feat: apuracao de fases WRL e controle de rotacao com trava para OF

This commit is contained in:
2026-09-24 15:13:59 +00:00
parent 02eefd1b08
commit 0249f6cc33
3 changed files with 312 additions and 98 deletions
+169 -18
View File
@@ -6,7 +6,9 @@ import { ViewCube } from './ViewCube';
import { Viewer3DSidebar } from './Viewer3DSidebar';
import { PieceHoverTooltip } from './PieceHoverTooltip';
import { SelectionListModal, SelectedPieceItem } from './SelectionListModal';
import { Trash2, FileSpreadsheet, RotateCcw } from 'lucide-react';
import { Trash2, FileSpreadsheet, RotateCcw, RotateCw, Lock, Unlock } from 'lucide-react';
import { supabase } from '@/integrations/supabase/client';
import { useToast } from '@/components/ui/use-toast';
interface ProductionPieceStatus {
marca: string;
@@ -24,6 +26,7 @@ interface ModelViewer3DProps {
selectedPieceMark?: string | null;
selectedOF?: string;
selectedPhase?: string;
initialRotation?: { x: number; y: number; z: number } | null;
onSelectPiece?: (piece: PieceInfo | null) => void;
}
@@ -33,6 +36,7 @@ export const ModelViewer3D: React.FC<ModelViewer3DProps> = ({
selectedPieceMark,
selectedOF,
selectedPhase,
initialRotation,
onSelectPiece,
}) => {
const containerRef = useRef<HTMLDivElement>(null);
@@ -259,23 +263,11 @@ export const ModelViewer3D: React.FC<ModelViewer3DProps> = ({
};
}, []);
// Update Model in Scene
useEffect(() => {
if (!sceneRef.current || !modelData) return;
// Remove old model if present
if (modelGroupRef.current) {
sceneRef.current.remove(modelGroupRef.current);
modelGroupRef.current = null;
}
const group = modelData.sceneGroup;
modelGroupRef.current = group;
sceneRef.current.add(group);
// Fit View (Center Model)
fitModelToView(group);
}, [modelData]);
// Estados de Rotação 3D e Bloqueio com Cadeado
const [rotationX, setRotationX] = useState<number>(0);
const [rotationY, setRotationY] = useState<number>(0);
const [isRotationLocked, setIsRotationLocked] = useState<boolean>(false);
const { toast } = useToast();
// Function: Fit Model to View
const fitModelToView = useCallback((group?: THREE.Group | null) => {
@@ -305,6 +297,117 @@ export const ModelViewer3D: React.FC<ModelViewer3DProps> = ({
}
}, []);
// Update Model in Scene & Carregar Rotação Memorizada
useEffect(() => {
if (!sceneRef.current || !modelData) return;
// Remove old model if present
if (modelGroupRef.current) {
sceneRef.current.remove(modelGroupRef.current);
modelGroupRef.current = null;
}
const group = modelData.sceneGroup;
modelGroupRef.current = group;
sceneRef.current.add(group);
// Recupera rotação memorizada para esta OF (localStorage ou banco de dados)
const storageKey = selectedOF ? `tracksteel_model_rot_${selectedOF}` : null;
let savedX = 0;
let savedY = 0;
let isLocked = false;
if (storageKey) {
const stored = localStorage.getItem(storageKey);
if (stored) {
try {
const parsed = JSON.parse(stored);
if (typeof parsed.x === 'number') savedX = parsed.x;
if (typeof parsed.y === 'number') savedY = parsed.y;
isLocked = true;
} catch (e) {}
}
}
if (!isLocked && initialRotation) {
if (typeof initialRotation.x === 'number') savedX = initialRotation.x;
if (typeof initialRotation.y === 'number') savedY = initialRotation.y;
isLocked = true;
}
setRotationX(savedX);
setRotationY(savedY);
setIsRotationLocked(isLocked);
// Aplica rotação inicial no grupo do modelo (garantindo que se comporte em pé/adequado)
group.rotation.set(
THREE.MathUtils.degToRad(savedX),
THREE.MathUtils.degToRad(savedY),
0
);
group.updateMatrixWorld(true);
// Fit View (Center Model)
fitModelToView(group);
}, [modelData, selectedOF, initialRotation, fitModelToView]);
// Gira o modelo em 90 graus no eixo X (tombamento vertical para alinhar Z-Up do CAD com Y-Up)
const handleRotate90X = useCallback(() => {
if (!modelGroupRef.current) return;
const nextX = (rotationX + 90) % 360;
setRotationX(nextX);
setIsRotationLocked(false); // Destrava temporariamente para indicar alteração pendente de trava
modelGroupRef.current.rotation.x = THREE.MathUtils.degToRad(nextX);
modelGroupRef.current.rotation.y = THREE.MathUtils.degToRad(rotationY);
modelGroupRef.current.updateMatrixWorld(true);
fitModelToView(modelGroupRef.current);
}, [rotationX, rotationY, fitModelToView]);
// Alterna o bloqueio/gravação da posição ideal de visualização no banco e no navegador
const handleToggleLockRotation = useCallback(async () => {
if (!selectedOF) {
toast({
title: 'Aviso',
description: 'Selecione uma OF para memorizar a rotação do modelo.',
});
return;
}
if (!isRotationLocked) {
// Trava e grava a rotação
setIsRotationLocked(true);
const rotData = { x: rotationX, y: rotationY, z: 0 };
// 1. Grava no localStorage para acesso instantâneo
localStorage.setItem(`tracksteel_model_rot_${selectedOF}`, JSON.stringify(rotData));
// 2. Persiste na nuvem/Supabase na tabela ordens_fabricacao
try {
await supabase
.from('ordens_fabricacao' as any)
.update({ model_3d_rotation: rotData })
.eq('num_of', selectedOF);
} catch (err) {
console.error('Erro ao salvar rotação no banco:', err);
}
toast({
title: 'Posição Travada e Salva',
description: `Posição ideal de visualização (${rotationX}°) gravada com sucesso para a OF ${selectedOF}.`,
});
} else {
// Destrava para permitir novo ajuste
setIsRotationLocked(false);
toast({
title: 'Posição Destravada',
description: 'Clique em "Girar 90°" para ajustar e trave no cadeado novamente quando estiver na posição correta.',
});
}
}, [selectedOF, isRotationLocked, rotationX, rotationY, toast]);
// Color Mode & Proportional Apontamentos Application
useEffect(() => {
if (!modelData || !modelGroupRef.current) return;
@@ -1055,6 +1158,54 @@ export const ModelViewer3D: React.FC<ModelViewer3DProps> = ({
<span className="whitespace-nowrap">Limpar Seleção</span>
</button>
</div>
{/* Card de Ajuste e Travamento de Rotação 3D (Tombamento 90° + Cadeado Memorizável) */}
<div
className="flex items-center gap-1.5 p-1.5 rounded-2xl bg-white/95 dark:bg-slate-900/95 backdrop-blur-md border border-slate-300 dark:border-slate-700 shadow-lg shadow-slate-300/30 dark:shadow-slate-950/50 pointer-events-auto"
style={{ minWidth: '130px' }}
>
{/* Botão Rotacionar / Tombar 90° */}
<button
onClick={handleRotate90X}
disabled={!modelData}
className={`flex-1 flex items-center justify-center gap-1.5 px-2.5 py-1.5 rounded-xl text-[11px] font-bold transition-all duration-150 active:scale-95 ${
modelData
? 'bg-slate-100 hover:bg-slate-200 dark:bg-slate-800 dark:hover:bg-slate-700 text-slate-800 dark:text-slate-100 cursor-pointer shadow-sm'
: 'bg-slate-100/50 dark:bg-slate-800/30 text-slate-400 dark:text-slate-600 cursor-not-allowed opacity-50'
}`}
title="Girar o modelo 90° no eixo de tombamento (adequar orientação Z/Y)"
>
<RotateCw className="w-3.5 h-3.5 text-blue-600 dark:text-blue-400" />
<span className="whitespace-nowrap">Girar 90°</span>
<span className="text-[10px] font-mono font-normal text-slate-600 dark:text-slate-300 bg-white dark:bg-slate-950 px-1 py-0.2 rounded border border-slate-200 dark:border-slate-800">
{rotationX}°
</span>
</button>
{/* Botão Cadeado: Travar / Gravar ou Destravar */}
<button
onClick={handleToggleLockRotation}
disabled={!modelData}
className={`flex items-center justify-center p-1.5 rounded-xl transition-all duration-200 active:scale-95 border ${
!modelData
? 'bg-slate-100/50 dark:bg-slate-800/30 text-slate-400 border-transparent cursor-not-allowed opacity-40'
: isRotationLocked
? 'bg-emerald-50 hover:bg-emerald-100 text-emerald-700 border-emerald-300 dark:bg-emerald-950/60 dark:hover:bg-emerald-900/80 dark:text-emerald-300 dark:border-emerald-700/80 shadow-sm cursor-pointer'
: 'bg-amber-50 hover:bg-amber-100 text-amber-700 border-amber-300 dark:bg-amber-950/50 dark:hover:bg-amber-900/70 dark:text-amber-300 dark:border-amber-700/70 shadow-sm cursor-pointer animate-pulse'
}`}
title={
isRotationLocked
? 'Posição TRAVADA e salva para esta OF. Clique para destravar e ajustar.'
: 'Posição DESTRAVADA. Clique aqui no cadeado para travar e salvar a posição ideal.'
}
>
{isRotationLocked ? (
<Lock className="w-4 h-4 text-emerald-600 dark:text-emerald-400" />
) : (
<Unlock className="w-4 h-4 text-amber-600 dark:text-amber-400" />
)}
</button>
</div>
</div>
{/* Hover Tooltip (1.0s delay trigger) */}