diff --git a/.lovable/plan.md b/.lovable/plan.md
index 5891c4b..7b057b0 100644
--- a/.lovable/plan.md
+++ b/.lovable/plan.md
@@ -1,54 +1,78 @@
+## Plano: Grab nativo dos controles Touch Plus (Quest 3) para "vestir" a peça virtual
+Objetivo: permitir que o usuário **agarre a peça virtual com o grip** do Touch Plus e a movimente em 6 graus de liberdade junto com a mão (translação + rotação simultâneas), e use **as duas mãos juntas** para girar/escalar com naturalidade. Joystick atual continua existindo como ajuste fino.
-## Plan: Help Button + Full Rotation Controls (X, Y, Z)
+### 1. Camada de input nova: `useControllerGrab`
-### 1. Add rotX and rotZ to the store
+Novo hook em `src/hooks/useControllerGrab.ts` que encapsula tudo que falta hoje:
-Update `src/stores/useModelStore.ts`:
-- Add `rotX: number` and `rotZ: number` to the `FineTuning` interface
-- Set defaults to 0 in `defaultFineTuning`
+- Lê `session.inputSources` a cada frame e identifica os `XRInputSource` "left" e "right".
+- Para cada controle, expõe:
+ - `gripValue` (0..1, analógico, vindo de `gamepad.buttons[2].value`).
+ - `triggerValue` (0..1, `buttons[1].value`).
+ - `isGrabbing` (boolean com histerese: começa em `value > 0.7`, termina em `< 0.3` — evita flicker).
+ - `gripPose`: matrix4 da pose do `inputSource.gripSpace` no `referenceSpace` atual, atualizada por frame via `XRFrame.getPose()`.
+- Também escuta os eventos nativos `squeezestart` / `squeezeend` da `XRSession` como fallback caso o gamepad não exponha valor analógico.
-### 2. Apply rotX/rotZ to the XR model
+### 2. Componente `XRGrabbable` em volta da peça
-Update `src/pages/XRSession.tsx` (`XRModel` component):
-- Read `rotX`, `rotZ` from fineTuning
-- Change `rotation={[0, rotYRad, 0]}` to `rotation={[rotXRad, rotYRad, rotZRad]}`
+Novo arquivo `src/components/three/XRGrabbable.tsx`. Wrappa o `` em um `` controlado e implementa as três modalidades de grab:
-Update `ControllerFineTuning`:
-- Map additional controller inputs (e.g., A/B buttons or grip+joystick combos) to rotX/rotZ, or leave rotation to the HUD controls
+- **One-hand grab**: quando `isGrabbing` de uma mão dispara, calcula matrix relativa `M_offset = gripPose⁻¹ · modelPose`. A cada frame, enquanto segura, faz `modelPose = gripPose · M_offset`. Resultado: a peça vira "extensão da mão", com translação + rotação simultâneas.
+- **Two-hand grab** (quando ambas as mãos estão segurando):
+ - Pivô = ponto médio entre os dois `gripPose`.
+ - Rotação = orientação do vetor entre as duas mãos (mantém o cabo da viga sempre alinhado com o eixo entre os punhos).
+ - Escala = razão entre a distância atual e a distância no momento em que a 2ª mão agarrou (com clamp 0.1× a 10×). **Opcional**: pode ser desabilitada na HUD para usos onde a escala 1:1 é obrigatória (caso "vestir" sobre peça real).
+- Ao soltar (`isGrabbing` cai), grava a pose final em `useModelStore.fineTuning` (decompõe em `posX/Y/Z`, `rotX/Y/Z`, e `scale` se two-hand estiver ativo) — assim o estado fica consistente com o joystick e os controles do HUD.
-### 3. Add rotX/rotZ controls to XRHud
+### 3. Joystick continua, agora modulado pelo grip analógico
-Update `src/components/XRHud.tsx`:
-- In the fine-tuning expanded panel, add rotation rows for X° and Z° alongside the existing Y° control (same `+/−` button pattern)
+Em `ControllerFineTuning` (dentro de `XRSession.tsx`):
-### 4. Create Help panel with (?) button
+- Mantém o mapeamento atual mas **só ativa quando NENHUM grip está apertado** (para não brigar com o grab).
+- `posStep` e `rotStep` ganham multiplicador derivado de `triggerValue` da mesma mão: trigger leve = passo fino (×0.3), trigger forte = passo rápido (×3). Resolve a queixa de "movimento mecânico".
+- Mapeamento corrigido para o padrão VR (já discutido):
+ - Esquerdo: X horizontal / Z vertical (frente-trás).
+ - Direito: rotY horizontal / Y altura vertical.
+- Adiciona aceleração proporcional (curva quadrática no input do thumbstick) e deadzone de 0.15.
-Update `src/components/XRHud.tsx`:
-- Add a `HelpCircle` (?) icon button to the main toolbar
-- When pressed, open a full-height slide-out panel (same pattern as the checklist panel) containing a scrollable list of all tools and controls with descriptions:
+### 4. Escala no store
-Content sections:
-- **Posicionar (Hit-Test)**: Tap to place model on real surfaces
-- **Snap**: Auto-align to detected planes (floor, wall, table)
-- **Mover (Free Move)**: Use left joystick for X/Y, right joystick for Z movement
-- **Grid**: Toggle reference grid
-- **Sólido / Wire / Bordas**: Render mode switching
-- **Medir**: Tap two points to measure distance in mm
-- **Screenshot**: Capture current AR view
-- **Inspeção**: Open checklist to approve/reject items
-- **Opacidade**: Adjust model transparency
-- **Posição (mm)**: Fine-tune X/Y/Z in 1mm steps
-- **Rotação X° / Y° / Z°**: Rotate model around each axis
-- **Controladores Quest 3**: Joystick left = move X/Y, joystick right = move Z + rotate Y, grip = hold to move (when Free Move is off)
+`src/stores/useModelStore.ts`: adicionar `scale: number` ao `FineTuning` (default 1). `XRModel` e `ModelViewer` aplicam `scale={[s,s,s]}` no ``.
-### 5. Also apply rotX/rotZ in desktop ModelViewer (if used)
+### 5. UI: feedback visual e ajuda
-Check `src/components/three/ModelViewer.tsx` and update rotation there too for consistency.
+- `XRGrabbable` mostra um halo sutil ao redor da peça quando `gripValue > 0.1` em qualquer mão (intensidade proporcional → o usuário sente a pressão analógica).
+- `src/components/XRHud.tsx`: na seção de Ajuda (?), adicionar bloco "Agarrar a peça":
+ - "Aperte o grip lateral de um controle perto da peça → ela vira extensão da sua mão."
+ - "Agarre com os dois grips ao mesmo tempo → rotacione girando os punhos / aproxime-afaste para escalar."
+ - "Solte o grip para fixar."
+ - "Trigger modula a velocidade do joystick (leve = fino, forte = rápido)."
+- Adicionar toggle "Permitir escala (two-hand)" — default OFF para preservar 1:1.
-### Files to modify
-- `src/stores/useModelStore.ts` — add rotX, rotZ fields
-- `src/pages/XRSession.tsx` — apply 3-axis rotation, update controller mapping
-- `src/components/XRHud.tsx` — add rotation controls for X/Z, add help (?) panel
-- `src/components/three/ModelViewer.tsx` — apply rotX/rotZ if fineTuning is used there
+### 6. Integração e ordem de aplicação
+No `XRSession.tsx`, a árvore vira:
+```
+ (posicionamento inicial)
+ (grab 6DOF + two-hand)
+
+```
+Hit-test só atua enquanto `placementMode = true`. Quando o usuário agarra pela primeira vez, `placementMode` é desligado automaticamente.
+
+### Detalhes técnicos
+
+- Tudo via WebXR Gamepad API + `XRFrame.getPose(gripSpace, referenceSpace)`. Sem dependências novas.
+- Histerese do grip evita perder o grab por tremor de mão.
+- Decomposição de matrix usa `THREE.Matrix4.decompose()` para gravar de volta no store sem perder rotação composta.
+- Plane snapping continua ativo durante o grab (snap acontece no `onRelease`, não a cada frame, para não travar o movimento).
+- Logs `[XR][grab]` para diagnóstico (start/end, qual mão, valor analógico).
+
+### Arquivos afetados
+
+- **Novo**: `src/hooks/useControllerGrab.ts`
+- **Novo**: `src/components/three/XRGrabbable.tsx`
+- **Editado**: `src/pages/XRSession.tsx` — envolver modelo, ajustar `ControllerFineTuning` (mapeamento + modulação por trigger + bypass quando grip ativo)
+- **Editado**: `src/stores/useModelStore.ts` — campo `scale`
+- **Editado**: `src/components/three/ModelViewer.tsx` — aplicar `scale`
+- **Editado**: `src/components/XRHud.tsx` — toggle "permitir escala", ajuda nova
diff --git a/src/components/XRHud.tsx b/src/components/XRHud.tsx
index dde68b1..9bb8147 100644
--- a/src/components/XRHud.tsx
+++ b/src/components/XRHud.tsx
@@ -2,7 +2,7 @@ import { useState } from 'react';
import {
Eye, LayoutGrid, Grid3X3, Box, Ruler, Trash2, Camera,
Move, RotateCw, RefreshCw, ChevronUp, ChevronDown, Grip,
- ClipboardCheck, X, Crosshair, Magnet, HelpCircle,
+ ClipboardCheck, X, Crosshair, Magnet, HelpCircle, Maximize2,
} from 'lucide-react';
import { Button } from '@/components/ui/button';
import { Slider } from '@/components/ui/slider';
@@ -21,9 +21,21 @@ interface XRHudProps {
onTogglePlacement?: () => void;
snapToPlanes?: boolean;
onToggleSnap?: () => void;
+ allowScale?: boolean;
+ onToggleAllowScale?: () => void;
}
const helpItems = [
+ {
+ title: 'Agarrar a peça (Grip)',
+ icon: '✊',
+ desc: 'Aproxime o controle e APERTE O GRIP LATERAL — a peça vira extensão da sua mão (mover + girar em 6 eixos). Solte o grip para fixar na posição.',
+ },
+ {
+ title: 'Two-Hand (girar/escalar)',
+ icon: '🤲',
+ desc: 'Aperte o grip dos DOIS controles ao mesmo tempo. Gire os punhos para rotacionar a peça pelo eixo entre as mãos. Aproxime/afaste para escalar (apenas se o toggle "Escala" estiver ON).',
+ },
{
title: 'Posicionar (Hit-Test)',
icon: '🎯',
@@ -35,9 +47,9 @@ const helpItems = [
desc: 'Quando ativado, o modelo se alinha automaticamente a planos detectados (chão, parede, mesa). O retículo fica azul quando snap está ativo.',
},
{
- title: 'Mover (Free Move)',
+ title: 'Joystick (ajuste fino)',
icon: '🕹️',
- desc: 'Joystick esquerdo: move o modelo nos eixos X/Y. Joystick direito (vertical): move no eixo Z (profundidade). Quando desativado, é necessário segurar o grip para mover.',
+ desc: 'Esquerdo: X (lateral) / Z (frente-trás). Direito: rotação Y / altura Y. Aperte o TRIGGER para acelerar (leve = passo fino, forte = passo rápido). O joystick é desativado enquanto você segura o grip (que tem prioridade para agarrar).',
},
{
title: 'Grid',
@@ -80,13 +92,13 @@ const helpItems = [
desc: 'Rotaciona o modelo ao redor de cada eixo com incrementos de 0.1°. X = inclinação frontal, Y = giro lateral, Z = tombamento.',
},
{
- title: 'Controladores Quest 3',
+ title: 'Botões A/B (Touch Plus)',
icon: '🎮',
- desc: 'Joystick Esq: mover X/Y • Joystick Dir: mover Z + rotação Y • Grip (segurar): habilita movimento quando Free Move está desativado.',
+ desc: 'Atualmente reservados para o sistema (menu Meta). O fluxo natural usa Grip para agarrar e Trigger para acelerar o joystick.',
},
];
-export function XRHud({ freeMove, onToggleFreeMove, placementMode = false, onTogglePlacement, snapToPlanes = true, onToggleSnap }: XRHudProps) {
+export function XRHud({ freeMove, onToggleFreeMove, placementMode = false, onTogglePlacement, snapToPlanes = true, onToggleSnap, allowScale = false, onToggleAllowScale }: XRHudProps) {
const [expanded, setExpanded] = useState(false);
const [checklistOpen, setChecklistOpen] = useState(false);
const [helpOpen, setHelpOpen] = useState(false);
@@ -285,6 +297,19 @@ export function XRHud({ freeMove, onToggleFreeMove, placementMode = false, onTog
)}
+ {/* Two-hand scale toggle */}
+ {onToggleAllowScale && (
+
+ )}
+
diff --git a/src/components/three/XRGrabbable.tsx b/src/components/three/XRGrabbable.tsx
new file mode 100644
index 0000000..2c10a61
--- /dev/null
+++ b/src/components/three/XRGrabbable.tsx
@@ -0,0 +1,170 @@
+import { useRef, ReactNode } from 'react';
+import { useFrame } from '@react-three/fiber';
+import * as THREE from 'three';
+import { useControllerGrab, ControllerGrabSnapshot } from '@/hooks/useControllerGrab';
+
+interface XRGrabbableProps {
+ /** Allow uniform scaling via two-hand grab (distance between hands) */
+ allowScale?: boolean;
+ /** Called the first time the user grabs (e.g. to exit placement mode) */
+ onGrabStart?: () => void;
+ children: ReactNode;
+}
+
+interface SingleGrabRecord {
+ hand: 'left' | 'right';
+ /** Offset = gripWorld^-1 * groupWorld at grab start */
+ offset: THREE.Matrix4;
+}
+
+interface DualGrabRecord {
+ /** group^world at grab start of second hand */
+ startGroupWorld: THREE.Matrix4;
+ /** midpoint between hands at start (world) */
+ startMid: THREE.Vector3;
+ /** vector from left to right at start (world, normalized) */
+ startAxis: THREE.Vector3;
+ /** distance between hands at start */
+ startDist: number;
+ /** scale at start */
+ startScale: number;
+}
+
+const _tmpMat = new THREE.Matrix4();
+const _tmpMat2 = new THREE.Matrix4();
+const _tmpVecL = new THREE.Vector3();
+const _tmpVecR = new THREE.Vector3();
+const _tmpQuat = new THREE.Quaternion();
+
+/**
+ * Wraps children in a group whose pose is driven by Touch Plus grip:
+ * • One-hand grab: model becomes an extension of that hand (6DOF).
+ * • Two-hand grab: midpoint = pivot, axis between hands = rotation,
+ * distance ratio = uniform scale (if allowScale).
+ *
+ * On release the group keeps its last pose (we don't write to the store —
+ * the manual fine-tuning sliders remain available as additional offsets).
+ */
+export function XRGrabbable({ allowScale = false, onGrabStart, children }: XRGrabbableProps) {
+ const groupRef = useRef(null);
+ const grab = useControllerGrab();
+
+ const single = useRef(null);
+ const dual = useRef(null);
+ const haloRef = useRef(null);
+ const everGrabbed = useRef(false);
+
+ useFrame(() => {
+ const group = groupRef.current;
+ if (!group) return;
+ const snap: ControllerGrabSnapshot = grab.current;
+ const L = snap.left;
+ const R = snap.right;
+
+ const lActive = L.isGrabbing && L.hasPose;
+ const rActive = R.isGrabbing && R.hasPose;
+
+ // ─── Halo intensity (visual feedback for analog grip) ────────
+ if (haloRef.current) {
+ const maxGrip = Math.max(L.gripValue, R.gripValue);
+ const mat = haloRef.current.material as THREE.MeshBasicMaterial;
+ mat.opacity = maxGrip * 0.25;
+ haloRef.current.visible = maxGrip > 0.05;
+ }
+
+ // ─── Two-hand mode ───────────────────────────────────────────
+ if (lActive && rActive) {
+ _tmpVecL.setFromMatrixPosition(L.gripWorld);
+ _tmpVecR.setFromMatrixPosition(R.gripWorld);
+ const midNow = new THREE.Vector3().addVectors(_tmpVecL, _tmpVecR).multiplyScalar(0.5);
+ const axisNow = new THREE.Vector3().subVectors(_tmpVecR, _tmpVecL);
+ const distNow = axisNow.length();
+ if (distNow < 1e-4) return;
+ axisNow.divideScalar(distNow);
+
+ if (!dual.current) {
+ // Capture
+ group.updateMatrixWorld();
+ dual.current = {
+ startGroupWorld: group.matrixWorld.clone(),
+ startMid: midNow.clone(),
+ startAxis: axisNow.clone(),
+ startDist: distNow,
+ startScale: group.scale.x,
+ };
+ single.current = null; // dual takes over
+ if (!everGrabbed.current) { everGrabbed.current = true; onGrabStart?.(); }
+ console.log('[XR][grab] ◆ TWO-HAND start');
+ }
+
+ const d = dual.current;
+ // Rotation delta: from startAxis to axisNow
+ const deltaQuat = new THREE.Quaternion().setFromUnitVectors(d.startAxis, axisNow);
+ // Scale ratio
+ const scaleRatio = allowScale
+ ? THREE.MathUtils.clamp(distNow / d.startDist, 0.1, 10)
+ : 1;
+
+ // Build target world: T(midNow) * R(delta) * S(ratio) * T(-startMid) * startGroupWorld
+ const m = new THREE.Matrix4();
+ const tToOrigin = new THREE.Matrix4().makeTranslation(-d.startMid.x, -d.startMid.y, -d.startMid.z);
+ const tBack = new THREE.Matrix4().makeTranslation(midNow.x, midNow.y, midNow.z);
+ const rot = new THREE.Matrix4().makeRotationFromQuaternion(deltaQuat);
+ const scl = new THREE.Matrix4().makeScale(scaleRatio, scaleRatio, scaleRatio);
+ m.identity()
+ .multiply(tBack)
+ .multiply(rot)
+ .multiply(scl)
+ .multiply(tToOrigin)
+ .multiply(d.startGroupWorld);
+
+ applyWorldMatrixToLocal(group, m);
+ return;
+ } else if (dual.current) {
+ console.log('[XR][grab] ◆ TWO-HAND end');
+ dual.current = null;
+ }
+
+ // ─── One-hand mode ───────────────────────────────────────────
+ const activeHand: 'left' | 'right' | null = lActive ? 'left' : rActive ? 'right' : null;
+ if (activeHand) {
+ const slot = activeHand === 'left' ? L : R;
+ if (!single.current || single.current.hand !== activeHand) {
+ group.updateMatrixWorld();
+ const offset = new THREE.Matrix4()
+ .copy(slot.gripWorld).invert()
+ .multiply(group.matrixWorld);
+ single.current = { hand: activeHand, offset };
+ if (!everGrabbed.current) { everGrabbed.current = true; onGrabStart?.(); }
+ console.log(`[XR][grab] ● ONE-HAND start (${activeHand})`);
+ }
+ _tmpMat.multiplyMatrices(slot.gripWorld, single.current.offset);
+ applyWorldMatrixToLocal(group, _tmpMat);
+ } else if (single.current) {
+ single.current = null;
+ }
+ });
+
+ return (
+
+ {/* Subtle halo proportional to analog grip — invisible by default */}
+
+
+
+
+ {children}
+
+ );
+}
+
+/** Convert a desired world matrix to the group's local matrix (given its parent). */
+function applyWorldMatrixToLocal(group: THREE.Group, worldMatrix: THREE.Matrix4) {
+ if (group.parent) {
+ group.parent.updateMatrixWorld();
+ _tmpMat2.copy(group.parent.matrixWorld).invert().multiply(worldMatrix);
+ } else {
+ _tmpMat2.copy(worldMatrix);
+ }
+ _tmpMat2.decompose(group.position, _tmpQuat, group.scale);
+ group.quaternion.copy(_tmpQuat);
+}
diff --git a/src/hooks/useControllerGrab.ts b/src/hooks/useControllerGrab.ts
new file mode 100644
index 0000000..63c8c62
--- /dev/null
+++ b/src/hooks/useControllerGrab.ts
@@ -0,0 +1,95 @@
+import { useRef } from 'react';
+import { useFrame, useThree } from '@react-three/fiber';
+import * as THREE from 'three';
+
+export interface GrabState {
+ /** Analog grip pressure (0..1) */
+ gripValue: number;
+ /** Analog trigger pressure (0..1) */
+ triggerValue: number;
+ /** True when grip pressure crosses grab threshold (with hysteresis) */
+ isGrabbing: boolean;
+ /** World-space matrix of the gripSpace (Touch Plus controller pose) */
+ gripWorld: THREE.Matrix4;
+ /** True when controller pose is valid this frame */
+ hasPose: boolean;
+}
+
+export interface ControllerGrabSnapshot {
+ left: GrabState;
+ right: GrabState;
+}
+
+const GRAB_ON = 0.7;
+const GRAB_OFF = 0.3;
+
+function makeState(): GrabState {
+ return {
+ gripValue: 0,
+ triggerValue: 0,
+ isGrabbing: false,
+ gripWorld: new THREE.Matrix4(),
+ hasPose: false,
+ };
+}
+
+/**
+ * Polls WebXR input sources every frame and writes Touch Plus controller
+ * state (grip analog, trigger analog, grip world pose, isGrabbing with
+ * hysteresis) into a stable ref object.
+ *
+ * The returned ref is mutated in place — callers should also call useFrame()
+ * with a *later* registration to read it. Pass a higher `renderPriority` to
+ * the consumer's useFrame to ensure ordering.
+ */
+export function useControllerGrab() {
+ const ref = useRef({
+ left: makeState(),
+ right: makeState(),
+ });
+ const { gl } = useThree();
+
+ useFrame((_state, _delta, frame: XRFrame | undefined) => {
+ if (!frame) return;
+ const session = frame.session;
+ const referenceSpace = gl.xr.getReferenceSpace();
+ if (!session || !referenceSpace) return;
+
+ // Reset hasPose flags
+ ref.current.left.hasPose = false;
+ ref.current.right.hasPose = false;
+
+ for (const source of session.inputSources) {
+ if (source.handedness !== 'left' && source.handedness !== 'right') continue;
+ const slot = ref.current[source.handedness];
+ const gp = source.gamepad;
+
+ if (gp) {
+ const gripBtn = gp.buttons[2];
+ const trigBtn = gp.buttons[1];
+ const gripValue = gripBtn ? (gripBtn.value || (gripBtn.pressed ? 1 : 0)) : 0;
+ const trigValue = trigBtn ? (trigBtn.value || (trigBtn.pressed ? 1 : 0)) : 0;
+ slot.gripValue = gripValue;
+ slot.triggerValue = trigValue;
+ // Hysteresis
+ if (!slot.isGrabbing && gripValue > GRAB_ON) {
+ slot.isGrabbing = true;
+ console.log(`[XR][grab] ▶ ${source.handedness} START (v=${gripValue.toFixed(2)})`);
+ } else if (slot.isGrabbing && gripValue < GRAB_OFF) {
+ slot.isGrabbing = false;
+ console.log(`[XR][grab] ◼ ${source.handedness} END`);
+ }
+ }
+
+ if (source.gripSpace) {
+ const pose = frame.getPose(source.gripSpace, referenceSpace);
+ if (pose) {
+ slot.gripWorld.fromArray(pose.transform.matrix);
+ slot.hasPose = true;
+ }
+ }
+ }
+ });
+
+ return ref;
+}
diff --git a/src/pages/XRSession.tsx b/src/pages/XRSession.tsx
index 36e4410..672120c 100644
--- a/src/pages/XRSession.tsx
+++ b/src/pages/XRSession.tsx
@@ -12,6 +12,7 @@ import { generateMarkerDownloadURL } from '@/lib/trackingMarker';
import { XRHud } from '@/components/XRHud';
import { findNearestVertex } from '@/components/three/SmartMeasure';
import { XRHitTestPlacement } from '@/components/three/XRHitTestPlacement';
+import { XRGrabbable } from '@/components/three/XRGrabbable';
// --- Diagnóstico XR ---
console.log('[XR] Inicializando store...');
@@ -111,6 +112,7 @@ function XRModel({ url }: { url: string }) {
const rotXRad = (fineTuning.rotX * Math.PI) / 180;
const rotYRad = (fineTuning.rotY * Math.PI) / 180;
const rotZRad = (fineTuning.rotZ * Math.PI) / 180;
+ const s = fineTuning.scale ?? 1;
return (
@@ -128,6 +131,9 @@ function XRModel({ url }: { url: string }) {
}
// ─── ControllerFineTuning ──────────────────────────────
+// Joystick for slow numeric adjustments. Disabled while any grip is held
+// (grab takes priority). Trigger pressure modulates speed: light = fine,
+// strong = fast. Standard VR mapping: left=lateral/forward, right=rotY/height.
function ControllerFineTuning({ freeMove }: { freeMove: boolean }) {
const { setFineTuning } = useModelStore();
const session = useXR((s) => s.session);
@@ -139,37 +145,57 @@ function ControllerFineTuning({ freeMove }: { freeMove: boolean }) {
let leftAxes: number[] | null = null;
let rightAxes: number[] | null = null;
+ let leftTrig = 0;
+ let rightTrig = 0;
let gripHeld = false;
+ let anyGripHeld = false;
for (const source of inputSources) {
const gp = source.gamepad;
if (!gp) continue;
- const gripButton = gp.buttons[2];
- if (gripButton && gripButton.pressed) gripHeld = true;
+ const gripBtn = gp.buttons[2];
+ const trigBtn = gp.buttons[1];
+ const gripVal = gripBtn ? (gripBtn.value || (gripBtn.pressed ? 1 : 0)) : 0;
+ if (gripBtn?.pressed) gripHeld = true;
+ if (gripVal > 0.3) anyGripHeld = true; // matches grab hysteresis OFF
+ const trigVal = trigBtn ? (trigBtn.value || (trigBtn.pressed ? 1 : 0)) : 0;
if (source.handedness === 'left' && gp.axes.length >= 4) {
leftAxes = [gp.axes[2], gp.axes[3]];
+ leftTrig = trigVal;
}
if (source.handedness === 'right' && gp.axes.length >= 4) {
rightAxes = [gp.axes[2], gp.axes[3]];
+ rightTrig = trigVal;
}
}
- // In freeMove mode, joystick always moves. Otherwise requires grip.
+ // Grab takes priority — joystick is disabled while grabbing
+ if (anyGripHeld) return;
+ // In freeMove mode, joystick always moves. Otherwise requires grip — but
+ // grip is reserved for grab now, so freeMove=false essentially disables.
if (!freeMove && !gripHeld) return;
- const posStep = 0.001;
- const rotStep = 0.1;
+ const baseStep = 0.001;
+ const baseRot = 0.1;
const deadzone = 0.15;
+ // Trigger modulation: 0 → 0.3×, 1 → 3×
+ const speedL = 0.3 + leftTrig * 2.7;
+ const speedR = 0.3 + rightTrig * 2.7;
+ // Quadratic acceleration on thumbstick value
+ const curve = (v: number) => Math.sign(v) * v * v;
+
const modelStore = useModelStore.getState();
const ft = { ...modelStore.fineTuning };
if (leftAxes) {
- if (Math.abs(leftAxes[0]) > deadzone) ft.posX += leftAxes[0] * posStep;
- if (Math.abs(leftAxes[1]) > deadzone) ft.posY -= leftAxes[1] * posStep;
+ // Left: X (horizontal) / Z forward-back (vertical, up = forward = -Z)
+ if (Math.abs(leftAxes[0]) > deadzone) ft.posX += curve(leftAxes[0]) * baseStep * speedL;
+ if (Math.abs(leftAxes[1]) > deadzone) ft.posZ += curve(leftAxes[1]) * baseStep * speedL;
}
if (rightAxes) {
- if (Math.abs(rightAxes[1]) > deadzone) ft.posZ += rightAxes[1] * posStep;
- if (Math.abs(rightAxes[0]) > deadzone) ft.rotY += rightAxes[0] * rotStep;
+ // Right: rotY (horizontal) / Y height (vertical, up = up)
+ if (Math.abs(rightAxes[0]) > deadzone) ft.rotY += curve(rightAxes[0]) * baseRot * speedR;
+ if (Math.abs(rightAxes[1]) > deadzone) ft.posY -= curve(rightAxes[1]) * baseStep * speedR;
}
setFineTuning(ft);
@@ -320,6 +346,7 @@ const XRSession = () => {
const [freeMove, setFreeMove] = useState(true);
const [placementMode, setPlacementMode] = useState(true); // start in placement mode
const [snapToPlanes, setSnapToPlanes] = useState(true);
+ const [allowScale, setAllowScale] = useState(false);
useEffect(() => {
if (!model) navigate('/');
@@ -419,7 +446,14 @@ const XRSession = () => {
toast.success('Modelo posicionado na superfície!');
}}
>
-
+ {
+ if (placementMode) setPlacementMode(false);
+ }}
+ >
+
+
@@ -437,6 +471,8 @@ const XRSession = () => {
onTogglePlacement={() => setPlacementMode(!placementMode)}
snapToPlanes={snapToPlanes}
onToggleSnap={() => setSnapToPlanes(!snapToPlanes)}
+ allowScale={allowScale}
+ onToggleAllowScale={() => setAllowScale(!allowScale)}
/>
diff --git a/src/stores/useModelStore.ts b/src/stores/useModelStore.ts
index 617639e..2a4b883 100644
--- a/src/stores/useModelStore.ts
+++ b/src/stores/useModelStore.ts
@@ -13,6 +13,7 @@ interface FineTuning {
rotX: number;
rotY: number;
rotZ: number;
+ scale: number;
}
type AnchorMode = 'tracking' | 'manual' | 'fine-tuning';
@@ -119,7 +120,7 @@ interface ModelStore {
clearScreenshots: () => void;
}
-const defaultFineTuning: FineTuning = { posX: 0, posY: 0, posZ: 0, rotX: 0, rotY: 0, rotZ: 0 };
+const defaultFineTuning: FineTuning = { posX: 0, posY: 0, posZ: 0, rotX: 0, rotY: 0, rotZ: 0, scale: 1 };
export const useModelStore = create((set) => ({
model: null,