🚀 Auto-deploy: melhoria no snap e medição AR em 04/08/2026 20:46:52

This commit is contained in:
2026-08-04 20:46:52 +00:00
parent 5ce3636933
commit 4f5538f3a8
+44 -31
View File
@@ -80,41 +80,48 @@ const CubeControlado = ({
useFrame((state, delta) => {
if (!meshRef.current) return;
let gp: Gamepad | null = null;
let gpRight: Gamepad | null = null;
let gpLeft: Gamepad | null = null;
let isWebXR = false;
// Tenta pegar o controle direito da sessão XR
if (session && session.inputSources) {
isWebXR = true;
for (const source of session.inputSources) {
if (source.gamepad && source.handedness === 'right') {
gp = source.gamepad;
break;
}
}
// Se não achar o direito, pega o esquerdo
if (!gp) {
for (const source of session.inputSources) {
if (source.gamepad && source.handedness === 'left') {
gp = source.gamepad;
break;
}
}
if (source.gamepad && source.handedness === 'right') gpRight = source.gamepad;
if (source.gamepad && source.handedness === 'left') gpLeft = source.gamepad;
}
}
// Fallback para Gamepad API nativa (desktop)
if (!gp) {
let gpDesktop: Gamepad | null = null;
if (!isWebXR) {
const gamepads = navigator.getGamepads ? navigator.getGamepads() : [];
gp = gamepads[0] || null;
gpDesktop = gamepads[0] || null;
}
if (gp && !lockedRef.current && alignPhase === 'IDLE') {
const lx = gp.axes[0] ?? 0;
const ly = gp.axes[1] ?? 0;
const rx = gp.axes[2] ?? 0;
const ry = gp.axes[3] ?? 0;
const lt = gp.buttons[6]?.value ?? 0;
const rt = gp.buttons[7]?.value ?? 0;
const aBtn = gp.buttons[0]?.pressed;
if ((gpRight || gpDesktop) && !lockedRef.current && alignPhase === 'IDLE') {
let lx = 0, ly = 0, rx = 0, ry = 0;
let lt = 0, rt = 0;
let resetBtn = false;
if (isWebXR) {
// WebXR: Analógicos são os índices 2 e 3. Grips são o botão 1. Botão A/B são 4 e 5.
lx = gpLeft?.axes[2] ?? 0;
ly = gpLeft?.axes[3] ?? 0;
rx = gpRight?.axes[2] ?? 0;
ry = gpRight?.axes[3] ?? 0;
lt = gpLeft?.buttons[1]?.value ?? 0;
rt = gpRight?.buttons[1]?.value ?? 0;
resetBtn = gpRight?.buttons[4]?.pressed || gpRight?.buttons[5]?.pressed || false;
} else {
// Desktop nativo
lx = gpDesktop!.axes[0] ?? 0;
ly = gpDesktop!.axes[1] ?? 0;
rx = gpDesktop!.axes[2] ?? 0;
ry = gpDesktop!.axes[3] ?? 0;
lt = gpDesktop!.buttons[6]?.value ?? 0;
rt = gpDesktop!.buttons[7]?.value ?? 0;
resetBtn = gpDesktop!.buttons[0]?.pressed || false;
}
const ax = Math.abs(lx) > STICK_DEADZONE ? lx : 0;
const ay = Math.abs(ly) > STICK_DEADZONE ? ly : 0;
@@ -133,15 +140,21 @@ const CubeControlado = ({
scaleRef.current = Math.max(0.2, Math.min(3, scaleRef.current + scaleDelta * SCALE_SPEED * delta));
}
if (aBtn && !gamepadRef.current.a) {
if (resetBtn && !gamepadRef.current.a) {
posRef.current = { x: 0, y: 0.5, z: 0 };
rotRef.current = { x: 0, y: 0, z: 0 };
scaleRef.current = 1;
}
gamepadRef.current.a = aBtn;
} else if (gp && lockedRef.current) {
const rx = gp.axes[2] ?? 0;
const ry = gp.axes[3] ?? 0;
gamepadRef.current.a = resetBtn;
} else if ((gpRight || gpDesktop) && lockedRef.current) {
let rx = 0, ry = 0;
if (isWebXR) {
rx = gpRight?.axes[2] ?? 0;
ry = gpRight?.axes[3] ?? 0;
} else {
rx = gpDesktop!.axes[2] ?? 0;
ry = gpDesktop!.axes[3] ?? 0;
}
const arx = Math.abs(rx) > STICK_DEADZONE ? rx : 0;
const ary = Math.abs(ry) > STICK_DEADZONE ? ry : 0;
rotRef.current.x = (rotRef.current.x + ary * ROT_SPEED * delta) % (Math.PI * 2);