🚀 Auto-deploy: BrainWind atualizado em 13/07/2026 18:25:51
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@@ -35,44 +35,63 @@ function PiperackModel({
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const steelColor = isDark ? '#94a3b8' : '#64748b';
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const pipeColors = ['#ef4444', '#3b82f6', '#f59e0b', '#10b981', '#8b5cf6'];
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// Gera os pórticos
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// Gera os pórticos longitudinais (as fileiras de colunas)
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const frames = [];
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const totalSpacing = spacing * (numFrames > 1 ? numFrames - 1 : 0);
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const zOffset = totalSpacing / 2;
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for (let i = 0; i < numFrames; i++) {
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const z = -i * spacing;
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const z = -zOffset + i * spacing;
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// Simplificando o visual: desenha 5 colunas distribuídas ao longo da largura (comprimento do pipe-rack)
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const numCols = Math.max(2, Math.floor(width / 4) + 1);
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for (let c = 0; c < numCols; c++) {
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const colX = -halfW + (c / (numCols - 1)) * width;
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frames.push(
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<mesh key={`col-${i}-${c}`} position={[colX, rackTop / 2, z]} receiveShadow castShadow>
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<boxGeometry args={[0.3, rackTop, 0.3]} />
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<meshStandardMaterial color={steelColor} metalness={0.6} roughness={0.4} />
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</mesh>
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);
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}
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// Viga Longitudinal da fileira
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frames.push(
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<group key={`frame-${i}`} position={[0, 0, z]}>
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{/* Coluna Esquerda */}
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<mesh position={[-halfW, rackTop / 2, 0]} receiveShadow castShadow>
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<boxGeometry args={[0.3, rackTop, 0.3]} />
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<meshStandardMaterial color={steelColor} metalness={0.6} roughness={0.4} />
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</mesh>
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{/* Coluna Direita */}
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<mesh position={[halfW, rackTop / 2, 0]} receiveShadow castShadow>
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<boxGeometry args={[0.3, rackTop, 0.3]} />
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<meshStandardMaterial color={steelColor} metalness={0.6} roughness={0.4} />
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</mesh>
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{/* Viga Transversal (Reticulado simplificado) */}
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<mesh position={[0, elevation, 0]} receiveShadow castShadow>
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<boxGeometry args={[width, height, 0.3]} />
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<meshStandardMaterial color={steelColor} metalness={0.6} roughness={0.4} transparent opacity={phiTotal} />
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</mesh>
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</group>
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<mesh key={`beam-${i}`} position={[0, elevation, z]} receiveShadow castShadow>
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<boxGeometry args={[width, height, 0.3]} />
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<meshStandardMaterial color={steelColor} metalness={0.6} roughness={0.4} transparent opacity={phiTotal} />
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</mesh>
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);
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}
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// Gera as tubulações correndo longitudinalmente
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const rackLength = spacing * Math.max(numFrames - 1, 0.5); // Garante comprimento visual mesmo com 1 pórtico
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const pipeZCenter = -(spacing * (numFrames - 1)) / 2;
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// Vigas transversais conectando as fileiras nas pontas
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if (numFrames > 1) {
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frames.push(
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<mesh key={`cross-1`} position={[-halfW, elevation, 0]} receiveShadow castShadow>
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<boxGeometry args={[0.3, height, totalSpacing]} />
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<meshStandardMaterial color={steelColor} metalness={0.6} roughness={0.4} transparent opacity={phiTotal} />
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</mesh>
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);
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frames.push(
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<mesh key={`cross-2`} position={[halfW, elevation, 0]} receiveShadow castShadow>
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<boxGeometry args={[0.3, height, totalSpacing]} />
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<meshStandardMaterial color={steelColor} metalness={0.6} roughness={0.4} transparent opacity={phiTotal} />
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</mesh>
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);
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}
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// Gera as tubulações correndo longitudinalmente (ao longo de X)
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const pipeMeshes = pipes.map((pipe, idx) => {
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// Distribui os tubos ao longo da largura do pórtico
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const xPos = -halfW + 0.5 + (idx % Math.max(pipes.length, 1)) * (width - 1) / Math.max(pipes.length - 1, 1) || 0;
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const yPos = elevation + (idx % 2 === 0 ? 0.2 : -0.2); // Leve variação de altura
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// Distribui os tubos ao longo do espaçamento transversal (Z)
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const zPos = numFrames > 1
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? -zOffset + 0.5 + (idx % Math.max(pipes.length, 1)) * (totalSpacing - 1) / Math.max(pipes.length - 1, 1) || 0
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: 0;
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const yPos = elevation + height/2 + pipe.diameter/2 + (idx % 2 === 0 ? 0 : 0.2);
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const color = pipeColors[idx % pipeColors.length];
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return (
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<mesh key={`pipe-${pipe.id}`} position={[xPos, yPos, pipeZCenter]} rotation={[Math.PI / 2, 0, 0]} receiveShadow castShadow>
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<cylinderGeometry args={[pipe.diameter / 2, pipe.diameter / 2, rackLength + 1, 16]} />
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<mesh key={`pipe-${pipe.id}`} position={[0, yPos, zPos]} rotation={[0, 0, Math.PI / 2]} receiveShadow castShadow>
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<cylinderGeometry args={[pipe.diameter / 2, pipe.diameter / 2, width + 1, 16]} />
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<meshStandardMaterial color={color} metalness={0.3} roughness={0.2} />
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</mesh>
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);
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@@ -86,7 +105,7 @@ function PiperackModel({
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{/* Vento batendo lateralmente (transversal ao Pipe-rack) */}
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<WindArrow
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direction={[0, 0, 1]}
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target={[0, elevation, spacing * 0.5]}
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target={[0, elevation, zOffset + 2]}
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/>
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</group>
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);
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@@ -121,8 +140,8 @@ export function Piperack3D(props: Piperack3DInput) {
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minPolarAngle={0}
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maxPolarAngle={Math.PI / 2 - 0.05}
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minDistance={5}
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maxDistance={50}
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target={[0, props.elevation / 2, -(props.spacing * (props.numFrames - 1)) / 2]}
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maxDistance={80}
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target={[0, props.elevation / 2, 0]}
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/>
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</SceneCanvas>
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);
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