Files
SteelXR/src/lib/modelTransforms.ts
T
gpt-engineer-app[bot] 515cb97fbd Changes
Co-authored-by: Reifonas <211114984+Reifonas@users.noreply.github.com>
2026-05-24 20:49:35 +00:00

62 lines
2.1 KiB
TypeScript

import * as THREE from 'three';
/**
* Registry of the innermost local-frame group of each model in the scene.
* Measurements are stored in this local frame so they follow the model
* when the user repositions/rotates it via the "Posicionar" tool.
*/
const localGroups = new Map<string, THREE.Object3D>();
export function registerModelLocalGroup(modelId: string, obj: THREE.Object3D) {
localGroups.set(modelId, obj);
}
export function unregisterModelLocalGroup(modelId: string, obj?: THREE.Object3D) {
// Only delete if the registered object matches (avoid race between unmount/mount of the same id)
const current = localGroups.get(modelId);
if (!obj || current === obj) localGroups.delete(modelId);
}
export function getModelLocalGroup(modelId: string | null | undefined): THREE.Object3D | undefined {
if (!modelId) return undefined;
return localGroups.get(modelId);
}
export function getAllModelLocalGroups(): THREE.Object3D[] {
return Array.from(localGroups.values());
}
export function worldToModelLocal(
modelId: string | null | undefined,
p: { x: number; y: number; z: number },
): { x: number; y: number; z: number } | null {
const g = getModelLocalGroup(modelId);
if (!g) return null;
g.updateWorldMatrix(true, false);
const v = new THREE.Vector3(p.x, p.y, p.z);
g.worldToLocal(v);
return { x: v.x, y: v.y, z: v.z };
}
export function modelLocalToWorld(
modelId: string | null | undefined,
p: { x: number; y: number; z: number },
): { x: number; y: number; z: number } | null {
const g = getModelLocalGroup(modelId);
if (!g) return null;
g.updateWorldMatrix(true, false);
const v = new THREE.Vector3(p.x, p.y, p.z);
g.localToWorld(v);
return { x: v.x, y: v.y, z: v.z };
}
export function getModelWorldScaleFactor(modelId: string | null | undefined): number {
const g = getModelLocalGroup(modelId);
if (!g) return 1;
g.updateWorldMatrix(true, false);
const s = new THREE.Vector3();
g.getWorldScale(s);
const factor = (Math.abs(s.x) + Math.abs(s.y) + Math.abs(s.z)) / 3;
return Number.isFinite(factor) && factor > 1e-6 ? factor : 1;
}