diff --git a/src/components/three/SmartMeasure.ts b/src/components/three/SmartMeasure.ts index 33b1792..a7075ba 100644 --- a/src/components/three/SmartMeasure.ts +++ b/src/components/three/SmartMeasure.ts @@ -316,3 +316,22 @@ function pointToSegmentDist(px: number, py: number, ax: number, ay: number, bx: const closestY = ay + t * dy; return Math.sqrt((px - closestX) ** 2 + (py - closestY) ** 2); } + +/** + * Combined snap resolver: tries vertex first, then edge midpoint, + * falling back to the raw hit point. Returns { point, type }. + */ +export function resolveSnap( + mesh: THREE.Mesh, + hitPoint: THREE.Vector3, + camera: THREE.Camera, + canvasSize: { width: number; height: number }, + vertexThresholdPx: number = 12, + edgeThresholdPx: number = 16 +): { point: THREE.Vector3; type: 'vertex' | 'edge' | 'surface' } { + const v = findNearestVertex(mesh, hitPoint, camera, canvasSize, vertexThresholdPx); + if (v) return { point: v, type: 'vertex' }; + const e = findNearestEdgeSegment(mesh, hitPoint, camera, canvasSize, edgeThresholdPx); + if (e) return { point: e.midpoint, type: 'edge' }; + return { point: hitPoint.clone(), type: 'surface' }; +}