Files
SteelXR2/src/components/three/XRControllerMeasure.tsx
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gpt-engineer-app[bot] d87d783e7f Changes
Co-authored-by: Reifonas <211114984+Reifonas@users.noreply.github.com>
2026-05-21 14:03:29 +00:00

209 lines
8.4 KiB
TypeScript

import { useRef, useState } from 'react';
import { useFrame, useThree } from '@react-three/fiber';
import * as THREE from 'three';
import { useModelStore } from '@/stores/useModelStore';
import { resolveSnap, detectCircularEdgeAtPoint, findNearestEdgeSegment } from './SmartMeasure';
const TRIG_ON = 0.7;
const TRIG_OFF = 0.3;
const BTN_ON = 0.6;
const MAX_RAY = 10; // meters
/**
* Right-controller trigger driven measurement for AR.
*
* Mapping (right hand):
* - Trigger → add measurement point (with snap)
* - Button A (gp.buttons[4]) → undo last point/measurement
* - Button B (gp.buttons[5]) → clear all measurements
* Left hand:
* - Trigger → toggle vertex snap ON/OFF
*
* Renders a thin laser from the right controller to the snap candidate
* (green if snapped to vertex/edge, amber if surface).
*/
export function XRControllerMeasure() {
const { scene, gl } = useThree();
const trigState = useRef(false);
const aState = useRef(false);
const bState = useRef(false);
const lTrigState = useRef(false);
const [snapEnabled, setSnapEnabled] = useState(true);
const raycaster = useRef(new THREE.Raycaster());
const tmpOrigin = useRef(new THREE.Vector3());
const tmpDir = useRef(new THREE.Vector3());
const tmpQuat = useRef(new THREE.Quaternion());
// Visual laser refs
const laserRef = useRef<THREE.Line>(null);
const tipRef = useRef<THREE.Mesh>(null);
const laserGeom = useRef<THREE.BufferGeometry>(
new THREE.BufferGeometry().setFromPoints([new THREE.Vector3(), new THREE.Vector3(0, 0, -1)])
);
const laserMat = useRef(new THREE.LineBasicMaterial({ color: '#22c55e', transparent: true, opacity: 0.7, depthTest: false }));
const tipColor = useRef(new THREE.Color('#22c55e'));
useFrame((_state, _dt, frame: XRFrame | undefined) => {
const measureMode = useModelStore.getState().measureMode;
if (laserRef.current) laserRef.current.visible = false;
if (tipRef.current) tipRef.current.visible = false;
if (!measureMode || !frame) return;
const session = frame.session;
const refSpace = gl.xr.getReferenceSpace();
if (!session || !refSpace) return;
let right: XRInputSource | null = null;
let left: XRInputSource | null = null;
for (const src of session.inputSources) {
if (src.handedness === 'right') right = src;
else if (src.handedness === 'left') left = src;
}
// ── Left trigger: toggle snap ─────────────────────────────────────
if (left) {
const v = left.gamepad?.buttons?.[0]?.value ?? (left.gamepad?.buttons?.[0]?.pressed ? 1 : 0);
if (!lTrigState.current && v > TRIG_ON) {
lTrigState.current = true;
setSnapEnabled((s) => !s);
} else if (lTrigState.current && v < TRIG_OFF) {
lTrigState.current = false;
}
}
if (!right) return;
const gp = right.gamepad;
// ── Compute right-controller ray ──────────────────────────────────
const raySpace = right.targetRaySpace ?? right.gripSpace;
if (!raySpace) return;
const pose = frame.getPose(raySpace, refSpace);
if (!pose) return;
const m = new THREE.Matrix4().fromArray(pose.transform.matrix);
tmpOrigin.current.setFromMatrixPosition(m);
tmpQuat.current.setFromRotationMatrix(m);
tmpDir.current.set(0, 0, -1).applyQuaternion(tmpQuat.current).normalize();
raycaster.current.set(tmpOrigin.current, tmpDir.current);
raycaster.current.far = MAX_RAY;
const hits = raycaster.current.intersectObjects(scene.children, true);
const hit = hits.find((h) => {
const o = h.object;
if (!(o instanceof THREE.Mesh)) return false;
if (o.userData.__edgeLine) return false;
if (o.geometry instanceof THREE.SphereGeometry) return false;
if (o.geometry instanceof THREE.RingGeometry) return false;
if (o.geometry instanceof THREE.PlaneGeometry) return false;
return true;
});
let snappedPoint: THREE.Vector3 | null = null;
let snapKind: 'vertex' | 'edge' | 'surface' = 'surface';
if (hit && hit.object instanceof THREE.Mesh) {
if (snapEnabled) {
// Use a virtual canvas size based on session — fall back to current renderer size
const size = gl.getSize(new THREE.Vector2());
const fakeCam = new THREE.PerspectiveCamera(60, 1, 0.01, 100);
fakeCam.position.copy(tmpOrigin.current);
fakeCam.quaternion.copy(tmpQuat.current);
fakeCam.updateMatrixWorld(true);
const snap = resolveSnap(
hit.object,
hit.point,
fakeCam,
{ width: size.x || 1024, height: size.y || 1024 },
14,
18
);
snappedPoint = snap.point;
snapKind = snap.type;
} else {
snappedPoint = hit.point.clone();
snapKind = 'surface';
}
}
// ── Update laser visual ───────────────────────────────────────────
if (laserRef.current && tipRef.current) {
const end = snappedPoint ?? tmpOrigin.current.clone().add(tmpDir.current.clone().multiplyScalar(MAX_RAY));
const positions = laserGeom.current.attributes.position as THREE.BufferAttribute;
positions.setXYZ(0, tmpOrigin.current.x, tmpOrigin.current.y, tmpOrigin.current.z);
positions.setXYZ(1, end.x, end.y, end.z);
positions.needsUpdate = true;
laserGeom.current.computeBoundingSphere();
const color = snapKind === 'vertex' ? '#22c55e' : snapKind === 'edge' ? '#3b82f6' : '#eab308';
tipColor.current.set(color);
(laserRef.current.material as THREE.LineBasicMaterial).color.set(color);
((tipRef.current.material as THREE.MeshBasicMaterial)).color.copy(tipColor.current);
laserRef.current.visible = true;
if (snappedPoint) {
tipRef.current.visible = true;
tipRef.current.position.copy(snappedPoint);
// Scale tip with distance from controller (~12mm at 1m)
const dist = tmpOrigin.current.distanceTo(snappedPoint);
const s = Math.max(0.004, dist * 0.012);
tipRef.current.scale.setScalar(s);
}
}
// ── Right trigger: add point ──────────────────────────────────────
const trigVal = gp?.buttons?.[0]?.value ?? (gp?.buttons?.[0]?.pressed ? 1 : 0);
if (!trigState.current && trigVal > TRIG_ON) {
trigState.current = true;
if (snappedPoint) {
useModelStore.getState().addMeasurePoint({
x: snappedPoint.x, y: snappedPoint.y, z: snappedPoint.z,
});
}
} else if (trigState.current && trigVal < TRIG_OFF) {
trigState.current = false;
}
// ── Button A (undo) ──────────────────────────────────────────────
const aBtn = gp?.buttons?.[4];
const aVal = aBtn ? (aBtn.value || (aBtn.pressed ? 1 : 0)) : 0;
if (!aState.current && aVal > BTN_ON) {
aState.current = true;
useModelStore.getState().undoLastMeasurement();
} else if (aState.current && aVal < TRIG_OFF) {
aState.current = false;
}
// ── Button B (clear) ─────────────────────────────────────────────
const bBtn = gp?.buttons?.[5];
const bVal = bBtn ? (bBtn.value || (bBtn.pressed ? 1 : 0)) : 0;
if (!bState.current && bVal > BTN_ON) {
bState.current = true;
useModelStore.getState().clearMeasurements();
} else if (bState.current && bVal < TRIG_OFF) {
bState.current = false;
}
});
// Construct the laser Line object once so we can attach via <primitive>
const laserObject = useRef<THREE.Line>();
if (!laserObject.current) {
laserObject.current = new THREE.Line(laserGeom.current, laserMat.current);
laserObject.current.frustumCulled = false;
laserObject.current.renderOrder = 999;
(laserRef as React.MutableRefObject<THREE.Line | null>).current = laserObject.current;
}
return (
<>
<primitive object={laserObject.current} />
<mesh ref={tipRef} frustumCulled={false} renderOrder={999}>
<sphereGeometry args={[1, 12, 12]} />
<meshBasicMaterial color="#22c55e" depthTest={false} transparent opacity={0.9} />
</mesh>
</>
);
}