Changes
Co-authored-by: Reifonas <211114984+Reifonas@users.noreply.github.com>
This commit is contained in:
@@ -662,7 +662,131 @@ function MeasureClickHandler() {
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}
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function GridLayer() {
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/** Pointer handler for element-selection mode. Clicks an IFC element, sub-mesh
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* of a non-IFC model, or any pickable mesh group. Toggles selection in store. */
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function SelectionHandler() {
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const { camera, scene, gl } = useThree();
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const selectionMode = useModelStore((s) => s.selectionMode);
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const raycaster = useMemo(() => new THREE.Raycaster(), []);
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const mouse = useMemo(() => new THREE.Vector2(), []);
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useEffect(() => {
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if (!selectionMode) return;
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const prevCursor = gl.domElement.style.cursor;
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gl.domElement.style.cursor = 'cell';
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const canvas = gl.domElement;
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let downX = 0, downY = 0, armed = false;
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const onDown = (e: PointerEvent) => {
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if (e.button !== 0) { armed = false; return; }
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downX = e.clientX; downY = e.clientY; armed = true;
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};
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const onUp = (e: PointerEvent) => {
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if (!armed) return;
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armed = false;
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if (Math.hypot(e.clientX - downX, e.clientY - downY) > 4) return;
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const rect = canvas.getBoundingClientRect();
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mouse.x = ((e.clientX - rect.left) / rect.width) * 2 - 1;
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mouse.y = -((e.clientY - rect.top) / rect.height) * 2 + 1;
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raycaster.setFromCamera(mouse, camera);
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const intersects = raycaster.intersectObjects(scene.children, true);
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const hit = intersects.find((i) => {
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const o = i.object;
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if (!(o instanceof THREE.Mesh)) return false;
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if (o.userData.__edgeLine) return false;
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if (o.geometry instanceof THREE.SphereGeometry) return false;
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if (o.geometry instanceof THREE.RingGeometry) return false;
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if (o.geometry instanceof THREE.PlaneGeometry) return false;
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return true;
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});
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if (!hit) return;
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// Walk up to find ifcElement node AND the GLBModel root (carrying modelId)
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let cur: THREE.Object3D | null = hit.object;
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let element: THREE.Object3D | null = null;
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let modelId: string | null = null;
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while (cur) {
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if (!element && cur.userData?.ifcElement) element = cur;
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if (!modelId && cur.userData?.modelId) modelId = cur.userData.modelId as string;
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cur = cur.parent;
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}
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// Non-IFC fallback: pick the mesh itself
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if (!element) element = hit.object;
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if (!modelId) modelId = useModelStore.getState().activeModelId;
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if (!modelId || !element) return;
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const key = elementKey(modelId, element);
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useModelStore.getState().toggleElementSelection(key);
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};
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canvas.addEventListener('pointerdown', onDown);
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canvas.addEventListener('pointerup', onUp);
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return () => {
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canvas.removeEventListener('pointerdown', onDown);
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canvas.removeEventListener('pointerup', onUp);
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gl.domElement.style.cursor = prevCursor;
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};
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}, [selectionMode, camera, scene, gl, raycaster, mouse]);
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return null;
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}
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/** Walks the scene each time visibility/selection state changes and applies
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* per-element visibility + emissive highlight for selected elements. */
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function VisibilityApplier() {
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const { scene } = useThree();
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const nonce = useModelStore((s) => s.visibilityNonce);
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const models = useModelStore((s) => s.models);
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const opacity = useModelStore((s) => s.opacity);
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const renderMode = useModelStore((s) => s.renderMode);
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const checklist = useModelStore((s) => s.checklist);
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useEffect(() => {
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const st = useModelStore.getState();
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const { hiddenElementKeys, isolatedElementKeys, selectedElementKeys } = st;
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scene.traverse((root) => {
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const modelId = root.userData?.modelId as string | undefined;
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if (!modelId) return;
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// For each ifcElement descendant inside this model root
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root.traverse((el) => {
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if (!el.userData?.ifcElement) return;
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const key = elementKey(modelId, el);
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const hidden = hiddenElementKeys.has(key);
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const isolated = isolatedElementKeys ? !isolatedElementKeys.has(key) : false;
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el.visible = !(hidden || isolated);
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const selected = selectedElementKeys.has(key);
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el.traverse((m) => {
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if (!(m instanceof THREE.Mesh)) return;
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const mats = Array.isArray(m.material) ? m.material : [m.material];
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mats.forEach((mat) => {
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if (!(mat instanceof THREE.MeshStandardMaterial)) return;
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if (selected) {
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if (m.userData.__origEmissive === undefined) {
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m.userData.__origEmissive = mat.emissive.getHex();
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m.userData.__origEmissiveIntensity = mat.emissiveIntensity;
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}
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mat.emissive.set('#f59e0b');
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mat.emissiveIntensity = 0.6;
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} else if (m.userData.__origEmissive !== undefined) {
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mat.emissive.setHex(m.userData.__origEmissive as number);
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mat.emissiveIntensity = (m.userData.__origEmissiveIntensity as number) ?? 0;
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delete m.userData.__origEmissive;
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delete m.userData.__origEmissiveIntensity;
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}
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mat.needsUpdate = true;
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});
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});
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});
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});
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}, [scene, nonce, models, opacity, renderMode, checklist]);
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return null;
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}
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const showGrid = useModelStore((s) => s.showGrid);
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const gridY = useModelStore((s) => s.gridY);
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if (!showGrid) return null;
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