Add OBJ/STL to GLB conversion

Implements client-side import support for OBJ and STL files with automatic conversion to GLB using OBJLoader/STLLoader and GLTFExporter. Updates include a converter utility, integration in index page to handle conversion, and UI/UX adjustments for streamlined import workflow.

X-Lovable-Edit-ID: edt-befcd392-2925-4291-bb13-0224e3ebfb0c
This commit is contained in:
gpt-engineer-app[bot]
2026-02-27 02:31:30 +00:00
2 changed files with 102 additions and 11 deletions
+67
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@@ -0,0 +1,67 @@
import * as THREE from 'three';
import { STLLoader } from 'three/examples/jsm/loaders/STLLoader.js';
import { OBJLoader } from 'three/examples/jsm/loaders/OBJLoader.js';
import { GLTFExporter } from 'three/examples/jsm/exporters/GLTFExporter.js';
type SupportedExt = 'glb' | 'obj' | 'stl';
export function getSupportedExtension(fileName: string): SupportedExt | null {
const ext = fileName.split('.').pop()?.toLowerCase();
if (ext === 'glb' || ext === 'obj' || ext === 'stl') return ext;
return null;
}
export const ACCEPTED_EXTENSIONS = '.glb,.obj,.stl';
/**
* Convert an OBJ or STL file (ArrayBuffer) into a GLB Blob.
* GLB files are returned as-is from their original blob.
*/
export async function convertToGLB(
buffer: ArrayBuffer,
ext: 'obj' | 'stl',
fileName: string
): Promise<{ blob: Blob; fileName: string; fileSize: number }> {
const scene = new THREE.Scene();
const material = new THREE.MeshStandardMaterial({
color: 0x8899aa,
metalness: 0.85,
roughness: 0.35,
});
if (ext === 'stl') {
const loader = new STLLoader();
const geometry = loader.parse(buffer);
geometry.computeVertexNormals();
const mesh = new THREE.Mesh(geometry, material);
mesh.name = fileName.replace(/\.stl$/i, '');
scene.add(mesh);
} else {
const loader = new OBJLoader();
const text = new TextDecoder().decode(buffer);
const obj = loader.parse(text);
obj.traverse((child) => {
if (child instanceof THREE.Mesh) {
child.material = material;
}
});
obj.name = fileName.replace(/\.obj$/i, '');
scene.add(obj);
}
const exporter = new GLTFExporter();
const glb = await new Promise<ArrayBuffer>((resolve, reject) => {
exporter.parse(
scene,
(result) => resolve(result as ArrayBuffer),
(error) => reject(error),
{ binary: true }
);
});
const glbFileName = fileName.replace(/\.(obj|stl)$/i, '.glb');
const blob = new Blob([glb], { type: 'model/gltf-binary' });
return { blob, fileName: glbFileName, fileSize: blob.size };
}
+32 -8
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@@ -5,11 +5,13 @@ import { Button } from '@/components/ui/button';
import { useModelStore } from '@/stores/useModelStore';
import { toast } from 'sonner';
import { generateDemoBeamGLB } from '@/lib/generateDemoBeam';
import { getSupportedExtension, convertToGLB, ACCEPTED_EXTENSIONS } from '@/lib/convertToGLB';
const Index = () => {
const navigate = useNavigate();
const fileInputRef = useRef<HTMLInputElement>(null);
const [loadingDemo, setLoadingDemo] = useState(false);
const [converting, setConverting] = useState(false);
const { model, setModel, xrSupported, setXrSupported } = useModelStore();
useEffect(() => {
@@ -20,16 +22,37 @@ const Index = () => {
}
}, [setXrSupported]);
const handleFileUpload = useCallback((e: React.ChangeEvent<HTMLInputElement>) => {
const handleFileUpload = useCallback(async (e: React.ChangeEvent<HTMLInputElement>) => {
const file = e.target.files?.[0];
if (!file) return;
if (!file.name.toLowerCase().endsWith('.glb')) {
toast.error('Formato inválido. Por favor, selecione um arquivo .GLB');
const ext = getSupportedExtension(file.name);
if (!ext) {
toast.error('Formato inválido. Selecione um arquivo .GLB, .OBJ ou .STL');
return;
}
if (ext === 'glb') {
const url = URL.createObjectURL(file);
setModel({ fileName: file.name, fileSize: file.size, url });
toast.success(`Modelo "${file.name}" carregado com sucesso!`);
return;
}
// Convert OBJ/STL to GLB
setConverting(true);
try {
const buffer = await file.arrayBuffer();
const { blob, fileName, fileSize } = await convertToGLB(buffer, ext, file.name);
const url = URL.createObjectURL(blob);
setModel({ fileName, fileSize, url });
toast.success(`"${file.name}" convertido para GLB e carregado!`);
} catch (err) {
console.error(err);
toast.error(`Falha ao converter "${file.name}"`);
} finally {
setConverting(false);
}
}, [setModel]);
const handleLoadDemo = useCallback(async () => {
@@ -60,7 +83,7 @@ const Index = () => {
<input
ref={fileInputRef}
type="file"
accept=".glb"
accept={ACCEPTED_EXTENSIONS}
className="hidden"
onChange={handleFileUpload} />
@@ -84,12 +107,13 @@ const Index = () => {
<Button
variant="outline"
className="h-28 w-full flex-col gap-3 border-dashed border-2 text-muted-foreground hover:border-primary hover:text-primary transition-all"
onClick={() => fileInputRef.current?.click()}>
onClick={() => fileInputRef.current?.click()}
disabled={converting}>
<Upload className="h-8 w-8" />
{converting ? <Loader2 className="h-8 w-8 animate-spin" /> : <Upload className="h-8 w-8" />}
<div className="text-center">
<p className="text-sm font-semibold">Importar Modelo GLB</p>
<p className="text-xs text-muted-foreground">Escala 1:1 Unidades em mm</p>
<p className="text-sm font-semibold">{converting ? 'Convertendo modelo…' : 'Importar Modelo 3D'}</p>
<p className="text-xs text-muted-foreground">GLB · OBJ · STL Escala 1:1</p>
</div>
</Button>