🚀 Auto-deploy: melhoria no snap e medição AR em 02/06/2026 21:25:43

This commit is contained in:
2026-06-02 21:25:43 +00:00
parent 0126d8d78c
commit 11547f7bc7
4 changed files with 310 additions and 209 deletions
+71 -15
View File
@@ -84,20 +84,72 @@ export function XRHudInWorld(props: XRHudInWorldProps) {
const headLockRef = useRef<THREE.Group>(null);
const targetPos = useRef(new THREE.Vector3());
const targetQuat = useRef(new THREE.Quaternion());
const lastABtn = useRef(false);
const lastButtonsState = useRef({
left4: false, // X
left5: false, // Y
left3: false, // Menu (☰)
right4: false, // A
right5: false, // B
});
/** Cached offset from controller to panel at drag start. */
const dragOffsetPos = useRef(new THREE.Vector3());
const dragOffsetQuat = useRef(new THREE.Quaternion());
const dragInitialized = useRef(false);
useFrame(() => {
// Toggle the head-locked 3-button group via left X button (Quest Touch buttons[4])
const gp = leftCtrl?.inputSource?.gamepad;
if (gp) {
const xBtn = gp.buttons[4];
const pressed = !!xBtn?.pressed;
if (pressed && !lastABtn.current) setHudVisible((v) => !v);
lastABtn.current = pressed;
// Escuta botões A, B, X, Y e Menu do esquerdo
const gpLeft = leftCtrl?.inputSource?.gamepad;
const gpRight = rightCtrl?.inputSource?.gamepad;
let xPressed = false;
let yPressed = false;
let menuPressed = false;
let aPressed = false;
let bPressed = false;
if (gpLeft) {
// Esquerdo: Menu (3), X (4), Y (5)
const btnMenu = gpLeft.buttons[3];
const btnX = gpLeft.buttons[4];
const btnY = gpLeft.buttons[5];
if (btnX?.pressed && !lastButtonsState.current.left4) xPressed = true;
if (btnY?.pressed && !lastButtonsState.current.left5) yPressed = true;
if (btnMenu?.pressed && !lastButtonsState.current.left3) menuPressed = true;
lastButtonsState.current.left4 = !!btnX?.pressed;
lastButtonsState.current.left5 = !!btnY?.pressed;
lastButtonsState.current.left3 = !!btnMenu?.pressed;
}
if (gpRight) {
// Direito: A (4), B (5)
const btnA = gpRight.buttons[4];
const btnB = gpRight.buttons[5];
if (btnA?.pressed && !lastButtonsState.current.right4) aPressed = true;
if (btnB?.pressed && !lastButtonsState.current.right5) bPressed = true;
lastButtonsState.current.right4 = !!btnA?.pressed;
lastButtonsState.current.right5 = !!btnB?.pressed;
}
// Se o menu estiver aberto, pressionar X físico fecha o projeto (encerra sessão AR)
if (xPressed && open) {
try { xrSession?.end(); } catch (e) { console.warn('[XR] session.end failed', e); }
setTimeout(() => navigate('/viewer'), 50);
toast.success("Projeto fechado!");
} else if (aPressed || bPressed || xPressed || yPressed) {
// Se qualquer um dos botões A, B, X, Y for pressionado, abre/traz o menu
setOpen(true);
reanchorRequested.current = true;
}
// Pressionar o botão de Menu (☰) do controle esquerdo abre o menu de ferramentas diretamente
if (menuPressed) {
setOpen(true);
setTab('tools');
reanchorRequested.current = true;
}
// Floating panel:
@@ -527,6 +579,7 @@ function ToolsTab(p: XRHudInWorldProps) {
const setScaleRatio = useModelStore((s) => s.setScaleRatio);
const resetScale = useModelStore((s) => s.resetScale);
const clearMeasurements = useModelStore((s) => s.clearMeasurements);
const undoLastMeasurement = useModelStore((s) => s.undoLastMeasurement);
return (
<group>
@@ -585,21 +638,24 @@ function ToolsTab(p: XRHudInWorldProps) {
const preset = SCALE_PRESETS.find((sp) => sp.label === lbl)!;
return (
<XR3DButton key={lbl}
position={[-0.16 + i * 0.06, -0.14, 0]} size={[0.055, 0.022]} label={lbl}
position={[-0.16 + i * 0.054, -0.14, 0]} size={[0.05, 0.022]} label={lbl}
active={scaleRatio.label === lbl}
onClick={() => setScaleRatio(preset)} />
);
})}
<XR3DButton position={[0.10, -0.14, 0]} size={[0.062, 0.022]}
<XR3DButton position={[0.076, -0.14, 0]} size={[0.046, 0.022]}
label="↺ Reset" color="#dc2626"
onClick={resetScale} fontSize={0.0085} />
<XR3DButton position={[0.17, -0.14, 0]} size={[0.062, 0.022]}
label="✕ Medidas" color="#dc2626"
onClick={clearMeasurements} fontSize={0.0085} />
onClick={resetScale} fontSize={0.0075} />
<XR3DButton position={[0.126, -0.14, 0]} size={[0.05, 0.022]}
label="⎌ Desfaz" color="#3b82f6"
onClick={undoLastMeasurement} fontSize={0.0075} />
<XR3DButton position={[0.18, -0.14, 0]} size={[0.05, 0.022]}
label="✕ Limpa" color="#dc2626"
onClick={clearMeasurements} fontSize={0.0075} />
{measureMode && (
<Text position={[-0.24, -0.17, 0]} fontSize={0.0065} color="#a3e635" anchorX="left" maxWidth={0.5}>
Gatilho D: marcar · A: desfazer · B: limpar · Gatilho E: alternar snap
Gatilho D: marcar ponto · Gatilho E: alternar snap · A/B/X/Y: abrir Menu
</Text>
)}