🚀 Auto-deploy: melhoria no snap e medição AR em 30/05/2026 13:30:39

This commit is contained in:
2026-05-30 13:30:39 +00:00
parent a03f3e8ba8
commit ba2531b440
+16 -21
View File
@@ -606,21 +606,20 @@ function HologramModel({ model, presentationState, isPresenter, onPresentationCh
if (!clone || !presentationState) return;
const { sectionEnabled, sectionAxis, sectionLevel, sectionInvert } = presentationState;
if (!sectionEnabled) {
clone.traverse((obj) => {
if (obj instanceof THREE.Mesh) {
const mats = Array.isArray(obj.material) ? obj.material : [obj.material];
mats.forEach((mat) => {
if (mat) {
mat.clippingPlanes = [];
mat.needsUpdate = true;
}
});
}
});
return;
}
// Limites rígidos (Bounding Box invisível sobre a mesa) em coordenadas mundiais (World Space).
// Impede que a peça, mesmo com zoom máximo, invada o espaço da sala ou atravesse a mesa.
const tableLimitPlanes = [
new THREE.Plane(new THREE.Vector3(-1, 0, 0), 1.0), // Limite Direita (x < 1.0)
new THREE.Plane(new THREE.Vector3(1, 0, 0), 1.0), // Limite Esquerda (x > -1.0)
new THREE.Plane(new THREE.Vector3(0, -1, 0), 2.5), // Limite Teto (y < 2.5)
new THREE.Plane(new THREE.Vector3(0, 1, 0), -0.801), // Limite Chão da Mesa (y > 0.801)
new THREE.Plane(new THREE.Vector3(0, 0, -1), 0.6), // Limite Frente (z < 0.6)
new THREE.Plane(new THREE.Vector3(0, 0, 1), 0.6), // Limite Trás (z > -0.6)
];
let finalPlanes = [...tableLimitPlanes];
if (sectionEnabled) {
const normal = new THREE.Vector3();
if (sectionAxis === 'x') normal.set(sectionInvert ? -1 : 1, 0, 0);
else if (sectionAxis === 'y') normal.set(0, sectionInvert ? -1 : 1, 0);
@@ -635,13 +634,15 @@ function HologramModel({ model, presentationState, isPresenter, onPresentationCh
const distance = minVal + (maxVal - minVal) * sectionLevel;
const plane = new THREE.Plane(normal, -distance);
finalPlanes.push(plane);
}
clone.traverse((obj) => {
if (obj instanceof THREE.Mesh) {
const mats = Array.isArray(obj.material) ? obj.material : [obj.material];
mats.forEach((mat) => {
if (mat) {
mat.clippingPlanes = [plane];
mat.clippingPlanes = finalPlanes;
mat.clipShadows = true;
mat.needsUpdate = true;
}
@@ -783,12 +784,6 @@ function ThreeMeetingRoomScene({ currentActiveModel, presentationState, isFocusM
</mesh>
))
)}
{/* Projetor de Holograma / Círculo centralizado desenhado na mesa */}
<mesh position={[0, 0.861, 0]} rotation={[-Math.PI / 2, 0, 0]}>
<ringGeometry args={[0.22, 0.25, 32]} />
<meshBasicMaterial color="#0ea5e9" transparent opacity={0.6} />
</mesh>
</>
)}