b1beb90c32
Co-authored-by: Reifonas <211114984+Reifonas@users.noreply.github.com>
197 lines
7.3 KiB
TypeScript
197 lines
7.3 KiB
TypeScript
import { useRef, ReactNode, useEffect } from 'react';
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import { useFrame } from '@react-three/fiber';
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import * as THREE from 'three';
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import { useControllerGrab, ControllerGrabSnapshot } from '@/hooks/useControllerGrab';
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import { useModelStore } from '@/stores/useModelStore';
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interface XRGrabbableProps {
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/**
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* @deprecated Mantido por compatibilidade — agora o zoom por duas mãos
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* está SEMPRE ativo (faz parte do mapeamento padrão do grip).
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*/
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allowScale?: boolean;
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/** When true, the active model is locked — grab is ignored entirely */
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lockedActive?: boolean;
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/** Called the first time the user grabs (e.g. to exit placement mode) */
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onGrabStart?: () => void;
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children: ReactNode;
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}
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interface SingleGrabRecord {
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hand: 'left' | 'right';
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/** Offset (world) = groupWorldPos - controllerWorldPos at grab start. */
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offsetWorld: THREE.Vector3;
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}
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interface DualGrabRecord {
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/** group^world at grab start of second hand */
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startGroupWorld: THREE.Matrix4;
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/** midpoint between hands at start (world) */
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startMid: THREE.Vector3;
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/** vector from left to right at start (world, normalized) */
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startAxis: THREE.Vector3;
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/** distance between hands at start */
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startDist: number;
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/** scale at start */
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startScale: number;
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}
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const _tmpMat2 = new THREE.Matrix4();
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const _tmpVecL = new THREE.Vector3();
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const _tmpVecR = new THREE.Vector3();
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const _tmpQuat = new THREE.Quaternion();
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/**
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* Touch Plus grip mapping (Meta Quest 3):
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*
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* • One-hand grip → **PAN ONLY** (translação). A rotação e a escala
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* da peça NÃO mudam — o grip simples só arrasta.
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* • Two-hand grip → ORBIT (eixo entre as mãos) + ZOOM uniforme
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* (distância entre os controles). O zoom está sempre ligado.
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*
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* Trigger não interfere aqui (reservado para seleção/medição).
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*/
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export function XRGrabbable({ lockedActive = false, onGrabStart, children }: XRGrabbableProps) {
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const groupRef = useRef<THREE.Group>(null);
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const grab = useControllerGrab();
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const single = useRef<SingleGrabRecord | null>(null);
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const dual = useRef<DualGrabRecord | null>(null);
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const haloRef = useRef<THREE.Mesh>(null);
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const everGrabbed = useRef(false);
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// Reset scale to 1 (position/rotation kept) whenever resetScale() is called.
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const scaleResetNonce = useModelStore((s) => s.scaleResetNonce);
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useEffect(() => {
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const g = groupRef.current;
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if (!g) return;
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g.scale.set(1, 1, 1);
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dual.current = null;
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single.current = null;
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}, [scaleResetNonce]);
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useFrame(() => {
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const group = groupRef.current;
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if (!group) return;
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const snap: ControllerGrabSnapshot = grab.current;
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const L = snap.left;
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const R = snap.right;
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if (lockedActive) {
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if (single.current) single.current = null;
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if (dual.current) dual.current = null;
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if (haloRef.current) haloRef.current.visible = false;
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return;
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}
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const lActive = L.isGrabbing && L.hasPose;
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const rActive = R.isGrabbing && R.hasPose;
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// ─── Halo intensity (visual feedback for analog grip) ────────
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if (haloRef.current) {
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const maxGrip = Math.max(L.gripValue, R.gripValue);
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const mat = haloRef.current.material as THREE.MeshBasicMaterial;
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mat.opacity = maxGrip * 0.25;
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haloRef.current.visible = maxGrip > 0.05;
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}
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// ─── Two-hand mode (orbit + zoom, sempre) ────────────────────
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if (lActive && rActive) {
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_tmpVecL.setFromMatrixPosition(L.gripWorld);
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_tmpVecR.setFromMatrixPosition(R.gripWorld);
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const midNow = new THREE.Vector3().addVectors(_tmpVecL, _tmpVecR).multiplyScalar(0.5);
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const axisNow = new THREE.Vector3().subVectors(_tmpVecR, _tmpVecL);
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const distNow = axisNow.length();
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if (distNow < 1e-4) return;
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axisNow.divideScalar(distNow);
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if (!dual.current) {
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group.updateMatrixWorld();
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dual.current = {
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startGroupWorld: group.matrixWorld.clone(),
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startMid: midNow.clone(),
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startAxis: axisNow.clone(),
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startDist: distNow,
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startScale: group.scale.x,
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};
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single.current = null;
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if (!everGrabbed.current) { everGrabbed.current = true; onGrabStart?.(); }
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console.log('[XR][grab] ◆ TWO-HAND start (orbit+zoom)');
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}
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const d = dual.current;
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const deltaQuat = new THREE.Quaternion().setFromUnitVectors(d.startAxis, axisNow);
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// ZOOM sempre ativo no grip duplo
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const scaleRatio = THREE.MathUtils.clamp(distNow / d.startDist, 0.1, 10);
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const tToOrigin = new THREE.Matrix4().makeTranslation(-d.startMid.x, -d.startMid.y, -d.startMid.z);
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const tBack = new THREE.Matrix4().makeTranslation(midNow.x, midNow.y, midNow.z);
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const rot = new THREE.Matrix4().makeRotationFromQuaternion(deltaQuat);
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const scl = new THREE.Matrix4().makeScale(scaleRatio, scaleRatio, scaleRatio);
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const m = new THREE.Matrix4().identity()
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.multiply(tBack)
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.multiply(rot)
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.multiply(scl)
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.multiply(tToOrigin)
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.multiply(d.startGroupWorld);
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applyWorldMatrixToLocal(group, m);
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return;
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} else if (dual.current) {
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console.log('[XR][grab] ◆ TWO-HAND end');
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dual.current = null;
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}
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// ─── One-hand mode (PAN ONLY) ────────────────────────────────
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const activeHand: 'left' | 'right' | null = lActive ? 'left' : rActive ? 'right' : null;
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if (activeHand) {
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const slot = activeHand === 'left' ? L : R;
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const ctrlPos = new THREE.Vector3().setFromMatrixPosition(slot.gripWorld);
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if (!single.current || single.current.hand !== activeHand) {
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group.updateMatrixWorld();
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const groupWorldPos = new THREE.Vector3().setFromMatrixPosition(group.matrixWorld);
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const offsetWorld = new THREE.Vector3().subVectors(groupWorldPos, ctrlPos);
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single.current = { hand: activeHand, offsetWorld };
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if (!everGrabbed.current) { everGrabbed.current = true; onGrabStart?.(); }
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console.log(`[XR][grab] ● ONE-HAND start (${activeHand}) — pan only`);
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}
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// Target world position = controller + initial offset
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const targetWorldPos = new THREE.Vector3().addVectors(ctrlPos, single.current.offsetWorld);
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// Convert to parent-local position (preserve current rotation/scale)
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if (group.parent) {
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group.parent.updateMatrixWorld();
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const invParent = new THREE.Matrix4().copy(group.parent.matrixWorld).invert();
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targetWorldPos.applyMatrix4(invParent);
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}
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group.position.copy(targetWorldPos);
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} else if (single.current) {
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single.current = null;
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}
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});
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return (
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<group ref={groupRef}>
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<mesh ref={haloRef} visible={false}>
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<sphereGeometry args={[0.5, 16, 12]} />
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<meshBasicMaterial color="#22c55e" transparent opacity={0} depthWrite={false} />
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</mesh>
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{children}
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</group>
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);
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}
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/** Convert a desired world matrix to the group's local matrix (given its parent). */
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function applyWorldMatrixToLocal(group: THREE.Group, worldMatrix: THREE.Matrix4) {
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if (group.parent) {
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group.parent.updateMatrixWorld();
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_tmpMat2.copy(group.parent.matrixWorld).invert().multiply(worldMatrix);
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} else {
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_tmpMat2.copy(worldMatrix);
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}
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_tmpMat2.decompose(group.position, _tmpQuat, group.scale);
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group.quaternion.copy(_tmpQuat);
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}
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