515cb97fbd
Co-authored-by: Reifonas <211114984+Reifonas@users.noreply.github.com>
62 lines
2.1 KiB
TypeScript
62 lines
2.1 KiB
TypeScript
import * as THREE from 'three';
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/**
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* Registry of the innermost local-frame group of each model in the scene.
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* Measurements are stored in this local frame so they follow the model
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* when the user repositions/rotates it via the "Posicionar" tool.
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*/
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const localGroups = new Map<string, THREE.Object3D>();
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export function registerModelLocalGroup(modelId: string, obj: THREE.Object3D) {
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localGroups.set(modelId, obj);
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}
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export function unregisterModelLocalGroup(modelId: string, obj?: THREE.Object3D) {
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// Only delete if the registered object matches (avoid race between unmount/mount of the same id)
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const current = localGroups.get(modelId);
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if (!obj || current === obj) localGroups.delete(modelId);
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}
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export function getModelLocalGroup(modelId: string | null | undefined): THREE.Object3D | undefined {
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if (!modelId) return undefined;
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return localGroups.get(modelId);
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}
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export function getAllModelLocalGroups(): THREE.Object3D[] {
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return Array.from(localGroups.values());
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}
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export function worldToModelLocal(
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modelId: string | null | undefined,
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p: { x: number; y: number; z: number },
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): { x: number; y: number; z: number } | null {
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const g = getModelLocalGroup(modelId);
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if (!g) return null;
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g.updateWorldMatrix(true, false);
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const v = new THREE.Vector3(p.x, p.y, p.z);
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g.worldToLocal(v);
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return { x: v.x, y: v.y, z: v.z };
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}
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export function modelLocalToWorld(
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modelId: string | null | undefined,
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p: { x: number; y: number; z: number },
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): { x: number; y: number; z: number } | null {
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const g = getModelLocalGroup(modelId);
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if (!g) return null;
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g.updateWorldMatrix(true, false);
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const v = new THREE.Vector3(p.x, p.y, p.z);
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g.localToWorld(v);
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return { x: v.x, y: v.y, z: v.z };
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}
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export function getModelWorldScaleFactor(modelId: string | null | undefined): number {
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const g = getModelLocalGroup(modelId);
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if (!g) return 1;
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g.updateWorldMatrix(true, false);
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const s = new THREE.Vector3();
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g.getWorldScale(s);
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const factor = (Math.abs(s.x) + Math.abs(s.y) + Math.abs(s.z)) / 3;
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return Number.isFinite(factor) && factor > 1e-6 ? factor : 1;
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}
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