🚀 Auto-deploy: melhoria no snap e medição AR em 22/05/2026 21:20:32
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@@ -114,6 +114,7 @@ function GLBModel({ sceneModel, isActive }: { sceneModel: SceneModel; isActive:
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const checklist = useModelStore((s) => s.checklist);
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const setActive = useModelStore((s) => s.setActiveModel);
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const selectionMode = useModelStore((s) => s.selectionMode);
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const measureMode = useModelStore((s) => s.measureMode);
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const fineTuning = sceneModel.fineTuning;
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const modelInfo = useMemo(() => {
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@@ -160,12 +161,13 @@ function GLBModel({ sceneModel, isActive }: { sceneModel: SceneModel; isActive:
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originalColors.current.set(mat, mat.color.clone());
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}
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if (renderMode === 'edges') {
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if (renderMode === 'edges' && !measureMode) {
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mat.visible = false;
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} else {
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mat.visible = true;
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mat.transparent = opacity < 1;
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mat.opacity = opacity;
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const targetOpacity = measureMode ? 0.25 : opacity;
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mat.transparent = targetOpacity < 1;
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mat.opacity = targetOpacity;
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mat.wireframe = renderMode === 'wireframe';
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if (renderMode === 'wireframe') {
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mat.wireframeLinewidth = wireframeThickness;
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@@ -183,11 +185,11 @@ function GLBModel({ sceneModel, isActive }: { sceneModel: SceneModel; isActive:
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}
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});
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if (renderMode === 'edges' && child.geometry) {
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if ((renderMode === 'edges' || measureMode) && child.geometry) {
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const edgesGeo = new THREE.EdgesGeometry(child.geometry, edgeThresholdAngle);
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const lineMat = new THREE.LineBasicMaterial({
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color: wireframeColor,
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linewidth: wireframeThickness,
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color: measureMode ? '#00f3ff' : wireframeColor,
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linewidth: measureMode ? 2 : wireframeThickness,
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});
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const lineSegments = new THREE.LineSegments(edgesGeo, lineMat);
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lineSegments.userData.__edgeLine = true;
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@@ -195,7 +197,7 @@ function GLBModel({ sceneModel, isActive }: { sceneModel: SceneModel; isActive:
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}
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}
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});
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}, [scene, opacity, renderMode, checklist, wireframeColor, wireframeThickness, edgeThresholdAngle, sceneModel.color]);
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}, [scene, opacity, renderMode, checklist, wireframeColor, wireframeThickness, edgeThresholdAngle, sceneModel.color, measureMode]);
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const rotXRad = (fineTuning.rotX * Math.PI) / 180;
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const rotYRad = (fineTuning.rotY * Math.PI) / 180;
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