Changes
Co-authored-by: Reifonas <211114984+Reifonas@users.noreply.github.com>
This commit is contained in:
@@ -0,0 +1,119 @@
|
||||
/**
|
||||
* DEVKIT — Visual fake controllers + keyboard driver.
|
||||
*
|
||||
* Renders two spheres (L=blue, R=red) at the fake controller positions and
|
||||
* listens to global keyboard for grip/trigger/movement. Mounted only when
|
||||
* SimXR is active.
|
||||
*
|
||||
* Keys:
|
||||
* Q / W → hold grip Left / Right (analog = 1.0)
|
||||
* A / S → hold trigger Left / Right (analog = 1.0)
|
||||
* 1 / 2 → select Left / Right as the active hand
|
||||
* Arrows → move active hand on X (←→) / Y (↑↓)
|
||||
* Shift+Arrows→ move active hand on Z (↑=forward, ↓=back)
|
||||
* R → reset hand poses
|
||||
*/
|
||||
import { useEffect, useRef, useState } from 'react';
|
||||
import { useFrame } from '@react-three/fiber';
|
||||
import * as THREE from 'three';
|
||||
import { fakeInput, setFakeActive } from './fakeInputStore';
|
||||
|
||||
const STEP = 0.03; // m per keypress
|
||||
|
||||
export function FakeControllers() {
|
||||
const leftMesh = useRef<THREE.Mesh>(null);
|
||||
const rightMesh = useRef<THREE.Mesh>(null);
|
||||
const [, force] = useState(0);
|
||||
const activeHand = useRef<'left' | 'right'>('right');
|
||||
|
||||
useEffect(() => {
|
||||
setFakeActive(true);
|
||||
return () => setFakeActive(false);
|
||||
}, []);
|
||||
|
||||
useEffect(() => {
|
||||
const keys = new Set<string>();
|
||||
|
||||
const apply = () => {
|
||||
const pos = new THREE.Vector3();
|
||||
const quat = new THREE.Quaternion();
|
||||
const scl = new THREE.Vector3();
|
||||
const hand = fakeInput[activeHand.current];
|
||||
hand.gripWorld.decompose(pos, quat, scl);
|
||||
|
||||
const dx = (keys.has('ArrowRight') ? STEP : 0) - (keys.has('ArrowLeft') ? STEP : 0);
|
||||
const dyOrZ = (keys.has('ArrowUp') ? STEP : 0) - (keys.has('ArrowDown') ? STEP : 0);
|
||||
const shift = keys.has('Shift');
|
||||
pos.x += dx;
|
||||
if (shift) pos.z -= dyOrZ; // up = forward (-Z)
|
||||
else pos.y += dyOrZ;
|
||||
|
||||
hand.gripWorld.compose(pos, quat, scl);
|
||||
|
||||
// grip / trigger
|
||||
fakeInput.left.gripValue = keys.has('q') ? 1 : 0;
|
||||
fakeInput.right.gripValue = keys.has('w') ? 1 : 0;
|
||||
fakeInput.left.triggerValue = keys.has('a') ? 1 : 0;
|
||||
fakeInput.right.triggerValue = keys.has('s') ? 1 : 0;
|
||||
|
||||
force((n) => n + 1);
|
||||
};
|
||||
|
||||
const onDown = (e: KeyboardEvent) => {
|
||||
const k = e.key === 'Shift' ? 'Shift' : e.key;
|
||||
keys.add(k);
|
||||
if (k === '1') activeHand.current = 'left';
|
||||
else if (k === '2') activeHand.current = 'right';
|
||||
else if (k === 'r' || k === 'R') {
|
||||
fakeInput.left.gripWorld.makeTranslation(-0.25, 1.2, -0.5);
|
||||
fakeInput.right.gripWorld.makeTranslation(0.25, 1.2, -0.5);
|
||||
force((n) => n + 1);
|
||||
return;
|
||||
}
|
||||
apply();
|
||||
};
|
||||
const onUp = (e: KeyboardEvent) => {
|
||||
const k = e.key === 'Shift' ? 'Shift' : e.key;
|
||||
keys.delete(k);
|
||||
apply();
|
||||
};
|
||||
|
||||
window.addEventListener('keydown', onDown);
|
||||
window.addEventListener('keyup', onUp);
|
||||
return () => {
|
||||
window.removeEventListener('keydown', onDown);
|
||||
window.removeEventListener('keyup', onUp);
|
||||
};
|
||||
}, []);
|
||||
|
||||
// Sync mesh visuals to fake state each frame
|
||||
useFrame(() => {
|
||||
if (leftMesh.current) {
|
||||
const p = new THREE.Vector3().setFromMatrixPosition(fakeInput.left.gripWorld);
|
||||
leftMesh.current.position.copy(p);
|
||||
const grabbing = fakeInput.left.gripValue > 0.7;
|
||||
const mat = leftMesh.current.material as THREE.MeshStandardMaterial;
|
||||
mat.emissiveIntensity = grabbing ? 1.5 : 0.4;
|
||||
}
|
||||
if (rightMesh.current) {
|
||||
const p = new THREE.Vector3().setFromMatrixPosition(fakeInput.right.gripWorld);
|
||||
rightMesh.current.position.copy(p);
|
||||
const grabbing = fakeInput.right.gripValue > 0.7;
|
||||
const mat = rightMesh.current.material as THREE.MeshStandardMaterial;
|
||||
mat.emissiveIntensity = grabbing ? 1.5 : 0.4;
|
||||
}
|
||||
});
|
||||
|
||||
return (
|
||||
<>
|
||||
<mesh ref={leftMesh}>
|
||||
<sphereGeometry args={[0.04, 16, 16]} />
|
||||
<meshStandardMaterial color="#3b82f6" emissive="#3b82f6" emissiveIntensity={0.4} />
|
||||
</mesh>
|
||||
<mesh ref={rightMesh}>
|
||||
<sphereGeometry args={[0.04, 16, 16]} />
|
||||
<meshStandardMaterial color="#ef4444" emissive="#ef4444" emissiveIntensity={0.4} />
|
||||
</mesh>
|
||||
</>
|
||||
);
|
||||
}
|
||||
Reference in New Issue
Block a user