Ajustou grid à face inferior
X-Lovable-Edit-ID: edt-9adbb18a-f106-4dcf-a001-1173b3d4655d Co-authored-by: Reifonas <211114984+Reifonas@users.noreply.github.com>
This commit is contained in:
@@ -1035,38 +1035,41 @@ function GridLayer() {
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);
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}
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/** Computes min Y of all visible models and updates store gridY when auto-follow is on. */
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/** Continuously aligns the grid Y to the bottom of all visible models so the
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* piece always looks like it is sitting on the grid — including after
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* calibration, fine-tuning, repositioning or scale changes. */
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function GridAutoFollower() {
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const models = useModelStore((s) => s.models);
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const { scene } = useThree();
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useEffect(() => {
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const lastY = useRef<number>(Number.NaN);
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const acc = useRef(0);
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useFrame((_, dt) => {
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const auto = useModelStore.getState().gridAutoFollow;
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if (!auto) return;
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// Defer to next tick so models have rendered/positioned
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const id = setTimeout(() => {
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if (!useModelStore.getState().gridAutoFollow) return;
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const box = new THREE.Box3();
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let has = false;
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scene.traverse((obj) => {
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if (obj instanceof THREE.Mesh && obj.geometry) {
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// Skip helpers (markers, rings)
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if (obj.geometry instanceof THREE.SphereGeometry) return;
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if (obj.geometry instanceof THREE.RingGeometry) return;
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if (obj.userData.__edgeLine) return;
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obj.updateWorldMatrix(true, false);
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const b = new THREE.Box3().setFromObject(obj);
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if (isFinite(b.min.y)) {
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if (!has) { box.copy(b); has = true; }
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else box.union(b);
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}
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// Throttle to ~10 Hz to keep this cheap.
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acc.current += dt;
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if (acc.current < 0.1) return;
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acc.current = 0;
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const box = new THREE.Box3();
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let has = false;
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scene.traverse((obj) => {
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if (obj instanceof THREE.Mesh && obj.geometry) {
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if (obj.geometry instanceof THREE.SphereGeometry) return;
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if (obj.geometry instanceof THREE.RingGeometry) return;
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if (obj.userData.__edgeLine) return;
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const b = new THREE.Box3().setFromObject(obj);
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if (isFinite(b.min.y)) {
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if (!has) { box.copy(b); has = true; }
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else box.union(b);
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}
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});
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if (has) {
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useModelStore.setState({ gridY: box.min.y - 0.005 });
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}
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}, 100);
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return () => clearTimeout(id);
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}, [models, scene]);
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});
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if (!has) return;
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const target = box.min.y - 0.005;
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if (!Number.isFinite(lastY.current) || Math.abs(target - lastY.current) > 1e-4) {
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lastY.current = target;
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useModelStore.setState({ gridY: target });
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}
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});
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return null;
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}
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