feat: apply dark mode contrast corrections to all 3D modules
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@@ -3,6 +3,7 @@ import { OrbitControls, Grid, Environment, Text } from '@react-three/drei';
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import * as THREE from 'three';
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import SceneCanvas from '../SceneCanvas';
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import FallbackDiagram from '../FallbackDiagram';
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import { useCanvasTheme } from '@/lib/theme';
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export interface Cylinder3DInput {
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diameter: number;
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@@ -22,6 +23,8 @@ function cylinderColor(cpe: number, cpi: number): THREE.Color {
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}
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function CylinderModel({ diameter, height, cpeProfile, cpi }: Cylinder3DInput) {
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const theme = useCanvasTheme();
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const isDark = theme === 'dark';
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const segments = 64;
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const radius = diameter / 2;
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@@ -121,11 +124,11 @@ function CylinderModel({ diameter, height, cpeProfile, cpi }: Cylinder3DInput) {
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{/* Anéis de detalhe (bordas do cilindro) */}
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<mesh position={[0, height + 0.01, 0]} rotation={[-Math.PI / 2, 0, 0]}>
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<ringGeometry args={[radius - 0.03, radius + 0.03, segments]} />
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<meshStandardMaterial color="#2d3748" roughness={0.5} />
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<meshStandardMaterial color={isDark ? "#475569" : "#2d3748"} roughness={0.5} />
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</mesh>
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<mesh position={[0, 0.01, 0]} rotation={[-Math.PI / 2, 0, 0]}>
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<ringGeometry args={[radius - 0.03, radius + 0.03, segments]} />
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<meshStandardMaterial color="#2d3748" roughness={0.5} />
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<meshStandardMaterial color={isDark ? "#475569" : "#2d3748"} roughness={0.5} />
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</mesh>
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{/* Seta indicativa de direção do vento */}
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@@ -154,7 +157,7 @@ function CylinderModel({ diameter, height, cpeProfile, cpi }: Cylinder3DInput) {
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<Text
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position={[0, height + 0.8, 0]}
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fontSize={Math.max(0.3, Math.min(0.6, diameter / 10))}
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color="#1a202c"
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color={isDark ? "#cbd5e1" : "#1a202c"}
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anchorX="center"
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anchorY="bottom"
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>
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@@ -165,6 +168,9 @@ function CylinderModel({ diameter, height, cpeProfile, cpi }: Cylinder3DInput) {
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}
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export default function Cylinder3DViewer({ diameter, height, cpeProfile, cpi }: Cylinder3DInput) {
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const theme = useCanvasTheme();
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const isDark = theme === 'dark';
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const fallback = (
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<FallbackDiagram
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type="cylinder"
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@@ -195,7 +201,13 @@ export default function Cylinder3DViewer({ diameter, height, cpeProfile, cpi }:
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shadow-camera-bottom={-maxDim}
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/>
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<CylinderModel diameter={diameter} height={height} cpeProfile={cpeProfile} cpi={cpi} />
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<Grid infiniteGrid fadeDistance={maxDim * 5} sectionColor="#94a3b8" cellColor="#cbd5e1" position={[0, -0.01, 0]} />
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<Grid
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infiniteGrid
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fadeDistance={maxDim * 5}
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sectionColor={isDark ? "#475569" : "#94a3b8"}
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cellColor={isDark ? "#1e293b" : "#cbd5e1"}
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position={[0, -0.01, 0]}
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/>
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<OrbitControls makeDefault minPolarAngle={0} maxPolarAngle={Math.PI / 2 - 0.05} />
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<Environment preset="city" />
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</SceneCanvas>
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