7d8520fd32
Co-authored-by: Reifonas <211114984+Reifonas@users.noreply.github.com>
150 lines
4.7 KiB
TypeScript
150 lines
4.7 KiB
TypeScript
import { useRef, useMemo, useEffect, useState } from 'react';
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import { Canvas, useFrame, useThree, ThreeEvent } from '@react-three/fiber';
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import * as THREE from 'three';
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import { mainCameraRef, mainControlsRef, requestView } from './three/viewCubeBus';
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/** Builds a square canvas texture with a label centered on it. */
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function makeFaceTexture(label: string, accent: boolean): THREE.CanvasTexture {
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const size = 256;
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const c = document.createElement('canvas');
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c.width = size;
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c.height = size;
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const ctx = c.getContext('2d')!;
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// Background
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const grad = ctx.createLinearGradient(0, 0, 0, size);
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grad.addColorStop(0, accent ? '#1a2742' : '#101725');
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grad.addColorStop(1, accent ? '#0c1424' : '#070b14');
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ctx.fillStyle = grad;
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ctx.fillRect(0, 0, size, size);
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// Border
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ctx.strokeStyle = '#00f3ff';
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ctx.lineWidth = 6;
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ctx.strokeRect(3, 3, size - 6, size - 6);
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// Label
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ctx.fillStyle = '#e6faff';
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ctx.font = '700 56px JetBrains Mono, ui-monospace, monospace';
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ctx.textAlign = 'center';
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ctx.textBaseline = 'middle';
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ctx.shadowColor = '#00f3ff';
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ctx.shadowBlur = 18;
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ctx.fillText(label, size / 2, size / 2);
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const tex = new THREE.CanvasTexture(c);
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tex.anisotropy = 4;
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tex.needsUpdate = true;
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return tex;
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}
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const FACE_DEFS: { label: string; dir: [number, number, number] }[] = [
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// BoxGeometry material order: +X, -X, +Y, -Y, +Z, -Z
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{ label: 'DIR', dir: [ 1, 0, 0] },
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{ label: 'ESQ', dir: [-1, 0, 0] },
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{ label: 'TOPO', dir: [ 0, 1, 0] },
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{ label: 'BASE', dir: [ 0,-1, 0] },
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{ label: 'FRENTE', dir: [ 0, 0, 1] },
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{ label: 'ATRÁS', dir: [ 0, 0,-1] },
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];
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function CubeMesh() {
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const meshRef = useRef<THREE.Mesh>(null);
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const { camera: localCam } = useThree();
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const [hover, setHover] = useState<number | null>(null);
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const materials = useMemo(() => {
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return FACE_DEFS.map((f, i) => {
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const tex = makeFaceTexture(f.label, false);
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const mat = new THREE.MeshBasicMaterial({ map: tex });
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mat.userData.baseTex = tex;
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mat.userData.hoverTex = makeFaceTexture(f.label, true);
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mat.userData.faceIndex = i;
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return mat;
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});
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}, []);
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useEffect(() => {
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return () => {
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materials.forEach((m) => {
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m.userData.baseTex?.dispose?.();
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m.userData.hoverTex?.dispose?.();
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m.dispose();
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});
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};
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}, [materials]);
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// Apply hover tint
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useEffect(() => {
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materials.forEach((m, i) => {
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m.map = i === hover ? m.userData.hoverTex : m.userData.baseTex;
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m.needsUpdate = true;
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});
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}, [hover, materials]);
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// Mirror main camera orientation each frame
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useFrame(() => {
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const main = mainCameraRef.current;
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const controls = mainControlsRef.current;
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if (!main) return;
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const target: THREE.Vector3 = controls?.target ?? new THREE.Vector3();
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const dir = new THREE.Vector3().subVectors(main.position, target).normalize();
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// Place local cam along same direction at fixed distance
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localCam.position.copy(dir.multiplyScalar(3));
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localCam.up.copy(main.up);
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localCam.lookAt(0, 0, 0);
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});
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const onClick = (e: ThreeEvent<MouseEvent>) => {
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e.stopPropagation();
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const idx = e.face?.materialIndex;
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if (idx == null) return;
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const def = FACE_DEFS[idx];
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if (!def) return;
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requestView(new THREE.Vector3(...def.dir));
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};
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return (
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<mesh
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ref={meshRef}
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material={materials}
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onClick={onClick}
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onPointerMove={(e) => {
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e.stopPropagation();
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const idx = e.face?.materialIndex ?? null;
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setHover(idx);
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}}
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onPointerOut={() => setHover(null)}
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>
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<boxGeometry args={[1.4, 1.4, 1.4]} />
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</mesh>
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);
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}
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/** Tiny axis tripod next to the cube to reinforce the UCS reading. */
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function AxisTripod() {
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return (
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<group position={[-1.2, -1.2, 0]}>
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<arrowHelper args={[new THREE.Vector3(1, 0, 0), new THREE.Vector3(0, 0, 0), 0.7, 0xff4444, 0.18, 0.12]} />
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<arrowHelper args={[new THREE.Vector3(0, 1, 0), new THREE.Vector3(0, 0, 0), 0.7, 0x44ff66, 0.18, 0.12]} />
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<arrowHelper args={[new THREE.Vector3(0, 0, 1), new THREE.Vector3(0, 0, 0), 0.7, 0x4488ff, 0.18, 0.12]} />
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</group>
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);
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}
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export function ViewCube() {
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return (
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<div
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className="absolute right-3 top-3 z-20 h-[120px] w-[120px] rounded-md border border-primary/30 bg-background/40 backdrop-blur-sm shadow-lg"
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style={{ pointerEvents: 'auto' }}
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title="Cubo de vistas — clique numa face para girar"
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>
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<Canvas
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camera={{ position: [2, 2, 2], fov: 35, near: 0.1, far: 50 }}
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gl={{ antialias: true, alpha: true }}
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dpr={[1, 2]}
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>
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<ambientLight intensity={1} />
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<CubeMesh />
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<AxisTripod />
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</Canvas>
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</div>
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);
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}
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