-
-
- {/* Floating DOM HUD overlay — only visible OUTSIDE passthrough.
- Inside AR, the DOM is occluded by the headset compositor; the
- in-world XRHudInWorld replaces it. */}
-
- setFreeMove(!freeMove)}
- placementMode={placementMode}
- onTogglePlacement={() => setPlacementMode(!placementMode)}
- snapToPlanes={snapToPlanes}
- onToggleSnap={() => setSnapToPlanes(!snapToPlanes)}
- allowScale={allowScale}
- onToggleAllowScale={() => setAllowScale(!allowScale)}
- />
-
-
- {/* Hidden ShareButton instance — registers window.__trackSteelStartLive
- so the in-world Share tab can trigger broadcasts. Also keeps live
- state in sync with the in-XR HUD. */}
-
- setLiveCode(h?.code ?? null)}
- onViewerCountChange={setLiveViewers}
- />
-
-
- {/* DEVKIT: floating diagnostic panel + SimXR toggle */}
- {devkit && (
-
setSimXR((v) => !v)} />
- )}
-