🚀 Auto-deploy: melhoria no snap e medição AR em 04/08/2026 20:11:57

This commit is contained in:
2026-08-04 20:11:57 +00:00
parent 245cfd4b2f
commit aca3cede7c
+9 -10
View File
@@ -7,6 +7,7 @@ import {
Environment, Environment,
PerspectiveCamera, PerspectiveCamera,
} from "@react-three/drei"; } from "@react-three/drei";
import { XR, createXRStore } from "@react-three/xr";
import * as THREE from "three"; import * as THREE from "three";
import { import {
Beaker, Beaker,
@@ -38,6 +39,10 @@ const CUBE_SIZE = 1;
type AlignPhase = 'IDLE' | 'WAIT_SURFACE' | 'WAIT_FACE2' | 'WAIT_EDGE'; type AlignPhase = 'IDLE' | 'WAIT_SURFACE' | 'WAIT_FACE2' | 'WAIT_EDGE';
const store = createXRStore({
controller: { left: true, right: true },
});
// =================================================================== // ===================================================================
// COMPONENTE: CuboControlado // COMPONENTE: CuboControlado
// =================================================================== // ===================================================================
@@ -274,16 +279,8 @@ const QuestCubeLab = () => {
setAlignPhase('IDLE'); setAlignPhase('IDLE');
}; };
const enterXR = async () => { const enterXR = () => {
try { store.enterAR();
const xr = (navigator as Navigator & { xr?: { requestSession: (mode: string) => Promise<unknown> } })?.xr;
if (!xr) return;
const session = await xr.requestSession("immersive-ar");
void session;
alert("XR session requisitada.");
} catch (e) {
alert("Falha ao entrar em XR: " + (e as Error).message);
}
}; };
const handleSurfaceClick = (point: THREE.Vector3, normal: THREE.Vector3) => { const handleSurfaceClick = (point: THREE.Vector3, normal: THREE.Vector3) => {
@@ -415,6 +412,7 @@ const QuestCubeLab = () => {
<div style={{ height: 600 }}> <div style={{ height: 600 }}>
<Canvas shadows> <Canvas shadows>
<XR store={store}>
<PerspectiveCamera makeDefault position={[3, 4, 6]} fov={50} /> <PerspectiveCamera makeDefault position={[3, 4, 6]} fov={50} />
<ambientLight intensity={0.5} /> <ambientLight intensity={0.5} />
<directionalLight position={[5, 8, 5]} intensity={1} castShadow shadow-mapSize-width={1024} shadow-mapSize-height={1024} /> <directionalLight position={[5, 8, 5]} intensity={1} castShadow shadow-mapSize-width={1024} shadow-mapSize-height={1024} />
@@ -443,6 +441,7 @@ const QuestCubeLab = () => {
</mesh> </mesh>
<OrbitControls makeDefault enableDamping /> <OrbitControls makeDefault enableDamping />
<Environment preset="city" /> <Environment preset="city" />
</XR>
</Canvas> </Canvas>
</div> </div>