Changes
Co-authored-by: Reifonas <211114984+Reifonas@users.noreply.github.com>
This commit is contained in:
@@ -1035,34 +1035,39 @@ function GridLayer() {
|
||||
);
|
||||
}
|
||||
|
||||
/** Continuously aligns the grid Y to the bottom of all visible models so the
|
||||
* piece always looks like it is sitting on the grid — including after
|
||||
* calibration, fine-tuning, repositioning or scale changes. */
|
||||
/** Continuously aligns the grid Y to the bottom of all registered model
|
||||
* groups (not the entire scene), so the piece always sits on the grid —
|
||||
* including after calibration, fine-tuning or repositioning. */
|
||||
function GridAutoFollower() {
|
||||
const { scene } = useThree();
|
||||
const lastY = useRef<number>(Number.NaN);
|
||||
const acc = useRef(0);
|
||||
useFrame((_, dt) => {
|
||||
const auto = useModelStore.getState().gridAutoFollow;
|
||||
if (!auto) return;
|
||||
// Throttle to ~10 Hz to keep this cheap.
|
||||
acc.current += dt;
|
||||
if (acc.current < 0.1) return;
|
||||
acc.current = 0;
|
||||
const groups = getAllModelLocalGroups();
|
||||
if (groups.length === 0) return;
|
||||
const box = new THREE.Box3();
|
||||
let has = false;
|
||||
scene.traverse((obj) => {
|
||||
if (obj instanceof THREE.Mesh && obj.geometry) {
|
||||
const tmp = new THREE.Box3();
|
||||
for (const g of groups) {
|
||||
g.updateWorldMatrix(true, true);
|
||||
tmp.makeEmpty();
|
||||
g.traverse((obj) => {
|
||||
if (!(obj instanceof THREE.Mesh) || !obj.geometry) return;
|
||||
if (obj.geometry instanceof THREE.SphereGeometry) return;
|
||||
if (obj.geometry instanceof THREE.RingGeometry) return;
|
||||
if (obj.userData.__edgeLine) return;
|
||||
const b = new THREE.Box3().setFromObject(obj);
|
||||
if (isFinite(b.min.y)) {
|
||||
if (!has) { box.copy(b); has = true; }
|
||||
else box.union(b);
|
||||
}
|
||||
if (isFinite(b.min.y)) tmp.union(b);
|
||||
});
|
||||
if (!tmp.isEmpty() && isFinite(tmp.min.y)) {
|
||||
if (!has) { box.copy(tmp); has = true; }
|
||||
else box.union(tmp);
|
||||
}
|
||||
});
|
||||
}
|
||||
if (!has) return;
|
||||
const target = box.min.y - 0.005;
|
||||
if (!Number.isFinite(lastY.current) || Math.abs(target - lastY.current) > 1e-4) {
|
||||
|
||||
Reference in New Issue
Block a user