Files
SteelXR/src/components/three/XRBroadcastMirror.tsx
T
gpt-engineer-app[bot] 7532aa93a6 Changes
Co-authored-by: Reifonas <211114984+Reifonas@users.noreply.github.com>
2026-05-14 17:59:46 +00:00

120 lines
4.0 KiB
TypeScript

import { useEffect, useRef } from 'react';
import { useFrame, useThree } from '@react-three/fiber';
import * as THREE from 'three';
import { setBroadcastSource } from '@/lib/webrtc/broadcastSource';
interface XRBroadcastMirrorProps {
enabled: boolean;
width?: number;
height?: number;
/** Solid background color used in place of real passthrough (privacy + clarity). */
backgroundColor?: string;
}
/**
* Renders the current scene to an OFFSCREEN opaque canvas every frame so a
* MediaStream can capture it. The main XR canvas uses alpha:true for
* passthrough — viewers receiving captureStream() of that would see only
* the 3D content over transparency. This mirror gives them a usable picture.
*/
export function XRBroadcastMirror({
enabled,
width = 1280,
height = 720,
backgroundColor = '#1a1a1a',
}: XRBroadcastMirrorProps) {
const { gl, scene } = useThree();
const canvasRef = useRef<HTMLCanvasElement | null>(null);
const rendererRef = useRef<THREE.WebGLRenderer | null>(null);
const mirrorCamRef = useRef<THREE.PerspectiveCamera | null>(null);
// Create / dispose the offscreen renderer
useEffect(() => {
if (!enabled) return;
const canvas = document.createElement('canvas');
canvas.width = width;
canvas.height = height;
canvasRef.current = canvas;
const renderer = new THREE.WebGLRenderer({
canvas,
alpha: false,
antialias: true,
powerPreference: 'high-performance',
preserveDrawingBuffer: false,
});
renderer.setPixelRatio(1);
renderer.setSize(width, height, false);
renderer.setClearColor(new THREE.Color(backgroundColor), 1);
renderer.outputColorSpace = THREE.SRGBColorSpace;
rendererRef.current = renderer;
mirrorCamRef.current = new THREE.PerspectiveCamera(70, width / height, 0.01, 100);
setBroadcastSource(canvas);
return () => {
setBroadcastSource(null);
renderer.dispose();
rendererRef.current = null;
canvasRef.current = null;
mirrorCamRef.current = null;
};
}, [enabled, width, height, backgroundColor]);
// Per-frame mirror render (throttled to ~24 fps to save GPU)
const lastTime = useRef(0);
useFrame(() => {
if (!enabled) return;
const renderer = rendererRef.current;
const mirrorCam = mirrorCamRef.current;
if (!renderer || !mirrorCam) return;
const now = performance.now();
if (now - lastTime.current < 42) return; // ~24 fps cap
lastTime.current = now;
// Pick the best available camera: XR camera if in session, else main camera
let srcCam: THREE.Camera | null = null;
const xrCam = (gl.xr as unknown as { isPresenting?: boolean; getCamera?: () => THREE.ArrayCamera }).getCamera?.();
const isPresenting = (gl.xr as unknown as { isPresenting?: boolean }).isPresenting;
if (isPresenting && xrCam && (xrCam as THREE.ArrayCamera).cameras?.length) {
srcCam = (xrCam as THREE.ArrayCamera).cameras[0]; // left eye
}
if (srcCam instanceof THREE.PerspectiveCamera) {
mirrorCam.fov = srcCam.fov;
mirrorCam.near = srcCam.near;
mirrorCam.far = srcCam.far;
}
if (srcCam) {
srcCam.updateMatrixWorld(true);
mirrorCam.position.setFromMatrixPosition(srcCam.matrixWorld);
mirrorCam.quaternion.setFromRotationMatrix(srcCam.matrixWorld);
} else {
// Fallback: use the main R3F camera (desktop preview)
const main = (gl as unknown as { __mainCam?: THREE.Camera }).__mainCam;
if (main) {
main.updateMatrixWorld(true);
mirrorCam.position.setFromMatrixPosition(main.matrixWorld);
mirrorCam.quaternion.setFromRotationMatrix(main.matrixWorld);
if (main instanceof THREE.PerspectiveCamera) {
mirrorCam.fov = main.fov;
mirrorCam.near = main.near;
mirrorCam.far = main.far;
}
}
}
mirrorCam.aspect = width / height;
mirrorCam.updateProjectionMatrix();
try {
renderer.render(scene, mirrorCam);
} catch (e) {
console.warn('[XRBroadcastMirror] render failed', e);
}
});
return null;
}