Changes
Co-authored-by: Reifonas <211114984+Reifonas@users.noreply.github.com>
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@@ -164,7 +164,11 @@ export function pushModelFaceNormal(normalWorld: THREE.Vector3, calGroupWorldQua
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const cubeWorld = calibration.pendingCube;
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const inv = calGroupWorldQuat.clone().invert();
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const cubeLocal = cubeWorld.clone().applyQuaternion(inv).normalize();
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const modelLocal = normalWorld.clone().applyQuaternion(inv).normalize();
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const modelLocalRaw = normalWorld.clone().applyQuaternion(inv).normalize();
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// Snap near-axial picks (chamfered or slightly off faces) to the closest
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// principal axis. This dramatically improves robustness when picking faces
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// from an orthographic head-on view.
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const modelLocal = snapToPrincipalAxis(modelLocalRaw, 12);
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calibration.pairs.push({ cube: cubeLocal, model: modelLocal });
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calibration.pendingCube = null;
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