🚀 Auto-deploy: melhoria no snap e medição AR em 22/05/2026 21:20:32
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@@ -114,6 +114,7 @@ function GLBModel({ sceneModel, isActive }: { sceneModel: SceneModel; isActive:
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const checklist = useModelStore((s) => s.checklist);
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const setActive = useModelStore((s) => s.setActiveModel);
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const selectionMode = useModelStore((s) => s.selectionMode);
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const measureMode = useModelStore((s) => s.measureMode);
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const fineTuning = sceneModel.fineTuning;
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const modelInfo = useMemo(() => {
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@@ -160,12 +161,13 @@ function GLBModel({ sceneModel, isActive }: { sceneModel: SceneModel; isActive:
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originalColors.current.set(mat, mat.color.clone());
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}
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if (renderMode === 'edges') {
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if (renderMode === 'edges' && !measureMode) {
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mat.visible = false;
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} else {
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mat.visible = true;
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mat.transparent = opacity < 1;
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mat.opacity = opacity;
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const targetOpacity = measureMode ? 0.25 : opacity;
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mat.transparent = targetOpacity < 1;
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mat.opacity = targetOpacity;
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mat.wireframe = renderMode === 'wireframe';
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if (renderMode === 'wireframe') {
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mat.wireframeLinewidth = wireframeThickness;
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@@ -183,11 +185,11 @@ function GLBModel({ sceneModel, isActive }: { sceneModel: SceneModel; isActive:
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}
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});
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if (renderMode === 'edges' && child.geometry) {
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if ((renderMode === 'edges' || measureMode) && child.geometry) {
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const edgesGeo = new THREE.EdgesGeometry(child.geometry, edgeThresholdAngle);
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const lineMat = new THREE.LineBasicMaterial({
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color: wireframeColor,
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linewidth: wireframeThickness,
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color: measureMode ? '#00f3ff' : wireframeColor,
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linewidth: measureMode ? 2 : wireframeThickness,
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});
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const lineSegments = new THREE.LineSegments(edgesGeo, lineMat);
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lineSegments.userData.__edgeLine = true;
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@@ -195,7 +197,7 @@ function GLBModel({ sceneModel, isActive }: { sceneModel: SceneModel; isActive:
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}
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}
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});
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}, [scene, opacity, renderMode, checklist, wireframeColor, wireframeThickness, edgeThresholdAngle, sceneModel.color]);
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}, [scene, opacity, renderMode, checklist, wireframeColor, wireframeThickness, edgeThresholdAngle, sceneModel.color, measureMode]);
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const rotXRad = (fineTuning.rotX * Math.PI) / 180;
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const rotYRad = (fineTuning.rotY * Math.PI) / 180;
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@@ -69,17 +69,12 @@ export function XRControllerMeasure() {
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// running them every frame at 72fps can stall the Quest right after
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// toggling "Medir" from the Ferramentas tab. We cap heavy work to ~24Hz.
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// Trigger/A/B/L-trigger polling continues every frame for responsiveness.
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const heavyFrame = useRef(0);
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const cachedSnappedPoint = useRef<THREE.Vector3 | null>(null);
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const cachedSnapKind = useRef<'vertex' | 'edge' | 'surface' | 'hole'>('surface');
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useFrame((_state, _dt, frame: XRFrame | undefined) => {
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const measureMode = useModelStore.getState().measureMode;
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const selectionMode = useModelStore.getState().selectionMode;
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if (laserRef.current) laserRef.current.visible = false;
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if (tipRef.current) tipRef.current.visible = false;
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if ((!measureMode && !selectionMode) || !frame) return;
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const doHeavy = (heavyFrame.current++ % 3) === 0;
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const session = frame.session;
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const refSpace = gl.xr.getReferenceSpace();
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@@ -124,70 +119,61 @@ export function XRControllerMeasure() {
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let snapKind: 'vertex' | 'edge' | 'surface' | 'hole' = 'surface';
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let hoverDetected: { kind: 'hole' | 'edge'; value: number; position: THREE.Vector3; endpoints?: { a: THREE.Vector3; b: THREE.Vector3 } } | null = null;
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if (doHeavy) {
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const hits = raycaster.current.intersectObjects(scene.children, true);
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const hit = hits.find((h) => {
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const o = h.object;
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if (!isPickableModelMesh(o)) return false;
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if (o.userData.__edgeLine) return false;
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if (o.geometry instanceof THREE.SphereGeometry) return false;
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if (o.geometry instanceof THREE.RingGeometry) return false;
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if (o.geometry instanceof THREE.PlaneGeometry) return false;
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return true;
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});
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const hits = raycaster.current.intersectObjects(scene.children, true);
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const hit = hits.find((h) => {
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const o = h.object;
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if (!isPickableModelMesh(o)) return false;
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if (o.userData.__edgeLine) return false;
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if (o.geometry instanceof THREE.SphereGeometry) return false;
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if (o.geometry instanceof THREE.RingGeometry) return false;
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if (o.geometry instanceof THREE.PlaneGeometry) return false;
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return true;
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});
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if (hit && hit.object instanceof THREE.Mesh) {
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// Snap to existing registered hole centers first (within ~4cm)
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const existing = useModelStore.getState().measurements;
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let bestHoleCenter: THREE.Vector3 | null = null;
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let bestHoleDist = Infinity;
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for (const m of existing) {
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if (m.kind !== 'hole') continue;
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const c = new THREE.Vector3(m.pointA.x, m.pointA.y, m.pointA.z);
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const d = hit.point.distanceTo(c);
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if (d < 0.04 && d < bestHoleDist) {
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bestHoleDist = d;
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bestHoleCenter = c;
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}
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}
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if (hit && hit.object instanceof THREE.Mesh) {
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const dist = tmpOrigin.current.distanceTo(hit.point);
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const vertexThreshold = Math.max(0.06, dist * 0.08);
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const edgeThreshold = Math.max(0.08, dist * 0.10);
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if (snapEnabled && bestHoleCenter) {
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snappedPoint = bestHoleCenter;
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snapKind = 'hole';
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} else if (snapEnabled) {
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// Try detecting a circular edge (hole) at hit (8cm radius)
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const circle = detectCircularEdgeAtPoint3D(hit.object, hit.point, 0.08);
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if (circle) {
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snappedPoint = circle.center;
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snapKind = 'hole';
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hoverDetected = { kind: 'hole', value: circle.diameterMM, position: circle.center };
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} else {
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// Snap 3D físico puro (7cm para vértices, 9cm para arestas)
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const snap = resolveSnap3D(hit.object, hit.point, 0.07, 0.09);
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snappedPoint = snap.point;
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snapKind = snap.type;
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if (snap.type === 'edge') {
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const seg = findNearestEdgeSegment3D(hit.object, hit.point, 0.09);
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if (seg) {
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const lenMM = seg.a.distanceTo(seg.b) * 1000;
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hoverDetected = { kind: 'edge', value: lenMM, position: seg.midpoint, endpoints: { a: seg.a, b: seg.b } };
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}
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}
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}
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} else {
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snappedPoint = hit.point.clone();
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snapKind = 'surface';
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// Snap to existing registered hole centers first
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const existing = useModelStore.getState().measurements;
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let bestHoleCenter: THREE.Vector3 | null = null;
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let bestHoleDist = Infinity;
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for (const m of existing) {
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if (m.kind !== 'hole') continue;
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const c = new THREE.Vector3(m.pointA.x, m.pointA.y, m.pointA.z);
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const d = hit.point.distanceTo(c);
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if (d < 0.05 && d < bestHoleDist) {
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bestHoleDist = d;
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bestHoleCenter = c;
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}
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}
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// Cache for non-heavy frames so the laser + trigger still have a target.
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// Sticky: se conseguimos um snap "forte" (vertex/edge/hole), preservamos
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// ele entre frames leves para evitar cintilação.
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cachedSnappedPoint.current = snappedPoint ? snappedPoint.clone() : null;
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cachedSnapKind.current = snapKind;
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} else {
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// Light frame: reuse the last computed snap so visuals stay smooth
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snappedPoint = cachedSnappedPoint.current ? cachedSnappedPoint.current.clone() : null;
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snapKind = cachedSnapKind.current;
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if (snapEnabled && bestHoleCenter) {
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snappedPoint = bestHoleCenter;
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snapKind = 'hole';
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} else if (snapEnabled) {
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const circle = detectCircularEdgeAtPoint3D(hit.object, hit.point, Math.max(0.08, dist * 0.12));
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if (circle) {
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snappedPoint = circle.center;
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snapKind = 'hole';
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hoverDetected = { kind: 'hole', value: circle.diameterMM, position: circle.center };
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} else {
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const snap = resolveSnap3D(hit.object, hit.point, vertexThreshold, edgeThreshold);
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snappedPoint = snap.point;
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snapKind = snap.type;
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if (snap.type === 'edge') {
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const seg = findNearestEdgeSegment3D(hit.object, hit.point, edgeThreshold);
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if (seg) {
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const lenMM = seg.a.distanceTo(seg.b) * 1000;
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hoverDetected = { kind: 'edge', value: lenMM, position: seg.midpoint, endpoints: { a: seg.a, b: seg.b } };
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}
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}
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}
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} else {
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snappedPoint = hit.point.clone();
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snapKind = 'surface';
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}
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}
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// ── Dwell detection (1 s) to auto-register hovered hole/edge ─────
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