Co-authored-by: Reifonas <211114984+Reifonas@users.noreply.github.com>
This commit is contained in:
gpt-engineer-app[bot]
2026-05-12 11:01:19 +00:00
parent 174d36e3b3
commit 7772630f92
2 changed files with 285 additions and 0 deletions
+119
View File
@@ -0,0 +1,119 @@
/**
* DEVKIT — Visual fake controllers + keyboard driver.
*
* Renders two spheres (L=blue, R=red) at the fake controller positions and
* listens to global keyboard for grip/trigger/movement. Mounted only when
* SimXR is active.
*
* Keys:
* Q / W → hold grip Left / Right (analog = 1.0)
* A / S → hold trigger Left / Right (analog = 1.0)
* 1 / 2 → select Left / Right as the active hand
* Arrows → move active hand on X (←→) / Y (↑↓)
* Shift+Arrows→ move active hand on Z (↑=forward, ↓=back)
* R → reset hand poses
*/
import { useEffect, useRef, useState } from 'react';
import { useFrame } from '@react-three/fiber';
import * as THREE from 'three';
import { fakeInput, setFakeActive } from './fakeInputStore';
const STEP = 0.03; // m per keypress
export function FakeControllers() {
const leftMesh = useRef<THREE.Mesh>(null);
const rightMesh = useRef<THREE.Mesh>(null);
const [, force] = useState(0);
const activeHand = useRef<'left' | 'right'>('right');
useEffect(() => {
setFakeActive(true);
return () => setFakeActive(false);
}, []);
useEffect(() => {
const keys = new Set<string>();
const apply = () => {
const pos = new THREE.Vector3();
const quat = new THREE.Quaternion();
const scl = new THREE.Vector3();
const hand = fakeInput[activeHand.current];
hand.gripWorld.decompose(pos, quat, scl);
const dx = (keys.has('ArrowRight') ? STEP : 0) - (keys.has('ArrowLeft') ? STEP : 0);
const dyOrZ = (keys.has('ArrowUp') ? STEP : 0) - (keys.has('ArrowDown') ? STEP : 0);
const shift = keys.has('Shift');
pos.x += dx;
if (shift) pos.z -= dyOrZ; // up = forward (-Z)
else pos.y += dyOrZ;
hand.gripWorld.compose(pos, quat, scl);
// grip / trigger
fakeInput.left.gripValue = keys.has('q') ? 1 : 0;
fakeInput.right.gripValue = keys.has('w') ? 1 : 0;
fakeInput.left.triggerValue = keys.has('a') ? 1 : 0;
fakeInput.right.triggerValue = keys.has('s') ? 1 : 0;
force((n) => n + 1);
};
const onDown = (e: KeyboardEvent) => {
const k = e.key === 'Shift' ? 'Shift' : e.key;
keys.add(k);
if (k === '1') activeHand.current = 'left';
else if (k === '2') activeHand.current = 'right';
else if (k === 'r' || k === 'R') {
fakeInput.left.gripWorld.makeTranslation(-0.25, 1.2, -0.5);
fakeInput.right.gripWorld.makeTranslation(0.25, 1.2, -0.5);
force((n) => n + 1);
return;
}
apply();
};
const onUp = (e: KeyboardEvent) => {
const k = e.key === 'Shift' ? 'Shift' : e.key;
keys.delete(k);
apply();
};
window.addEventListener('keydown', onDown);
window.addEventListener('keyup', onUp);
return () => {
window.removeEventListener('keydown', onDown);
window.removeEventListener('keyup', onUp);
};
}, []);
// Sync mesh visuals to fake state each frame
useFrame(() => {
if (leftMesh.current) {
const p = new THREE.Vector3().setFromMatrixPosition(fakeInput.left.gripWorld);
leftMesh.current.position.copy(p);
const grabbing = fakeInput.left.gripValue > 0.7;
const mat = leftMesh.current.material as THREE.MeshStandardMaterial;
mat.emissiveIntensity = grabbing ? 1.5 : 0.4;
}
if (rightMesh.current) {
const p = new THREE.Vector3().setFromMatrixPosition(fakeInput.right.gripWorld);
rightMesh.current.position.copy(p);
const grabbing = fakeInput.right.gripValue > 0.7;
const mat = rightMesh.current.material as THREE.MeshStandardMaterial;
mat.emissiveIntensity = grabbing ? 1.5 : 0.4;
}
});
return (
<>
<mesh ref={leftMesh}>
<sphereGeometry args={[0.04, 16, 16]} />
<meshStandardMaterial color="#3b82f6" emissive="#3b82f6" emissiveIntensity={0.4} />
</mesh>
<mesh ref={rightMesh}>
<sphereGeometry args={[0.04, 16, 16]} />
<meshStandardMaterial color="#ef4444" emissive="#ef4444" emissiveIntensity={0.4} />
</mesh>
</>
);
}