🚀 Auto-deploy: BrainWind atualizado em 12/07/2026 16:42:11

This commit is contained in:
2026-07-12 16:42:11 +00:00
parent 257099788e
commit 7463788dba
2 changed files with 121 additions and 41 deletions
+87 -23
View File
@@ -12,6 +12,8 @@ export interface Vault3DInput {
rise: number; rise: number;
cpi: number; cpi: number;
cpeProfile: Record<string, number>; cpeProfile: Record<string, number>;
cpeParallel?: Record<string, number>;
viewDirection?: 'perpendicular' | 'parallel';
} }
function vaultColor(cpe: number, cpi: number, isDark: boolean): THREE.Color { function vaultColor(cpe: number, cpi: number, isDark: boolean): THREE.Color {
@@ -24,10 +26,11 @@ function vaultColor(cpe: number, cpi: number, isDark: boolean): THREE.Color {
return new THREE.Color(`hsl(0, ${70 + intensity * 25}%, ${Math.max(40, l + 5)}%)`); return new THREE.Color(`hsl(0, ${70 + intensity * 25}%, ${Math.max(40, l + 5)}%)`);
} }
function VaultModel({ span, length, rise, cpi, cpeProfile }: Vault3DInput) { function VaultModel({ span, length, rise, cpi, cpeProfile, cpeParallel, viewDirection = 'perpendicular' }: Vault3DInput) {
const theme = useCanvasTheme(); const theme = useCanvasTheme();
const isDark = theme === 'dark'; const isDark = theme === 'dark';
const segments = 64; const segments = 64;
const points = useMemo(() => { const points = useMemo(() => {
const pts: THREE.Vector3[] = []; const pts: THREE.Vector3[] = [];
for (let i = 0; i <= segments; i++) { for (let i = 0; i <= segments; i++) {
@@ -39,20 +42,6 @@ function VaultModel({ span, length, rise, cpi, cpeProfile }: Vault3DInput) {
return pts; return pts;
}, [span, rise, segments]); }, [span, rise, segments]);
// Divide em zonas (1, 2, 3, 4, 5, 6)
const zones = useMemo(() => {
const arr: { cpe: number; startIdx: number; endIdx: number }[] = [];
const zoneSize = segments / 6;
for (let z = 0; z < 6; z++) {
const startIdx = Math.floor(z * zoneSize);
const endIdx = Math.floor((z + 1) * zoneSize);
const key = `zone${z + 1}`;
arr.push({ cpe: cpeProfile[key] ?? -0.5, startIdx, endIdx });
}
return arr;
}, [cpeProfile, segments]);
// Shape para fechar os tímpanos (paredes frontais/traseiras em arco)
const archShape = useMemo(() => { const archShape = useMemo(() => {
const s = new THREE.Shape(); const s = new THREE.Shape();
s.moveTo(-span / 2, 0); s.moveTo(-span / 2, 0);
@@ -67,10 +56,17 @@ function VaultModel({ span, length, rise, cpi, cpeProfile }: Vault3DInput) {
return s; return s;
}, [span, rise, segments]); }, [span, rise, segments]);
return ( const renderPerpendicular = () => {
<group> const zones = [];
{/* Casca da Abóbada */} const zoneSize = segments / 6;
{zones.map((zone, idx) => { for (let z = 0; z < 6; z++) {
const startIdx = Math.floor(z * zoneSize);
const endIdx = Math.floor((z + 1) * zoneSize);
const key = `zone${z + 1}`;
zones.push({ cpe: cpeProfile[key] ?? -0.5, startIdx, endIdx, label: `${z + 1}` });
}
return zones.map((zone, idx) => {
const color = vaultColor(zone.cpe, cpi, isDark); const color = vaultColor(zone.cpe, cpi, isDark);
const verts: number[] = []; const verts: number[] = [];
for (let i = zone.startIdx; i <= zone.endIdx; i++) { for (let i = zone.startIdx; i <= zone.endIdx; i++) {
@@ -85,16 +81,84 @@ function VaultModel({ span, length, rise, cpi, cpeProfile }: Vault3DInput) {
const d = i * 2 + 3; const d = i * 2 + 3;
indices.push(a, b, c, b, d, c); indices.push(a, b, c, b, d, c);
} }
const midIdx = Math.floor((zone.startIdx + zone.endIdx) / 2);
const midPt = points[midIdx];
return ( return (
<mesh key={idx} castShadow receiveShadow> <group key={idx}>
<mesh castShadow receiveShadow>
<bufferGeometry> <bufferGeometry>
<bufferAttribute attach="attributes-position" args={[new Float32Array(verts), 3]} /> <bufferAttribute attach="attributes-position" args={[new Float32Array(verts), 3]} />
<bufferAttribute attach="index" args={[new Uint16Array(indices), 1]} /> <bufferAttribute attach="index" args={[new Uint16Array(indices), 1]} />
</bufferGeometry> </bufferGeometry>
<meshStandardMaterial color={color} opacity={0.92} transparent side={THREE.DoubleSide} roughness={0.4} /> <meshStandardMaterial color={color} opacity={0.92} transparent side={THREE.DoubleSide} roughness={0.4} />
</mesh> </mesh>
<Text
position={[midPt.x, midPt.y + 0.5, length / 2]}
fontSize={Math.max(0.6, span / 15)}
color={isDark ? "#f8fafc" : "#0f172a"}
anchorX="center"
anchorY="middle"
>
{zone.label}
</Text>
</group>
); );
})} });
};
const renderParallel = () => {
const zones = ['A', 'B', 'C', 'D'];
const zStep = length / 4;
return zones.map((label, idx) => {
const zStart = idx * zStep;
const zEnd = (idx + 1) * zStep;
const cpe = cpeParallel?.[label] ?? -0.5;
const color = vaultColor(cpe, cpi, isDark);
const verts: number[] = [];
for (let i = 0; i <= segments; i++) {
verts.push(points[i].x, points[i].y, zStart);
verts.push(points[i].x, points[i].y, zEnd);
}
const indices: number[] = [];
for (let i = 0; i < segments; i++) {
const a = i * 2;
const b = i * 2 + 1;
const c = i * 2 + 2;
const d = i * 2 + 3;
indices.push(a, b, c, b, d, c);
}
return (
<group key={idx}>
<mesh castShadow receiveShadow>
<bufferGeometry>
<bufferAttribute attach="attributes-position" args={[new Float32Array(verts), 3]} />
<bufferAttribute attach="index" args={[new Uint16Array(indices), 1]} />
</bufferGeometry>
<meshStandardMaterial color={color} opacity={0.92} transparent side={THREE.DoubleSide} roughness={0.4} />
</mesh>
<Text
position={[0, rise + 0.5, (zStart + zEnd) / 2]}
fontSize={Math.max(0.6, span / 15)}
color={isDark ? "#f8fafc" : "#0f172a"}
anchorX="center"
anchorY="middle"
rotation={[-Math.PI / 2, 0, 0]}
>
{label}
</Text>
</group>
);
});
};
return (
<group>
{viewDirection === 'perpendicular' ? renderPerpendicular() : renderParallel()}
{/* Tímpano Traseiro (Z = 0) */} {/* Tímpano Traseiro (Z = 0) */}
<mesh position={[0, 0, 0]} castShadow receiveShadow> <mesh position={[0, 0, 0]} castShadow receiveShadow>
@@ -122,7 +186,7 @@ function VaultModel({ span, length, rise, cpi, cpeProfile }: Vault3DInput) {
); );
} }
export default function Vault3DViewer({ span, length, rise, cpi, cpeProfile }: Vault3DInput) { export default function Vault3DViewer({ span, length, rise, cpi, cpeProfile, cpeParallel, viewDirection = 'perpendicular' }: Vault3DInput) {
const theme = useCanvasTheme(); const theme = useCanvasTheme();
const isDark = theme === 'dark'; const isDark = theme === 'dark';
@@ -150,7 +214,7 @@ export default function Vault3DViewer({ span, length, rise, cpi, cpeProfile }: V
shadow-mapSize-width={1024} shadow-mapSize-width={1024}
shadow-mapSize-height={1024} shadow-mapSize-height={1024}
/> />
<VaultModel span={span} length={length} rise={rise} cpi={cpi} cpeProfile={cpeProfile} /> <VaultModel span={span} length={length} rise={rise} cpi={cpi} cpeProfile={cpeProfile} cpeParallel={cpeParallel} viewDirection={viewDirection} />
<Grid <Grid
infiniteGrid infiniteGrid
fadeDistance={maxDimension * 5} fadeDistance={maxDimension * 5}
+18 -2
View File
@@ -4,6 +4,7 @@ import { Slider } from '@/components/ui/slider';
import { Select, SelectContent, SelectItem, SelectTrigger, SelectValue } from '@/components/ui/select'; import { Select, SelectContent, SelectItem, SelectTrigger, SelectValue } from '@/components/ui/select';
import { Badge } from '@/components/ui/badge'; import { Badge } from '@/components/ui/badge';
import { Separator } from '@/components/ui/separator'; import { Separator } from '@/components/ui/separator';
import { Tabs, TabsList, TabsTrigger } from '@/components/ui/tabs';
import { useWindStore } from '@/store/appStore'; import { useWindStore } from '@/store/appStore';
import { calculateVault, type VaultRegime } from '@/lib/modules/vault'; import { calculateVault, type VaultRegime } from '@/lib/modules/vault';
import Vault3DViewer from '@/components/three/Vault3D'; import Vault3DViewer from '@/components/three/Vault3D';
@@ -20,6 +21,7 @@ const VaultModule: React.FC = () => {
const [rise, setRise] = React.useState(5); const [rise, setRise] = React.useState(5);
const [regime, setRegime] = React.useState<VaultRegime>('laminar-rough'); const [regime, setRegime] = React.useState<VaultRegime>('laminar-rough');
const [localCpi, setLocalCpi] = React.useState<number>(0); const [localCpi, setLocalCpi] = React.useState<number>(0);
const [viewDirection, setViewDirection] = React.useState<'perpendicular' | 'parallel'>('perpendicular');
const result = useMemo(() => calculateVault({ f: rise, l: span, b: length, vk, regime, cpi: localCpi }), [span, length, rise, vk, regime, localCpi]); const result = useMemo(() => calculateVault({ f: rise, l: span, b: length, vk, regime, cpi: localCpi }), [span, length, rise, vk, regime, localCpi]);
@@ -128,12 +130,26 @@ const VaultModule: React.FC = () => {
Cpi = {localCpi > 0 ? `+${localCpi.toFixed(2)}` : localCpi.toFixed(2)} Cpi = {localCpi > 0 ? `+${localCpi.toFixed(2)}` : localCpi.toFixed(2)}
</Badge> </Badge>
</div> </div>
<div className="absolute top-4 right-4 z-10"> <div className="absolute top-4 right-4 z-10 flex gap-2">
<Tabs value={viewDirection} onValueChange={(v) => setViewDirection(v as 'perpendicular' | 'parallel')} className="bg-background/80 backdrop-blur-sm rounded-md shadow-sm border border-border">
<TabsList className="h-8 p-1">
<TabsTrigger value="perpendicular" className="text-xs px-3">Vento </TabsTrigger>
<TabsTrigger value="parallel" className="text-xs px-3">Vento </TabsTrigger>
</TabsList>
</Tabs>
<EducationalManual type="vault" params={{ rise, span, regime, localCpi }} /> <EducationalManual type="vault" params={{ rise, span, regime, localCpi }} />
</div> </div>
<PressureLegend /> <PressureLegend />
<div className="w-full h-full bg-muted/20"> <div className="w-full h-full bg-muted/20">
<Vault3DViewer span={span} length={length} rise={rise} cpi={localCpi} cpeProfile={{ ...result.windPerpendicular }} /> <Vault3DViewer
span={span}
length={length}
rise={rise}
cpi={localCpi}
cpeProfile={{ ...result.windPerpendicular }}
cpeParallel={{ ...result.windParallel }}
viewDirection={viewDirection}
/>
</div> </div>
</div> </div>