Corrigiu botões e throttle AR

X-Lovable-Edit-ID: edt-087c5038-cfa1-4ba9-93fe-3ad396e4c693
Co-authored-by: Reifonas <211114984+Reifonas@users.noreply.github.com>
This commit is contained in:
gpt-engineer-app[bot]
2026-05-21 21:26:14 +00:00
3 changed files with 103 additions and 97 deletions
+2 -24
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@@ -1,8 +1,8 @@
import { useState } from 'react'; import { useState } from 'react';
import { import {
Eye, LayoutGrid, Grid3X3, Box, Ruler, Trash2, Camera, Eye, LayoutGrid, Grid3X3, Box, Ruler, Trash2, Camera,
Move, RotateCw, RefreshCw, ChevronUp, ChevronDown, Grip, Move, RotateCw, RefreshCw, ChevronUp, ChevronDown,
ClipboardCheck, X, Crosshair, Magnet, HelpCircle, Maximize2, ClipboardCheck, X, Crosshair, Magnet, HelpCircle,
MousePointerClick, EyeOff, Focus, MousePointerClick, EyeOff, Focus,
} from 'lucide-react'; } from 'lucide-react';
import { Button } from '@/components/ui/button'; import { Button } from '@/components/ui/button';
@@ -310,19 +310,6 @@ export function XRHud({ freeMove, onToggleFreeMove, placementMode = false, onTog
</Button> </Button>
)} )}
{/* Two-hand scale toggle */}
{onToggleAllowScale && (
<Button
variant={allowScale ? 'default' : 'outline'}
size="sm" className="h-8 gap-1.5 text-[10px] font-mono"
onClick={onToggleAllowScale}
title="Permite escalar a peça com gesto de duas mãos (afastando os controles)"
>
<Maximize2 className="h-3.5 w-3.5" />
{allowScale ? 'Escala ON' : 'Escala'}
</Button>
)}
{/* Scale presets */} {/* Scale presets */}
<ScaleSelector variant="compact" /> <ScaleSelector variant="compact" />
@@ -332,15 +319,6 @@ export function XRHud({ freeMove, onToggleFreeMove, placementMode = false, onTog
{/* Share live screen */} {/* Share live screen */}
<ShareButton variant="compact" /> <ShareButton variant="compact" />
<Button
variant={freeMove ? 'default' : 'outline'}
size="sm" className="h-8 gap-1.5 text-[10px] font-mono"
onClick={onToggleFreeMove}
>
<Grip className="h-3.5 w-3.5" />
{freeMove ? 'Mover ON' : 'Mover'}
</Button>
<Button <Button
variant={showGrid ? 'default' : 'outline'} variant={showGrid ? 'default' : 'outline'}
size="icon" className="h-8 w-8" size="icon" className="h-8 w-8"
+100 -70
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@@ -49,12 +49,21 @@ export function XRControllerMeasure() {
const dwellStart = useRef(0); const dwellStart = useRef(0);
const dwellFired = useRef(false); const dwellFired = useRef(false);
// Throttling: raycast + snap analysis are heavy on dense IFC models and
// running them every frame at 72fps can stall the Quest right after
// toggling "Medir" from the Ferramentas tab. We cap heavy work to ~24Hz.
// Trigger/A/B/L-trigger polling continues every frame for responsiveness.
const heavyFrame = useRef(0);
const cachedSnappedPoint = useRef<THREE.Vector3 | null>(null);
const cachedSnapKind = useRef<'vertex' | 'edge' | 'surface' | 'hole'>('surface');
useFrame((_state, _dt, frame: XRFrame | undefined) => { useFrame((_state, _dt, frame: XRFrame | undefined) => {
const measureMode = useModelStore.getState().measureMode; const measureMode = useModelStore.getState().measureMode;
const selectionMode = useModelStore.getState().selectionMode; const selectionMode = useModelStore.getState().selectionMode;
if (laserRef.current) laserRef.current.visible = false; if (laserRef.current) laserRef.current.visible = false;
if (tipRef.current) tipRef.current.visible = false; if (tipRef.current) tipRef.current.visible = false;
if ((!measureMode && !selectionMode) || !frame) return; if ((!measureMode && !selectionMode) || !frame) return;
const doHeavy = (heavyFrame.current++ % 3) === 0;
const session = frame.session; const session = frame.session;
const refSpace = gl.xr.getReferenceSpace(); const refSpace = gl.xr.getReferenceSpace();
@@ -95,72 +104,81 @@ export function XRControllerMeasure() {
raycaster.current.set(tmpOrigin.current, tmpDir.current); raycaster.current.set(tmpOrigin.current, tmpDir.current);
raycaster.current.far = MAX_RAY; raycaster.current.far = MAX_RAY;
const hits = raycaster.current.intersectObjects(scene.children, true);
const hit = hits.find((h) => {
const o = h.object;
if (!(o instanceof THREE.Mesh)) return false;
if (o.userData.__edgeLine) return false;
if (o.geometry instanceof THREE.SphereGeometry) return false;
if (o.geometry instanceof THREE.RingGeometry) return false;
if (o.geometry instanceof THREE.PlaneGeometry) return false;
return true;
});
let snappedPoint: THREE.Vector3 | null = null; let snappedPoint: THREE.Vector3 | null = null;
let snapKind: 'vertex' | 'edge' | 'surface' | 'hole' = 'surface'; let snapKind: 'vertex' | 'edge' | 'surface' | 'hole' = 'surface';
let hoverDetected: { kind: 'hole' | 'edge'; value: number; position: THREE.Vector3; endpoints?: { a: THREE.Vector3; b: THREE.Vector3 } } | null = null; let hoverDetected: { kind: 'hole' | 'edge'; value: number; position: THREE.Vector3; endpoints?: { a: THREE.Vector3; b: THREE.Vector3 } } | null = null;
if (hit && hit.object instanceof THREE.Mesh) { if (doHeavy) {
const size = gl.getSize(new THREE.Vector2()); const hits = raycaster.current.intersectObjects(scene.children, true);
const canvasSize = { width: size.x || 1024, height: size.y || 1024 }; const hit = hits.find((h) => {
const fakeCam = new THREE.PerspectiveCamera(60, 1, 0.01, 100); const o = h.object;
fakeCam.position.copy(tmpOrigin.current); if (!(o instanceof THREE.Mesh)) return false;
fakeCam.quaternion.copy(tmpQuat.current); if (o.userData.__edgeLine) return false;
fakeCam.updateMatrixWorld(true); if (o.geometry instanceof THREE.SphereGeometry) return false;
if (o.geometry instanceof THREE.RingGeometry) return false;
if (o.geometry instanceof THREE.PlaneGeometry) return false;
return true;
});
// Snap to existing registered hole centers first (within ~30px screen) if (hit && hit.object instanceof THREE.Mesh) {
const existing = useModelStore.getState().measurements; const size = gl.getSize(new THREE.Vector2());
let bestHoleCenter: THREE.Vector3 | null = null; const canvasSize = { width: size.x || 1024, height: size.y || 1024 };
let bestHolePx = Infinity; const fakeCam = new THREE.PerspectiveCamera(60, 1, 0.01, 100);
const hitProj = hit.point.clone().project(fakeCam); fakeCam.position.copy(tmpOrigin.current);
const hx = (hitProj.x * 0.5 + 0.5) * canvasSize.width; fakeCam.quaternion.copy(tmpQuat.current);
const hy = (-hitProj.y * 0.5 + 0.5) * canvasSize.height; fakeCam.updateMatrixWorld(true);
for (const m of existing) {
if (m.kind !== 'hole') continue;
const c = new THREE.Vector3(m.pointA.x, m.pointA.y, m.pointA.z);
const p = c.clone().project(fakeCam);
const sx = (p.x * 0.5 + 0.5) * canvasSize.width;
const sy = (-p.y * 0.5 + 0.5) * canvasSize.height;
const d = Math.hypot(sx - hx, sy - hy);
if (d < 30 && d < bestHolePx) { bestHolePx = d; bestHoleCenter = c; }
}
if (snapEnabled && bestHoleCenter) { // Snap to existing registered hole centers first (within ~30px screen)
snappedPoint = bestHoleCenter; const existing = useModelStore.getState().measurements;
snapKind = 'hole'; let bestHoleCenter: THREE.Vector3 | null = null;
} else if (snapEnabled) { let bestHolePx = Infinity;
// Try detecting a circular edge (hole) at hit const hitProj = hit.point.clone().project(fakeCam);
const circle = detectCircularEdgeAtPoint(hit.object, hit.point, fakeCam, canvasSize, 60); const hx = (hitProj.x * 0.5 + 0.5) * canvasSize.width;
if (circle) { const hy = (-hitProj.y * 0.5 + 0.5) * canvasSize.height;
snappedPoint = circle.center; for (const m of existing) {
if (m.kind !== 'hole') continue;
const c = new THREE.Vector3(m.pointA.x, m.pointA.y, m.pointA.z);
const p = c.clone().project(fakeCam);
const sx = (p.x * 0.5 + 0.5) * canvasSize.width;
const sy = (-p.y * 0.5 + 0.5) * canvasSize.height;
const d = Math.hypot(sx - hx, sy - hy);
if (d < 30 && d < bestHolePx) { bestHolePx = d; bestHoleCenter = c; }
}
if (snapEnabled && bestHoleCenter) {
snappedPoint = bestHoleCenter;
snapKind = 'hole'; snapKind = 'hole';
hoverDetected = { kind: 'hole', value: circle.diameterMM, position: circle.center }; } else if (snapEnabled) {
} else { // Try detecting a circular edge (hole) at hit
const snap = resolveSnap(hit.object, hit.point, fakeCam, canvasSize, 14, 18); const circle = detectCircularEdgeAtPoint(hit.object, hit.point, fakeCam, canvasSize, 60);
snappedPoint = snap.point; if (circle) {
snapKind = snap.type; snappedPoint = circle.center;
if (snap.type === 'edge') { snapKind = 'hole';
const seg = findNearestEdgeSegment(hit.object, hit.point, fakeCam, canvasSize, 18); hoverDetected = { kind: 'hole', value: circle.diameterMM, position: circle.center };
if (seg) { } else {
const lenMM = seg.a.distanceTo(seg.b) * 1000; const snap = resolveSnap(hit.object, hit.point, fakeCam, canvasSize, 14, 18);
hoverDetected = { kind: 'edge', value: lenMM, position: seg.midpoint, endpoints: { a: seg.a, b: seg.b } }; snappedPoint = snap.point;
snapKind = snap.type;
if (snap.type === 'edge') {
const seg = findNearestEdgeSegment(hit.object, hit.point, fakeCam, canvasSize, 18);
if (seg) {
const lenMM = seg.a.distanceTo(seg.b) * 1000;
hoverDetected = { kind: 'edge', value: lenMM, position: seg.midpoint, endpoints: { a: seg.a, b: seg.b } };
}
} }
} }
} else {
snappedPoint = hit.point.clone();
snapKind = 'surface';
} }
} else {
snappedPoint = hit.point.clone();
snapKind = 'surface';
} }
// Cache for non-heavy frames so the laser + trigger still have a target
cachedSnappedPoint.current = snappedPoint ? snappedPoint.clone() : null;
cachedSnapKind.current = snapKind;
} else {
// Light frame: reuse the last computed snap so visuals stay smooth
snappedPoint = cachedSnappedPoint.current ? cachedSnappedPoint.current.clone() : null;
snapKind = cachedSnapKind.current;
} }
// ── Dwell detection (1 s) to auto-register hovered hole/edge ───── // ── Dwell detection (1 s) to auto-register hovered hole/edge ─────
@@ -221,21 +239,33 @@ export function XRControllerMeasure() {
if (!trigState.current && trigVal > TRIG_ON) { if (!trigState.current && trigVal > TRIG_ON) {
trigState.current = true; trigState.current = true;
const st = useModelStore.getState(); const st = useModelStore.getState();
if (st.selectionMode && hit && hit.object instanceof THREE.Mesh) { if (st.selectionMode) {
// Walk up to find ifcElement + modelId // Fresh raycast on the press itself (not every frame) for selection
let cur: THREE.Object3D | null = hit.object; const triggerHits = raycaster.current.intersectObjects(scene.children, true);
let element: THREE.Object3D | null = null; const triggerHit = triggerHits.find((h) => {
let modelId: string | null = null; const o = h.object;
while (cur) { if (!(o instanceof THREE.Mesh)) return false;
if (!element && cur.userData?.ifcElement) element = cur; if (o.userData.__edgeLine) return false;
if (!modelId && cur.userData?.modelId) modelId = cur.userData.modelId as string; if (o.geometry instanceof THREE.SphereGeometry) return false;
cur = cur.parent; if (o.geometry instanceof THREE.RingGeometry) return false;
} if (o.geometry instanceof THREE.PlaneGeometry) return false;
if (!element) element = hit.object; return true;
if (!modelId) modelId = st.activeModelId; });
if (modelId && element) { if (triggerHit && triggerHit.object instanceof THREE.Mesh) {
const id = element.userData?.ifcId ?? element.name ?? element.uuid; let cur: THREE.Object3D | null = triggerHit.object;
st.toggleElementSelection(`${modelId}:${id}`); let element: THREE.Object3D | null = null;
let modelId: string | null = null;
while (cur) {
if (!element && cur.userData?.ifcElement) element = cur;
if (!modelId && cur.userData?.modelId) modelId = cur.userData.modelId as string;
cur = cur.parent;
}
if (!element) element = triggerHit.object;
if (!modelId) modelId = st.activeModelId;
if (modelId && element) {
const id = element.userData?.ifcId ?? element.name ?? element.uuid;
st.toggleElementSelection(`${modelId}:${id}`);
}
} }
} else if (snappedPoint) { } else if (snappedPoint) {
st.addMeasurePoint({ st.addMeasurePoint({
+1 -3
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@@ -350,9 +350,7 @@ function ToolsTab(p: XRHudInWorldProps) {
active={measureMode} onClick={() => setMeasureMode(!measureMode)} /> active={measureMode} onClick={() => setMeasureMode(!measureMode)} />
<XR3DButton position={[0.0, 0.025, 0]} size={[0.075, 0.022]} label={`Snap ${p.snapToPlanes ? 'ON' : 'OFF'}`} <XR3DButton position={[0.0, 0.025, 0]} size={[0.075, 0.022]} label={`Snap ${p.snapToPlanes ? 'ON' : 'OFF'}`}
active={p.snapToPlanes} onClick={p.onToggleSnap} /> active={p.snapToPlanes} onClick={p.onToggleSnap} />
<XR3DButton position={[0.08, 0.025, 0]} size={[0.075, 0.022]} label={`Escala ${p.allowScale ? 'ON' : 'OFF'}`} <XR3DButton position={[0.08, 0.025, 0]} size={[0.075, 0.022]}
active={p.allowScale} onClick={p.onToggleAllowScale} />
<XR3DButton position={[0.16, 0.025, 0]} size={[0.075, 0.022]}
label={p.placementMode ? 'Posic…' : 'Reposic.'} label={p.placementMode ? 'Posic…' : 'Reposic.'}
active={p.placementMode} onClick={p.onTogglePlacement} /> active={p.placementMode} onClick={p.onTogglePlacement} />