05ef15c9b3
Co-authored-by: Reifonas <211114984+Reifonas@users.noreply.github.com>
717 lines
28 KiB
TypeScript
717 lines
28 KiB
TypeScript
import { useEffect, useRef, useMemo, useCallback, useState } from 'react';
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import { useNavigate } from 'react-router-dom';
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import { Canvas, useFrame, useThree } from '@react-three/fiber';
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import { useGLTF, Grid, Html, Line, OrbitControls, Text } from '@react-three/drei';
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import { XR, createXRStore, useXR, XROrigin } from '@react-three/xr';
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import * as THREE from 'three';
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import { useModelStore } from '@/stores/useModelStore';
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import { toast } from 'sonner';
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import { ArrowLeft, Download, QrCode, Crosshair, Home } from 'lucide-react';
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import { Button } from '@/components/ui/button';
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import { generateMarkerDownloadURL } from '@/lib/trackingMarker';
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import { XRHud } from '@/components/XRHud';
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import { ShareButton } from '@/components/ShareButton';
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import { XRHudInWorld } from '@/components/three/XRHudInWorld';
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import { XRBroadcastMirror } from '@/components/three/XRBroadcastMirror';
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import { findNearestVertex } from '@/components/three/SmartMeasure';
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import { XRHitTestPlacement } from '@/components/three/XRHitTestPlacement';
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import { XRGrabbable } from '@/components/three/XRGrabbable';
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import { XRControllerMeasure } from '@/components/three/XRControllerMeasure';
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import { ControllerLocomotion } from '@/components/three/ControllerLocomotion';
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// DEVKIT: remove these imports + all `// DEVKIT:` blocks below to strip devkit
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import { useDevKit } from '@/devkit/useDevKit';
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import { DevPanel } from '@/devkit/DevPanel';
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import { FakeControllers } from '@/devkit/FakeControllers';
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// --- Diagnóstico XR ---
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console.log('[XR] Inicializando store...');
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if (navigator.xr) {
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navigator.xr.isSessionSupported('immersive-ar').then((supported) => {
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console.log('[XR] immersive-ar suportado:', supported);
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});
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}
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// Lê flags de feature WebXR do localStorage (default: todas ON).
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// O usuário liga/desliga pelo HUD AR (aba WebXR) para diagnosticar qual
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// feature ativa o grid de segurança do Quest. Mudanças exigem sair e re-entrar do AR.
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function loadXRFeatures() {
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const defaults = {
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handTracking: true, planeDetection: true, hitTest: true, domOverlay: true,
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anchors: true, meshDetection: true, depthSensing: true, layers: true,
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bodyTracking: true, lightEstimation: true,
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};
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try {
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const raw = localStorage.getItem('xrFeatures');
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if (raw) return { ...defaults, ...JSON.parse(raw) };
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} catch {}
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return defaults;
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}
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const _xrf = loadXRFeatures();
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console.log('[XR] Features:', _xrf);
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const store = createXRStore({
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hand: { left: true, right: true },
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controller: { left: true, right: true },
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handTracking: _xrf.handTracking,
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planeDetection: _xrf.planeDetection,
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hitTest: _xrf.hitTest,
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domOverlay: _xrf.domOverlay,
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anchors: _xrf.anchors,
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meshDetection: _xrf.meshDetection,
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depthSensing: _xrf.depthSensing,
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layers: _xrf.layers,
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bodyTracking: _xrf.bodyTracking,
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});
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// ─── XRModel ───────────────────────────────────────────
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function XRModel({ sceneModel }: { sceneModel: import('@/stores/useModelStore').SceneModel }) {
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const { scene: rawScene } = useGLTF(sceneModel.url);
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const scene = useMemo(() => rawScene.clone(true), [rawScene]);
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const ref = useRef<THREE.Group>(null);
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const fineTuning = sceneModel.fineTuning;
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const opacity = useModelStore((s) => s.opacity);
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const renderMode = useModelStore((s) => s.renderMode);
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const wireframeColor = useModelStore((s) => s.wireframeColor);
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const wireframeThickness = useModelStore((s) => s.wireframeThickness);
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const edgeThresholdAngle = useModelStore((s) => s.edgeThresholdAngle);
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const checklist = useModelStore((s) => s.checklist);
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const modelInfo = useMemo(() => {
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const box = new THREE.Box3().setFromObject(scene);
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const size = new THREE.Vector3();
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const center = new THREE.Vector3();
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box.getSize(size);
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box.getCenter(center);
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return { size, center };
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}, [scene]);
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useEffect(() => {
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const hasRejected = checklist.some(i => i.status === 'rejected');
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const allApproved = checklist.every(i => i.status === 'approved');
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scene.traverse((child) => {
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if (child instanceof THREE.Mesh) {
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if (Array.isArray(child.material)) {
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child.material = child.material.map(m => m.clone());
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} else {
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child.material = child.material.clone();
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}
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const toRemove: THREE.Object3D[] = [];
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child.children.forEach(c => {
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if (c.userData.__edgeLine) toRemove.push(c);
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});
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toRemove.forEach(c => {
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if (c instanceof THREE.LineSegments) {
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c.geometry.dispose();
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(c.material as THREE.Material).dispose();
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}
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child.remove(c);
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});
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const materials = Array.isArray(child.material) ? child.material : [child.material];
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materials.forEach((mat: THREE.Material) => {
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if (mat instanceof THREE.MeshStandardMaterial) {
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if (renderMode === 'edges') {
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mat.visible = false;
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} else {
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mat.visible = true;
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mat.transparent = opacity < 1;
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mat.opacity = opacity;
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mat.wireframe = renderMode === 'wireframe';
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if (renderMode === 'wireframe') {
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mat.wireframeLinewidth = wireframeThickness;
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mat.color.set(wireframeColor);
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} else if (hasRejected) {
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mat.color.setHSL(0, 0.7, 0.5);
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} else if (allApproved) {
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mat.color.setHSL(0.38, 0.7, 0.45);
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} else {
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mat.color.set(sceneModel.color);
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}
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}
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mat.needsUpdate = true;
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}
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});
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if (renderMode === 'edges' && child.geometry) {
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const edgesGeo = new THREE.EdgesGeometry(child.geometry, edgeThresholdAngle);
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const lineMat = new THREE.LineBasicMaterial({ color: wireframeColor, linewidth: wireframeThickness });
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const lineSegments = new THREE.LineSegments(edgesGeo, lineMat);
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lineSegments.userData.__edgeLine = true;
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child.add(lineSegments);
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}
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}
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});
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}, [scene, opacity, renderMode, checklist, wireframeColor, wireframeThickness, edgeThresholdAngle, sceneModel.color]);
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const rotXRad = (fineTuning.rotX * Math.PI) / 180;
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const rotYRad = (fineTuning.rotY * Math.PI) / 180;
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const rotZRad = (fineTuning.rotZ * Math.PI) / 180;
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const s = fineTuning.scale ?? 1;
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const scaleRatio = useModelStore((st) => st.scaleRatio);
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const renderFactor = scaleRatio?.factor ?? 1;
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if (!sceneModel.visible) return null;
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return (
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<group scale={[renderFactor, renderFactor, renderFactor]}>
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<group
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ref={ref}
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position={[
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-modelInfo.center.x + fineTuning.posX,
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-modelInfo.center.y + fineTuning.posY,
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-modelInfo.center.z + fineTuning.posZ,
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]}
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rotation={[rotXRad, rotYRad, rotZRad]}
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scale={[s, s, s]}
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>
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<primitive object={scene} />
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</group>
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</group>
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);
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}
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/** Renders all NON-active models as static background (placement + grab apply only to active). */
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function XRBackgroundModels() {
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const models = useModelStore((s) => s.models);
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const activeId = useModelStore((s) => s.activeModelId);
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return (
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<>
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{models.filter(m => m.id !== activeId).map((m) => (
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<XRModel key={m.id} sceneModel={m} />
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))}
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</>
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);
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}
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/** Renders the currently-active model (the one wrapped by grab/placement). */
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function XRActiveModel() {
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const models = useModelStore((s) => s.models);
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const activeId = useModelStore((s) => s.activeModelId);
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const active = models.find(m => m.id === activeId);
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if (!active) return null;
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return <XRModel sceneModel={active} />;
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}
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// ─── ControllerFineTuning ──────────────────────────────
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// Joystick for slow numeric adjustments. Disabled while any grip is held
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// (grab takes priority). Trigger pressure modulates speed: light = fine,
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// strong = fast. Standard VR mapping: left=lateral/forward, right=rotY/height.
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function ControllerFineTuning({ freeMove }: { freeMove: boolean }) {
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const { setFineTuning } = useModelStore();
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const session = useXR((s) => s.session);
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const isActiveLocked = useModelStore((s) => {
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const a = s.models.find(m => m.id === s.activeModelId);
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return !!a?.locked;
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});
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useFrame(() => {
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if (!session || isActiveLocked) return;
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const inputSources = session.inputSources;
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if (!inputSources) return;
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let leftAxes: number[] | null = null;
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let rightAxes: number[] | null = null;
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let leftTrig = 0;
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let rightTrig = 0;
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let gripHeld = false;
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let anyGripHeld = false;
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for (const source of inputSources) {
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const gp = source.gamepad;
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if (!gp) continue;
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const gripBtn = gp.buttons[2];
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const trigBtn = gp.buttons[1];
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const gripVal = gripBtn ? (gripBtn.value || (gripBtn.pressed ? 1 : 0)) : 0;
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if (gripBtn?.pressed) gripHeld = true;
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if (gripVal > 0.3) anyGripHeld = true; // matches grab hysteresis OFF
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const trigVal = trigBtn ? (trigBtn.value || (trigBtn.pressed ? 1 : 0)) : 0;
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if (source.handedness === 'left' && gp.axes.length >= 4) {
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leftAxes = [gp.axes[2], gp.axes[3]];
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leftTrig = trigVal;
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}
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if (source.handedness === 'right' && gp.axes.length >= 4) {
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rightAxes = [gp.axes[2], gp.axes[3]];
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rightTrig = trigVal;
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}
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}
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// Grab takes priority — joystick is disabled while grabbing
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if (anyGripHeld) return;
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// In freeMove mode, joystick always moves. Otherwise requires grip — but
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// grip is reserved for grab now, so freeMove=false essentially disables.
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if (!freeMove && !gripHeld) return;
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const baseStep = 0.001;
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const baseRot = 0.1;
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const deadzone = 0.15;
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// Trigger modulation: 0 → 0.3×, 1 → 3×
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const speedL = 0.3 + leftTrig * 2.7;
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const speedR = 0.3 + rightTrig * 2.7;
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// Quadratic acceleration on thumbstick value
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const curve = (v: number) => Math.sign(v) * v * v;
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const modelStore = useModelStore.getState();
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const ft = { ...modelStore.fineTuning };
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if (leftAxes) {
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// Left: X (horizontal) / Z forward-back (vertical, up = forward = -Z)
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if (Math.abs(leftAxes[0]) > deadzone) ft.posX += curve(leftAxes[0]) * baseStep * speedL;
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if (Math.abs(leftAxes[1]) > deadzone) ft.posZ += curve(leftAxes[1]) * baseStep * speedL;
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}
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if (rightAxes) {
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// Right: rotY (horizontal) / Y height (vertical, up = up)
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if (Math.abs(rightAxes[0]) > deadzone) ft.rotY += curve(rightAxes[0]) * baseRot * speedR;
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if (Math.abs(rightAxes[1]) > deadzone) ft.posY -= curve(rightAxes[1]) * baseStep * speedR;
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}
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setFineTuning(ft);
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});
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return null;
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}
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// ─── Measurement overlay (reused from ModelViewer) ─────
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function XRMeasurementOverlay() {
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const measurements = useModelStore((s) => s.measurements);
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const measurePoints = useModelStore((s) => s.measurePoints);
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const snapPoint = useModelStore((s) => s.snapPoint);
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const measureMode = useModelStore((s) => s.measureMode);
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return (
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<>
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{measureMode && snapPoint && (
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<mesh position={[snapPoint.x, snapPoint.y, snapPoint.z]} rotation={[-Math.PI / 2, 0, 0]}>
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<ringGeometry args={[0.003, 0.005, 24]} />
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<meshBasicMaterial color="#eab308" side={THREE.DoubleSide} />
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</mesh>
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)}
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{measurePoints.length === 1 && (
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<mesh position={[measurePoints[0].x, measurePoints[0].y, measurePoints[0].z]}>
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<sphereGeometry args={[0.003, 16, 16]} />
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<meshBasicMaterial color="#e8a838" />
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</mesh>
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)}
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{measurements.map((m) => {
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const a: [number, number, number] = [m.pointA.x, m.pointA.y, m.pointA.z];
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const b: [number, number, number] = [m.pointB.x, m.pointB.y, m.pointB.z];
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const mid: [number, number, number] = [(a[0]+b[0])/2, (a[1]+b[1])/2, (a[2]+b[2])/2];
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const isHole = m.kind === 'hole';
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const color = isHole ? '#f59e0b' : '#3b82f6';
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const text = m.label ?? `${m.distanceMM.toFixed(1)} mm`;
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return (
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<group key={m.id}>
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{!isHole && (
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<>
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<mesh position={a}><sphereGeometry args={[0.003, 16, 16]} /><meshBasicMaterial color="#22c55e" /></mesh>
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<mesh position={b}><sphereGeometry args={[0.003, 16, 16]} /><meshBasicMaterial color="#22c55e" /></mesh>
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<Line points={[a, b]} color="#22c55e" lineWidth={2} />
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</>
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)}
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<group position={mid}>
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<mesh position={[0, 0, 0]} renderOrder={998}>
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<planeGeometry args={[0.09, 0.024]} />
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<meshBasicMaterial color="#0b1220" transparent opacity={0.85} depthTest={false} />
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</mesh>
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<Text
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position={[0, 0, 0.001]}
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fontSize={0.012}
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color={color}
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anchorX="center"
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anchorY="middle"
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renderOrder={999}
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material-depthTest={false}
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>
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{text}
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</Text>
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</group>
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</group>
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);
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})}
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</>
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);
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}
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// ─── Snap handler for XR raycasting ────────────────────
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function XRSnapHandler() {
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const { camera, scene, gl } = useThree();
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const measureMode = useModelStore((s) => s.measureMode);
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const setSnapPoint = useModelStore((s) => s.setSnapPoint);
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const addMeasurePoint = useModelStore((s) => s.addMeasurePoint);
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const snapPoint = useModelStore((s) => s.snapPoint);
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const raycaster = useMemo(() => new THREE.Raycaster(), []);
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const mouse = useMemo(() => new THREE.Vector2(), []);
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useEffect(() => {
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if (!measureMode) return;
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const onMove = (e: MouseEvent) => {
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const rect = gl.domElement.getBoundingClientRect();
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mouse.x = ((e.clientX - rect.left) / rect.width) * 2 - 1;
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mouse.y = -((e.clientY - rect.top) / rect.height) * 2 + 1;
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};
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gl.domElement.addEventListener('pointermove', onMove);
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return () => gl.domElement.removeEventListener('pointermove', onMove);
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}, [gl, mouse, measureMode]);
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useFrame(() => {
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// Em AR imersivo, a medição é feita pelo XRControllerMeasure (gatilho do controle).
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// Evita raycast pesado por frame que travava o Quest ao ativar "Medir".
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if (gl.xr.isPresenting) { setSnapPoint(null); return; }
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if (!measureMode) { setSnapPoint(null); return; }
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raycaster.setFromCamera(mouse, camera);
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const intersects = raycaster.intersectObjects(scene.children, true);
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const hit = intersects.find(i => {
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const obj = i.object;
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if (obj instanceof THREE.GridHelper) return false;
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if (obj instanceof THREE.Mesh && (obj.geometry instanceof THREE.SphereGeometry || obj.geometry instanceof THREE.RingGeometry)) return false;
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if (obj.userData.__edgeLine) return false;
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return obj instanceof THREE.Mesh;
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});
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if (hit && hit.object instanceof THREE.Mesh) {
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const canvas = gl.domElement;
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const snap = findNearestVertex(hit.object, hit.point, camera, { width: canvas.clientWidth, height: canvas.clientHeight }, 10);
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setSnapPoint(snap ? { x: snap.x, y: snap.y, z: snap.z } : null);
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} else {
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setSnapPoint(null);
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}
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});
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// Click to measure
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useEffect(() => {
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if (!measureMode) return;
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const onClick = (e: MouseEvent) => {
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if (snapPoint) {
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addMeasurePoint({ x: snapPoint.x, y: snapPoint.y, z: snapPoint.z });
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return;
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}
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const rect = gl.domElement.getBoundingClientRect();
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mouse.x = ((e.clientX - rect.left) / rect.width) * 2 - 1;
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mouse.y = -((e.clientY - rect.top) / rect.height) * 2 + 1;
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raycaster.setFromCamera(mouse, camera);
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const intersects = raycaster.intersectObjects(scene.children, true);
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const hit = intersects.find(i => i.object instanceof THREE.Mesh && !i.object.userData.__edgeLine);
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if (hit) addMeasurePoint({ x: hit.point.x, y: hit.point.y, z: hit.point.z });
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};
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gl.domElement.addEventListener('click', onClick);
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return () => gl.domElement.removeEventListener('click', onClick);
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}, [measureMode, snapPoint, gl, camera, scene, raycaster, mouse, addMeasurePoint]);
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useEffect(() => {
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gl.domElement.style.cursor = measureMode ? 'crosshair' : 'grab';
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return () => { gl.domElement.style.cursor = 'grab'; };
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}, [measureMode, gl]);
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return null;
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}
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// ─── XR Grid ───────────────────────────────────────────
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function XRGrid() {
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const showGrid = useModelStore((s) => s.showGrid);
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const gridY = useModelStore((s) => s.gridY);
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if (!showGrid) return null;
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return (
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<Grid
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position={[0, gridY, 0]}
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infiniteGrid
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cellSize={0.01}
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sectionSize={0.1}
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cellThickness={0.5}
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sectionThickness={1}
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cellColor="#334155"
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sectionColor="#475569"
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fadeDistance={5}
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fadeStrength={1}
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/>
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);
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}
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/** Auto-follow grid to model bottom when enabled. */
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function XRGridAutoFollower() {
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const models = useModelStore((s) => s.models);
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const { scene } = useThree();
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useEffect(() => {
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if (!useModelStore.getState().gridAutoFollow) return;
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const id = setTimeout(() => {
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if (!useModelStore.getState().gridAutoFollow) return;
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const box = new THREE.Box3();
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let has = false;
|
||
scene.traverse((obj) => {
|
||
if (obj instanceof THREE.Mesh && obj.geometry) {
|
||
if (obj.geometry instanceof THREE.SphereGeometry) return;
|
||
if (obj.geometry instanceof THREE.RingGeometry) return;
|
||
if (obj.userData.__edgeLine) return;
|
||
obj.updateWorldMatrix(true, false);
|
||
const b = new THREE.Box3().setFromObject(obj);
|
||
if (isFinite(b.min.y)) {
|
||
if (!has) { box.copy(b); has = true; }
|
||
else box.union(b);
|
||
}
|
||
}
|
||
});
|
||
if (has) useModelStore.setState({ gridY: box.min.y - 0.005 });
|
||
}, 150);
|
||
return () => clearTimeout(id);
|
||
}, [models, scene]);
|
||
return null;
|
||
}
|
||
|
||
// ImageTrackingAnchor removed — replaced by XRHitTestPlacement
|
||
|
||
// ─── XRSession Page ────────────────────────────────────
|
||
const XRSession = () => {
|
||
const navigate = useNavigate();
|
||
const { model, anchorMode, setAnchorMode } = useModelStore();
|
||
const isActiveLocked = useModelStore((s) => {
|
||
const a = s.models.find(m => m.id === s.activeModelId);
|
||
return !!a?.locked;
|
||
});
|
||
const [inXR, setInXR] = useState(false);
|
||
const [freeMove, setFreeMove] = useState(true);
|
||
const [placementMode, setPlacementMode] = useState(true); // start in placement mode
|
||
const [snapToPlanes, setSnapToPlanes] = useState(true);
|
||
// Zoom por grip duplo é SEMPRE ligado (parte do mapeamento padrão).
|
||
const allowScale = true;
|
||
const setAllowScale = (_v?: boolean) => {};
|
||
const [liveCode, setLiveCode] = useState<string | null>(null);
|
||
const [liveViewers, setLiveViewers] = useState(0);
|
||
// Rig que envolve <XROrigin/> — locomoção por joystick escreve aqui.
|
||
const rigRef = useRef<THREE.Group>(null);
|
||
// DEVKIT: simXR forces in-XR rendering on desktop without a real WebXR session
|
||
const devkit = useDevKit();
|
||
const [simXR, setSimXR] = useState(false);
|
||
const effectiveInXR = inXR || simXR;
|
||
|
||
useEffect(() => {
|
||
if (!model) navigate('/');
|
||
}, [model, navigate]);
|
||
|
||
useEffect(() => {
|
||
const unsubscribe = store.subscribe((state) => {
|
||
const session = state.session;
|
||
if (session && !inXR) {
|
||
console.log('[XR] ✅ Sessão AR ativa!');
|
||
setInXR(true);
|
||
setAnchorMode('manual');
|
||
toast.success('Sessão AR iniciada!');
|
||
session.addEventListener('end', () => {
|
||
console.log('[XR] ❌ Sessão AR encerrada');
|
||
setInXR(false);
|
||
});
|
||
}
|
||
});
|
||
return unsubscribe;
|
||
}, [inXR, setAnchorMode]);
|
||
|
||
const handleDownloadMarker = useCallback(async () => {
|
||
const url = await generateMarkerDownloadURL();
|
||
const a = document.createElement('a');
|
||
a.href = url;
|
||
a.download = 'TrackSteelXR_Marker.png';
|
||
a.click();
|
||
URL.revokeObjectURL(url);
|
||
toast.success('Marcador baixado — Imprima em 15×15cm');
|
||
}, []);
|
||
|
||
if (!model) return null;
|
||
|
||
return (
|
||
<div className="flex h-screen flex-col bg-background">
|
||
{/* Header */}
|
||
<header className="flex items-center justify-between border-b bg-card px-4 py-3 z-10">
|
||
<div className="flex items-center gap-2">
|
||
<Button variant="ghost" size="icon" onClick={() => navigate('/viewer')} title="Voltar ao Viewer">
|
||
<ArrowLeft className="h-5 w-5" />
|
||
</Button>
|
||
<Button variant="ghost" size="icon" onClick={() => navigate('/')} title="Tela inicial">
|
||
<Home className="h-5 w-5" />
|
||
</Button>
|
||
<h1 className="font-mono text-sm font-semibold text-foreground">
|
||
Modo <span className="text-primary">XR Imersivo</span>
|
||
</h1>
|
||
</div>
|
||
|
||
<div className="flex items-center gap-2">
|
||
{!inXR && (
|
||
<>
|
||
<Button variant="outline" size="sm" className="gap-1.5" onClick={handleDownloadMarker}>
|
||
<Download className="h-3.5 w-3.5" />
|
||
<span className="font-mono text-xs">Marcador</span>
|
||
</Button>
|
||
<Button className="gap-2 glow-primary" onClick={() => {
|
||
console.log('[XR] Botão AR clicado');
|
||
store.enterAR().catch((e) => console.error('[XR] enterAR rejeitado:', e));
|
||
}}>
|
||
Iniciar Sessão AR
|
||
</Button>
|
||
</>
|
||
)}
|
||
{inXR && (
|
||
<span className="font-mono text-xs text-primary flex items-center gap-1.5">
|
||
<span className="h-2 w-2 rounded-full bg-primary animate-pulse" />
|
||
XR Ativo
|
||
</span>
|
||
)}
|
||
</div>
|
||
</header>
|
||
|
||
{/* 3D Canvas */}
|
||
<div className="flex-1 relative">
|
||
<Canvas
|
||
gl={{ antialias: true, alpha: true, powerPreference: 'high-performance', preserveDrawingBuffer: true }}
|
||
camera={{ position: [1.5, 1.2, 1.5], fov: 50, near: 0.01, far: 100 }}
|
||
className="!bg-transparent"
|
||
onCreated={({ gl, invalidate }) => {
|
||
gl.setPixelRatio(Math.min(window.devicePixelRatio, 1.5));
|
||
gl.setClearColor(0x000000, 0);
|
||
const loop = () => { invalidate(); requestAnimationFrame(loop); };
|
||
loop();
|
||
}}
|
||
>
|
||
<XR store={store}>
|
||
<ambientLight intensity={0.8} />
|
||
<directionalLight position={[3, 5, 3]} intensity={1.2} />
|
||
<directionalLight position={[-3, 3, -3]} intensity={0.4} />
|
||
|
||
<group ref={rigRef}>
|
||
<XROrigin />
|
||
</group>
|
||
|
||
{effectiveInXR ? (
|
||
<>
|
||
{/* In XR (or SimXR): all models share the same placement origin so
|
||
switching active doesn't make others appear to "disappear".
|
||
Only the ACTIVE model receives grab transforms. */}
|
||
{simXR ? (
|
||
<group position={[0, 1.0, -1.2]}>
|
||
<XRBackgroundModels />
|
||
<XRGrabbable
|
||
allowScale={allowScale}
|
||
lockedActive={isActiveLocked}
|
||
onGrabStart={() => { if (placementMode) setPlacementMode(false); }}
|
||
>
|
||
<XRActiveModel />
|
||
</XRGrabbable>
|
||
</group>
|
||
) : (
|
||
<XRHitTestPlacement
|
||
placementMode={placementMode}
|
||
snapToPlanes={snapToPlanes}
|
||
onPlace={() => {
|
||
setPlacementMode(false);
|
||
toast.success('Modelo posicionado na superfície!');
|
||
}}
|
||
>
|
||
<XRBackgroundModels />
|
||
<XRGrabbable
|
||
allowScale={allowScale}
|
||
lockedActive={isActiveLocked}
|
||
onGrabStart={() => { if (placementMode) setPlacementMode(false); }}
|
||
>
|
||
<XRActiveModel />
|
||
</XRGrabbable>
|
||
</XRHitTestPlacement>
|
||
)}
|
||
|
||
<XRMeasurementOverlay />
|
||
<XRControllerMeasure />
|
||
<ControllerLocomotion rigRef={rigRef} />
|
||
|
||
|
||
|
||
{/* In-world HUD — visible inside passthrough where DOM overlays cannot reach */}
|
||
<XRHudInWorld
|
||
freeMove={freeMove}
|
||
onToggleFreeMove={() => setFreeMove(!freeMove)}
|
||
placementMode={placementMode}
|
||
onTogglePlacement={() => setPlacementMode(!placementMode)}
|
||
snapToPlanes={snapToPlanes}
|
||
onToggleSnap={() => setSnapToPlanes(!snapToPlanes)}
|
||
allowScale={allowScale}
|
||
onToggleAllowScale={() => setAllowScale(!allowScale)}
|
||
liveCode={liveCode}
|
||
liveViewers={liveViewers}
|
||
onStartLive={() => (window as unknown as { __trackSteelStartLive?: () => void }).__trackSteelStartLive?.()}
|
||
onStopLive={() => (window as unknown as { __trackSteelStopLive?: () => void }).__trackSteelStopLive?.()}
|
||
/>
|
||
|
||
{/* Opaque mirror canvas used as the WebRTC source while in AR */}
|
||
<XRBroadcastMirror enabled />
|
||
|
||
{/* DEVKIT: fake controllers visible in scene + keyboard driver */}
|
||
{devkit && simXR && <FakeControllers />}
|
||
{/* DEVKIT: orbit camera in SimXR so you can navigate around the model */}
|
||
{simXR && (
|
||
<OrbitControls
|
||
makeDefault
|
||
enableDamping
|
||
dampingFactor={0.1}
|
||
minDistance={0.05}
|
||
maxDistance={50}
|
||
target={[0, 1.0, -1.2]}
|
||
/>
|
||
)}
|
||
</>
|
||
) : (
|
||
<>
|
||
{/* Desktop preview (no headset): show all models with OrbitControls */}
|
||
<group position={[0, 0, 0]}>
|
||
<XRBackgroundModels />
|
||
<XRActiveModel />
|
||
</group>
|
||
<XRMeasurementOverlay />
|
||
<OrbitControls
|
||
makeDefault
|
||
enableDamping
|
||
dampingFactor={0.1}
|
||
minDistance={0.05}
|
||
maxDistance={50}
|
||
target={[0, 0, 0]}
|
||
/>
|
||
</>
|
||
)}
|
||
|
||
<XRSnapHandler />
|
||
<XRGrid />
|
||
<XRGridAutoFollower />
|
||
</XR>
|
||
</Canvas>
|
||
|
||
{/* Floating DOM HUD overlay — only visible OUTSIDE passthrough.
|
||
Inside AR, the DOM is occluded by the headset compositor; the
|
||
in-world XRHudInWorld replaces it. */}
|
||
<div style={{ display: inXR ? 'none' : 'contents' }}>
|
||
<XRHud
|
||
freeMove={freeMove}
|
||
onToggleFreeMove={() => setFreeMove(!freeMove)}
|
||
placementMode={placementMode}
|
||
onTogglePlacement={() => setPlacementMode(!placementMode)}
|
||
snapToPlanes={snapToPlanes}
|
||
onToggleSnap={() => setSnapToPlanes(!snapToPlanes)}
|
||
allowScale={allowScale}
|
||
onToggleAllowScale={() => setAllowScale(!allowScale)}
|
||
/>
|
||
</div>
|
||
|
||
{/* Hidden ShareButton instance — registers window.__trackSteelStartLive
|
||
so the in-world Share tab can trigger broadcasts. Also keeps live
|
||
state in sync with the in-XR HUD. */}
|
||
<div style={{ display: 'none' }}>
|
||
<ShareButton
|
||
onHandleChange={(h) => setLiveCode(h?.code ?? null)}
|
||
onViewerCountChange={setLiveViewers}
|
||
/>
|
||
</div>
|
||
|
||
{/* DEVKIT: floating diagnostic panel + SimXR toggle */}
|
||
{devkit && (
|
||
<DevPanel simXR={simXR} onToggleSimXR={() => setSimXR((v) => !v)} />
|
||
)}
|
||
</div>
|
||
</div>
|
||
);
|
||
};
|
||
|
||
export default XRSession;
|