🚀 Auto-deploy: BrainWind atualizado em 29/07/2026 10:44:07

This commit is contained in:
2026-07-29 10:44:07 +00:00
parent d4d4905798
commit fde885ca60
9 changed files with 719 additions and 27 deletions
+24 -14
View File
@@ -5,6 +5,7 @@ import * as THREE from 'three';
import SceneCanvas from '../SceneCanvas';
import FallbackDiagram from '../FallbackDiagram';
import { useCanvasTheme } from '@/lib/theme';
import { DomeAirflowSystem } from './DomeAirflowSystem';
export interface Dome3DInput {
diameter: number;
@@ -14,6 +15,7 @@ export interface Dome3DInput {
cpeBarlavento: number;
cpeTopo: number;
cpeLateral: number;
viewMode?: 'solid' | 'airflow';
}
function domeColor(cpe: number, cpi: number, isDark: boolean): THREE.Color {
@@ -26,9 +28,10 @@ function domeColor(cpe: number, cpi: number, isDark: boolean): THREE.Color {
return new THREE.Color(`hsl(0, ${70 + intensity * 25}%, ${Math.max(40, l + 5)}%)`);
}
function DomeModel({ diameter, rise, wallHeight, cpi, cpeBarlavento, cpeTopo, cpeLateral }: Dome3DInput) {
function DomeModel({ diameter, rise, wallHeight, cpi, cpeBarlavento, cpeTopo, cpeLateral, viewMode = 'solid' }: Dome3DInput) {
const theme = useCanvasTheme();
const isDark = theme === 'dark';
const isAirflow = viewMode === 'airflow';
const radius = diameter / 2;
const segments = 64;
@@ -64,7 +67,7 @@ function DomeModel({ diameter, rise, wallHeight, cpi, cpeBarlavento, cpeTopo, cp
{/* Parede cilíndrica inferior */}
<mesh position={[0, wallHeight / 2, 0]} castShadow receiveShadow>
<cylinderGeometry args={[radius, radius, wallHeight, segments, 1, false]} />
<meshStandardMaterial color="#cbd5e1" opacity={0.8} transparent roughness={0.4} />
<meshStandardMaterial color="#cbd5e1" opacity={isAirflow ? 0.25 : 0.8} transparent roughness={0.4} />
</mesh>
{/* Detalhes de anéis metálicos nas bordas */}
@@ -124,7 +127,7 @@ function DomeModel({ diameter, rise, wallHeight, cpi, cpeBarlavento, cpeTopo, cp
<bufferAttribute attach="attributes-normal" args={[new Float32Array(normals), 3]} />
<bufferAttribute attach="index" args={[new Uint16Array(indices), 1]} />
</bufferGeometry>
<meshStandardMaterial color={zone.color} opacity={0.92} transparent roughness={0.4} side={THREE.DoubleSide} />
<meshStandardMaterial color={zone.color} opacity={isAirflow ? 0.35 : 0.92} transparent roughness={0.4} side={THREE.DoubleSide} />
</mesh>
);
})}
@@ -139,22 +142,24 @@ function DomeModel({ diameter, rise, wallHeight, cpi, cpeBarlavento, cpeTopo, cp
<cylinderGeometry args={[0.1, 0.1, 1.2, 16]} />
<meshStandardMaterial color="#3b82f6" roughness={0.3} />
</mesh>
<Text
position={[0, -1.5, 0]}
rotation={[Math.PI / 2, 0, 0]}
fontSize={0.4}
color="#3b82f6"
anchorX="center"
anchorY="middle"
>
Vento
</Text>
</group>
{/* Texto Vento */}
<Text
position={[radius + 2.5, wallHeight / 2 + 1.2, 0]}
rotation={[0, 0, 0]}
fontSize={1.2}
color="#3b82f6"
anchorX="center"
anchorY="bottom"
>
Vento
</Text>
{/* Texto informativo */}
<Text
position={[0, wallHeight + rise + 0.8, 0]}
fontSize={Math.max(0.3, Math.min(0.6, diameter / 12))}
fontSize={Math.max(0.35, Math.min(0.7, (diameter / 12) * 1.3))}
color={isDark ? "#cbd5e1" : "#1a202c"}
anchorX="center"
anchorY="bottom"
@@ -168,6 +173,7 @@ function DomeModel({ diameter, rise, wallHeight, cpi, cpeBarlavento, cpeTopo, cp
export default function Dome3DViewer(props: Dome3DInput) {
const theme = useCanvasTheme();
const isDark = theme === 'dark';
const { viewMode = 'solid' } = props;
const fallback = (
<FallbackDiagram
@@ -181,6 +187,7 @@ export default function Dome3DViewer(props: Dome3DInput) {
return (
<SceneCanvas moduleId="cupula"
shadows
frameloop={viewMode === 'airflow' ? 'always' : 'demand'}
gl={{ preserveDrawingBuffer: true, antialias: true }}
camera={{ position: [props.diameter * 1.5, (props.wallHeight + props.rise) * 1.5, props.diameter * 1.5], fov: 40 }}
fallback={fallback}
@@ -199,6 +206,9 @@ export default function Dome3DViewer(props: Dome3DInput) {
shadow-camera-bottom={-maxDim}
/>
<DomeModel {...props} />
{viewMode === 'airflow' && (
<DomeAirflowSystem diameter={props.diameter} rise={props.rise} wallHeight={props.wallHeight} />
)}
<Grid
infiniteGrid
fadeDistance={maxDim * 5}