -28,11 +28,17 @@ export interface IsolatedRoof3DInput {
forceKN: number; forceKN: number;
} }
function pressureColor(cpe: number): THREE.Color { function pressureColor(cpe: number, isDark: boolean): THREE.Color {
const clamped = Math.max(-2.5, Math.min(1.5, cpe)); if (Math.abs(cpe) < 0.05) return new THREE.Color(isDark ? '#475569' : '#cbd5e1');
const t = (clamped + 2.5) / 4.0; if (cpe > 0) {
const h = 240 - t * 240; // azul -> vermelho // Sucção (Vermelho)
return new THREE.Color(`hsl(${h}, 75%, 50%)`); const intensity = Math.min(1, cpe / 2.0);
return new THREE.Color(`hsl(0, ${60 + intensity * 30}%, ${50 - intensity * 10}%)`);
} else {
// Pressão (Azul)
const intensity = Math.min(1, Math.abs(cpe) / 2.0);
return new THREE.Color(`hsl(210, ${60 + intensity * 30}%, ${50 - intensity * 10}%)`);
}
} }
function IsolatedRoofModel({ function IsolatedRoofModel({
@@ -56,8 +62,8 @@ function IsolatedRoofModel({
const halfDepth = depth / 2; const halfDepth = depth / 2;
const halfWidth = width / 2; const halfWidth = width / 2;
const windwardColor = useMemo(() => pressureColor(cpeWindward), [cpeWindward]); const windwardColor = useMemo(() => pressureColor(cpeWindward, isDark), [cpeWindward, isDark]);
const leewardColor = useMemo(() => pressureColor(cpeLeeward), [cpeLeeward]); const leewardColor = useMemo(() => pressureColor(cpeLeeward, isDark), [cpeLeeward, isDark]);
const h_diff = depth * Math.tan(thetaRad); const h_diff = depth * Math.tan(thetaRad);
const h_half = (depth / 2) * Math.tan(thetaRad); const h_half = (depth / 2) * Math.tan(thetaRad);
@@ -214,6 +220,31 @@ function IsolatedRoofModel({
</Text> </Text>
</group> </group>
{/* Cota de Largura (b) */}
<group position={[0, height / 2, halfDepth + 0.4]}>
<mesh position={[0, 0, 0]}>
<boxGeometry args={[width, 0.015, 0.015]} />
<meshStandardMaterial color={lineMaterialColor} />
</mesh>
<mesh position={[halfWidth, 0, 0]}>
<boxGeometry args={[0.015, 0.1, 0.015]} />
<meshStandardMaterial color={lineMaterialColor} />
</mesh>
<mesh position={[-halfWidth, 0, 0]}>
<boxGeometry args={[0.015, 0.1, 0.015]} />
<meshStandardMaterial color={lineMaterialColor} />
</mesh>
<Text
position={[0, 0.15, 0]}
fontSize={0.25}
color={labelColor}
anchorX="center"
anchorY="bottom"
>
b = {width}m
</Text>
</group>
{/* Rótulo Superior */} {/* Rótulo Superior */}
<Text <Text
position={[0, centerY + 3, 0]} position={[0, centerY + 3, 0]}
@@ -248,7 +279,7 @@ export default function IsolatedRoof3DViewer({
); );
return ( return (
<SceneCanvas <SceneCanvas moduleId="cobertura_isolada"
shadows shadows
gl={{ preserveDrawingBuffer: true, antialias: true }} gl={{ preserveDrawingBuffer: true, antialias: true }}
camera={{ position: [cameraDistance, cameraDistance * 0.8, cameraDistance], fov: 40 }} camera={{ position: [cameraDistance, cameraDistance * 0.8, cameraDistance], fov: 40 }}
+4 -5
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@@ -53,11 +53,10 @@ function SignModel({
[applicationPoint, height, baseY], [applicationPoint, height, baseY],
); );
// Cor da placa baseada no Cf (mais vermelho = mais carga) // Cor da placa: Azul (Pressão/Empuxo) com intensidade proporcional ao Cf
const plateColor = useMemo(() => { const plateColor = useMemo(() => {
const intensity = Math.min(1, Math.abs(cf) / 2.0); const intensity = Math.min(1, Math.abs(cf) / 2.0);
const hue = 220 - intensity * 220; // azul → vermelho return new THREE.Color(`hsl(210, ${60 + intensity * 30}%, ${50 - intensity * 10}%)`);
return new THREE.Color(`hsl(${hue}, ${60 + intensity * 30}%, ${50 - intensity * 10}%)`);
}, [cf]); }, [cf]);
// Pontas de extremidade (placas de extremidade opcionais) // Pontas de extremidade (placas de extremidade opcionais)
@@ -185,7 +184,7 @@ function SignModel({
{/* Texto Informativo Superior */} {/* Texto Informativo Superior */}
<Text <Text
position={[0, topY + 0.6, 0]} position={[0, topY + 0.6, 0]}
rotation={[0, Math.PI / 2, 0]} rotation={[0, -Math.PI / 2, 0]}
fontSize={Math.max(0.25, Math.min(0.4, length / 12))} fontSize={Math.max(0.25, Math.min(0.4, length / 12))}
color={isDark ? "#cbd5e1" : "#1a202c"} color={isDark ? "#cbd5e1" : "#1a202c"}
anchorX="center" anchorX="center"
@@ -221,7 +220,7 @@ export default function Sign3DViewer({
const maxDim = Math.max(length, height); const maxDim = Math.max(length, height);
return ( return (
<SceneCanvas <SceneCanvas moduleId="muro_placa"
shadows shadows
gl={{ preserveDrawingBuffer: true, antialias: true }} gl={{ preserveDrawingBuffer: true, antialias: true }}
camera={{ position: [length * 1.3, height * 1.5, length * 1.3], fov: 40 }} camera={{ position: [length * 1.3, height * 1.5, length * 1.3], fov: 40 }}
+1 -1
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@@ -239,7 +239,7 @@ export default function Tower3DViewer(input: Tower3DInput) {
); );
return ( return (
<SceneCanvas <SceneCanvas moduleId="torre"
shadows shadows
gl={{ preserveDrawingBuffer: true, antialias: true }} gl={{ preserveDrawingBuffer: true, antialias: true }}
camera={{ position: [dist, height * 0.6, dist], fov: 45 }} camera={{ position: [dist, height * 0.6, dist], fov: 45 }}
+1 -1
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@@ -200,7 +200,7 @@ export default function Vault3DViewer({ span, length, rise, cpi, cpeProfile, cpe
const maxDimension = Math.max(span, length, rise); const maxDimension = Math.max(span, length, rise);
return ( return (
<SceneCanvas <SceneCanvas moduleId="abobada"
shadows shadows
gl={{ preserveDrawingBuffer: true, antialias: true }} gl={{ preserveDrawingBuffer: true, antialias: true }}
camera={{ position: [span * 1.2, rise * 1.5, length * 1.2], fov: 40 }} camera={{ position: [span * 1.2, rise * 1.5, length * 1.2], fov: 40 }}
@@ -1,11 +1,51 @@
import React from 'react'; import React, { useContext, useEffect, useRef } from 'react';
import { OrbitControls } from '@react-three/drei'; import { OrbitControls } from '@react-three/drei';
import { useThree } from '@react-three/fiber';
import { useViewerStore } from '@/store/viewerStore'; import { useViewerStore } from '@/store/viewerStore';
import { ViewerModuleContext } from '../SceneCanvas';
type OrbitControlsProps = React.ComponentProps<typeof OrbitControls>; type OrbitControlsProps = React.ComponentProps<typeof OrbitControls>;
export const ViewerOrbitControls: React.FC<OrbitControlsProps> = (props) => { export const ViewerOrbitControls: React.FC<OrbitControlsProps> = (props) => {
const isLocked = useViewerStore((state) => state.isLocked); const moduleId = useContext(ViewerModuleContext);
const { locks, cameras, saveCamera } = useViewerStore();
const { camera } = useThree();
const controlsRef = useRef<any>(null);
return <OrbitControls enabled={!isLocked} {...props} />; const isLocked = moduleId ? !!locks[moduleId] : false;
// Carrega a posição salva da câmera se existir
useEffect(() => {
if (moduleId && cameras[moduleId] && controlsRef.current) {
const saved = cameras[moduleId];
camera.position.set(saved.position[0], saved.position[1], saved.position[2]);
controlsRef.current.target.set(saved.target[0], saved.target[1], saved.target[2]);
controlsRef.current.update();
}
}, [moduleId, camera]); // executado uma vez por módulo
const handleEnd = () => {
if (moduleId && controlsRef.current) {
saveCamera(moduleId, {
position: [camera.position.x, camera.position.y, camera.position.z],
target: [
controlsRef.current.target.x,
controlsRef.current.target.y,
controlsRef.current.target.z
]
});
}
if (props.onEnd) {
props.onEnd(undefined as any);
}
};
return (
<OrbitControls
ref={controlsRef}
enabled={!isLocked}
onEnd={handleEnd}
{...props}
/>
);
}; };
+29 -7
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@@ -1,11 +1,33 @@
import { create } from 'zustand'; import { create } from 'zustand';
import { persist } from 'zustand/middleware';
interface ViewerState { interface CameraState {
isLocked: boolean; position: [number, number, number];
toggleLock: () => void; target: [number, number, number];
} }
export const useViewerStore = create<ViewerState>((set) => ({ interface ViewerState {
isLocked: false, locks: Record<string, boolean>;
toggleLock: () => set((state) => ({ isLocked: !state.isLocked })), toggleLock: (moduleId: string) => void;
})); cameras: Record<string, CameraState>;
saveCamera: (moduleId: string, camera: CameraState) => void;
}
export const useViewerStore = create<ViewerState>()(
persist(
(set) => ({
locks: {},
toggleLock: (moduleId) => set((state) => ({
locks: { ...state.locks, [moduleId]: !state.locks[moduleId] }
})),
cameras: {},
saveCamera: (moduleId, camera) => set((state) => ({
cameras: { ...state.cameras, [moduleId]: camera }
}))
}),
{
name: 'brainwind-viewer-storage',
partialize: (state) => ({ locks: state.locks, cameras: state.cameras }),
}
)
);