Co-authored-by: Reifonas <211114984+Reifonas@users.noreply.github.com>
This commit is contained in:
gpt-engineer-app[bot]
2026-05-21 12:56:28 +00:00
parent 812a829c9d
commit 9ac4da7078
+158 -40
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@@ -1,84 +1,202 @@
import { useRef } from 'react'; import { useRef, useState } from 'react';
import { useFrame, useThree } from '@react-three/fiber'; import { useFrame, useThree } from '@react-three/fiber';
import * as THREE from 'three'; import * as THREE from 'three';
import { useModelStore } from '@/stores/useModelStore'; import { useModelStore } from '@/stores/useModelStore';
import { resolveSnap } from './SmartMeasure';
const TRIG_ON = 0.7; const TRIG_ON = 0.7;
const TRIG_OFF = 0.3; const TRIG_OFF = 0.3;
const BTN_ON = 0.6;
const MAX_RAY = 10; // meters const MAX_RAY = 10; // meters
/** /**
* Right-controller trigger driven measurement for AR. * Right-controller trigger driven measurement for AR.
* *
* When `measureMode` is on and the user pulls the right trigger, casts a ray * Mapping (right hand):
* forward from the controller (target-ray space). The first mesh hit becomes * - Trigger → add measurement point (with snap)
* a measurement point. Two pulls = one measurement (handled by the store). * - Button A (gp.buttons[4]) → undo last point/measurement
* - Button B (gp.buttons[5]) → clear all measurements
* Left hand:
* - Trigger → toggle vertex snap ON/OFF
* *
* Uses hysteresis so a single trigger pull adds exactly one point. * Renders a thin laser from the right controller to the snap candidate
* (green if snapped to vertex/edge, amber if surface).
*/ */
export function XRControllerMeasure() { export function XRControllerMeasure() {
const { scene, gl } = useThree(); const { scene, gl } = useThree();
const triggered = useRef(false); const trigState = useRef(false);
const aState = useRef(false);
const bState = useRef(false);
const lTrigState = useRef(false);
const [snapEnabled, setSnapEnabled] = useState(true);
const raycaster = useRef(new THREE.Raycaster()); const raycaster = useRef(new THREE.Raycaster());
const tmpOrigin = useRef(new THREE.Vector3()); const tmpOrigin = useRef(new THREE.Vector3());
const tmpDir = useRef(new THREE.Vector3()); const tmpDir = useRef(new THREE.Vector3());
const tmpQuat = useRef(new THREE.Quaternion()); const tmpQuat = useRef(new THREE.Quaternion());
// Visual laser refs
const laserRef = useRef<THREE.Line>(null);
const tipRef = useRef<THREE.Mesh>(null);
const laserGeom = useRef<THREE.BufferGeometry>(
new THREE.BufferGeometry().setFromPoints([new THREE.Vector3(), new THREE.Vector3(0, 0, -1)])
);
const laserMat = useRef(new THREE.LineBasicMaterial({ color: '#22c55e', transparent: true, opacity: 0.7, depthTest: false }));
const tipColor = useRef(new THREE.Color('#22c55e'));
useFrame((_state, _dt, frame: XRFrame | undefined) => { useFrame((_state, _dt, frame: XRFrame | undefined) => {
const measureMode = useModelStore.getState().measureMode; const measureMode = useModelStore.getState().measureMode;
if (laserRef.current) laserRef.current.visible = false;
if (tipRef.current) tipRef.current.visible = false;
if (!measureMode || !frame) return; if (!measureMode || !frame) return;
const session = frame.session; const session = frame.session;
const refSpace = gl.xr.getReferenceSpace(); const refSpace = gl.xr.getReferenceSpace();
if (!session || !refSpace) return; if (!session || !refSpace) return;
// Find right controller
let right: XRInputSource | null = null; let right: XRInputSource | null = null;
let left: XRInputSource | null = null;
for (const src of session.inputSources) { for (const src of session.inputSources) {
if (src.handedness === 'right') { right = src; break; } if (src.handedness === 'right') right = src;
else if (src.handedness === 'left') left = src;
} }
// ── Left trigger: toggle snap ─────────────────────────────────────
if (left) {
const v = left.gamepad?.buttons?.[0]?.value ?? (left.gamepad?.buttons?.[0]?.pressed ? 1 : 0);
if (!lTrigState.current && v > TRIG_ON) {
lTrigState.current = true;
setSnapEnabled((s) => !s);
} else if (lTrigState.current && v < TRIG_OFF) {
lTrigState.current = false;
}
}
if (!right) return; if (!right) return;
const gp = right.gamepad; const gp = right.gamepad;
const trigBtn = gp?.buttons?.[0];
const trigVal = trigBtn ? (trigBtn.value || (trigBtn.pressed ? 1 : 0)) : 0;
// Rising edge with hysteresis // ── Compute right-controller ray ──────────────────────────────────
if (!triggered.current && trigVal > TRIG_ON) { const raySpace = right.targetRaySpace ?? right.gripSpace;
triggered.current = true; if (!raySpace) return;
const pose = frame.getPose(raySpace, refSpace);
if (!pose) return;
const raySpace = right.targetRaySpace ?? right.gripSpace; const m = new THREE.Matrix4().fromArray(pose.transform.matrix);
if (!raySpace) return; tmpOrigin.current.setFromMatrixPosition(m);
const pose = frame.getPose(raySpace, refSpace); tmpQuat.current.setFromRotationMatrix(m);
if (!pose) return; tmpDir.current.set(0, 0, -1).applyQuaternion(tmpQuat.current).normalize();
const m = new THREE.Matrix4().fromArray(pose.transform.matrix); raycaster.current.set(tmpOrigin.current, tmpDir.current);
tmpOrigin.current.setFromMatrixPosition(m); raycaster.current.far = MAX_RAY;
tmpQuat.current.setFromRotationMatrix(m);
// Controller aims along -Z in WebXR target-ray convention
tmpDir.current.set(0, 0, -1).applyQuaternion(tmpQuat.current).normalize();
raycaster.current.set(tmpOrigin.current, tmpDir.current); const hits = raycaster.current.intersectObjects(scene.children, true);
raycaster.current.far = MAX_RAY; const hit = hits.find((h) => {
const o = h.object;
if (!(o instanceof THREE.Mesh)) return false;
if (o.userData.__edgeLine) return false;
if (o.geometry instanceof THREE.SphereGeometry) return false;
if (o.geometry instanceof THREE.RingGeometry) return false;
if (o.geometry instanceof THREE.PlaneGeometry) return false;
return true;
});
const hits = raycaster.current.intersectObjects(scene.children, true); let snappedPoint: THREE.Vector3 | null = null;
const hit = hits.find((h) => { let snapKind: 'vertex' | 'edge' | 'surface' = 'surface';
const o = h.object;
if (!(o instanceof THREE.Mesh)) return false; if (hit && hit.object instanceof THREE.Mesh) {
if (o.userData.__edgeLine) return false; if (snapEnabled) {
if (o.geometry instanceof THREE.SphereGeometry) return false; // Use a virtual canvas size based on session — fall back to current renderer size
if (o.geometry instanceof THREE.RingGeometry) return false; const size = gl.getSize(new THREE.Vector2());
if (o.geometry instanceof THREE.PlaneGeometry) return false; const fakeCam = new THREE.PerspectiveCamera(60, 1, 0.01, 100);
return true; fakeCam.position.copy(tmpOrigin.current);
}); fakeCam.quaternion.copy(tmpQuat.current);
if (hit) { fakeCam.updateMatrixWorld(true);
const snap = resolveSnap(
hit.object,
hit.point,
fakeCam,
{ width: size.x || 1024, height: size.y || 1024 },
14,
18
);
snappedPoint = snap.point;
snapKind = snap.type;
} else {
snappedPoint = hit.point.clone();
snapKind = 'surface';
}
}
// ── Update laser visual ───────────────────────────────────────────
if (laserRef.current && tipRef.current) {
const end = snappedPoint ?? tmpOrigin.current.clone().add(tmpDir.current.clone().multiplyScalar(MAX_RAY));
const positions = laserGeom.current.attributes.position as THREE.BufferAttribute;
positions.setXYZ(0, tmpOrigin.current.x, tmpOrigin.current.y, tmpOrigin.current.z);
positions.setXYZ(1, end.x, end.y, end.z);
positions.needsUpdate = true;
laserGeom.current.computeBoundingSphere();
const color = snapKind === 'vertex' ? '#22c55e' : snapKind === 'edge' ? '#3b82f6' : '#eab308';
tipColor.current.set(color);
(laserRef.current.material as THREE.LineBasicMaterial).color.set(color);
((tipRef.current.material as THREE.MeshBasicMaterial)).color.copy(tipColor.current);
laserRef.current.visible = true;
if (snappedPoint) {
tipRef.current.visible = true;
tipRef.current.position.copy(snappedPoint);
// Scale tip with distance from controller (~12mm at 1m)
const dist = tmpOrigin.current.distanceTo(snappedPoint);
const s = Math.max(0.004, dist * 0.012);
tipRef.current.scale.setScalar(s);
}
}
// ── Right trigger: add point ──────────────────────────────────────
const trigVal = gp?.buttons?.[0]?.value ?? (gp?.buttons?.[0]?.pressed ? 1 : 0);
if (!trigState.current && trigVal > TRIG_ON) {
trigState.current = true;
if (snappedPoint) {
useModelStore.getState().addMeasurePoint({ useModelStore.getState().addMeasurePoint({
x: hit.point.x, y: hit.point.y, z: hit.point.z, x: snappedPoint.x, y: snappedPoint.y, z: snappedPoint.z,
}); });
} }
} else if (triggered.current && trigVal < TRIG_OFF) { } else if (trigState.current && trigVal < TRIG_OFF) {
triggered.current = false; trigState.current = false;
}
// ── Button A (undo) ──────────────────────────────────────────────
const aBtn = gp?.buttons?.[4];
const aVal = aBtn ? (aBtn.value || (aBtn.pressed ? 1 : 0)) : 0;
if (!aState.current && aVal > BTN_ON) {
aState.current = true;
useModelStore.getState().undoLastMeasurement();
} else if (aState.current && aVal < TRIG_OFF) {
aState.current = false;
}
// ── Button B (clear) ─────────────────────────────────────────────
const bBtn = gp?.buttons?.[5];
const bVal = bBtn ? (bBtn.value || (bBtn.pressed ? 1 : 0)) : 0;
if (!bState.current && bVal > BTN_ON) {
bState.current = true;
useModelStore.getState().clearMeasurements();
} else if (bState.current && bVal < TRIG_OFF) {
bState.current = false;
} }
}); });
return null; return (
<>
{/* eslint-disable-next-line react/no-unknown-property */}
<line ref={laserRef as any} frustumCulled={false}>
<primitive object={laserGeom.current} attach="geometry" />
<primitive object={laserMat.current} attach="material" />
</line>
<mesh ref={tipRef} frustumCulled={false}>
<sphereGeometry args={[1, 12, 12]} />
<meshBasicMaterial color="#22c55e" depthTest={false} transparent opacity={0.9} />
</mesh>
</>
);
} }