🚀 Auto-deploy: melhoria no snap e medição AR em 28/05/2026 21:57:52
This commit is contained in:
@@ -617,12 +617,9 @@ function GridFloorRow() {
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const nudgeGridY = useModelStore((s) => s.nudgeGridY);
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const gridCalibMode = useModelStore((s) => s.gridCalibMode);
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const setGridCalibMode = useModelStore((s) => s.setGridCalibMode);
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const gridLandingMode = useModelStore((s) => s.gridLandingMode);
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const setGridLandingMode = useModelStore((s) => s.setGridLandingMode);
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const placeAtFloor = () => {
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// Headset eye Y minus avg standing eye height (1.6 m)
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const floor = camera.position.y - 1.6;
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setGridY(floor);
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};
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return (
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<group>
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<Text position={[-0.24, -0.15, 0]} fontSize={0.008} color="#94a3b8" anchorX="left">
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@@ -636,8 +633,8 @@ function GridFloorRow() {
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onClick={() => nudgeGridY(-0.01)} />
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<XR3DButton position={[0.005, -0.175, 0]} size={[0.04, 0.022]} label="+1cm"
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onClick={() => nudgeGridY(0.01)} />
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<XR3DButton position={[0.07, -0.175, 0]} size={[0.075, 0.022]} label="Pousar chão"
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onClick={placeAtFloor} />
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<XR3DButton position={[0.07, -0.175, 0]} size={[0.075, 0.022]} label={gridLandingMode ? "Pousando" : "Pousar"}
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active={gridLandingMode} onClick={() => setGridLandingMode(!gridLandingMode)} />
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<XR3DButton position={[0.155, -0.175, 0]} size={[0.075, 0.022]} label={gridCalibMode ? "Calibrando" : "Calibrar"}
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active={gridCalibMode} onClick={() => setGridCalibMode(!gridCalibMode)} />
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</group>
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+126
-1
@@ -2,7 +2,7 @@ import { useEffect, useRef, useMemo, useCallback, useState } from 'react';
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import { useNavigate } from 'react-router-dom';
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import { Canvas, useFrame, useThree } from '@react-three/fiber';
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import { useGLTF, Grid, Html, Line, OrbitControls, Text } from '@react-three/drei';
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import { XR, createXRStore, useXR, XROrigin } from '@react-three/xr';
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import { XR, createXRStore, useXR, XROrigin, useXRHitTest } from '@react-three/xr';
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import * as THREE from 'three';
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import { useModelStore } from '@/stores/useModelStore';
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import { toast } from 'sonner';
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@@ -304,6 +304,130 @@ function XRBackgroundModels() {
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);
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}
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/** Component that renders a laser from the camera (headset) to the grid landing target. */
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function XRGridLandingLaser({ reticlePos }: { reticlePos: THREE.Vector3 | null }) {
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const { camera } = useThree();
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const geom = useMemo(() => new THREE.BufferGeometry().setFromPoints([new THREE.Vector3(), new THREE.Vector3(0, 0, -1)]), []);
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const mat = useMemo(() => new THREE.LineBasicMaterial({ color: '#eab308', transparent: true, opacity: 0.6 }), []);
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const lineRef = useRef<THREE.Line>(null);
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useFrame(() => {
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if (lineRef.current && reticlePos) {
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const posAttr = geom.attributes.position as THREE.BufferAttribute;
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// Laser origin slightly below eyes
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posAttr.setXYZ(0, camera.position.x, camera.position.y - 0.05, camera.position.z);
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posAttr.setXYZ(1, reticlePos.x, reticlePos.y, reticlePos.z);
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posAttr.needsUpdate = true;
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geom.computeBoundingSphere();
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lineRef.current.visible = true;
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} else if (lineRef.current) {
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lineRef.current.visible = false;
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}
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});
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return <primitive ref={lineRef} object={new THREE.Line(geom, mat)} />;
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}
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/** Handles physics surface hit-testing using WebXR for grid and active model landing. */
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function XRGridLandingHandler() {
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const gridLandingMode = useModelStore((s) => s.gridLandingMode);
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const gridY = useModelStore((s) => s.gridY);
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const reticleRef = useRef<THREE.Group>(null);
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const [reticlePos, setReticlePos] = useState<THREE.Vector3 | null>(null);
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// Continuous hit-test from viewer center
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useXRHitTest(
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gridLandingMode
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? (results, getWorldMatrix) => {
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if (results.length === 0) {
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setReticlePos(null);
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return;
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}
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const matrixHelper = new THREE.Matrix4();
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getWorldMatrix(matrixHelper, results[0]);
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const positionHelper = new THREE.Vector3().setFromMatrixPosition(matrixHelper);
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setReticlePos(positionHelper.clone());
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}
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: undefined,
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'viewer'
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);
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// Trata a confirmação (clique/gatilho no óculos ou controle)
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const handleSelect = useCallback(() => {
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if (!gridLandingMode || !reticlePos) return;
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const targetY = reticlePos.y;
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const deltaY = targetY - gridY;
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// Desloca a peça ativa na mesma diferença (deltaY) para que ela "pouse junto"
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const state = useModelStore.getState();
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const activeModel = state.models.find(m => m.id === state.activeModelId);
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if (activeModel) {
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const ft = activeModel.fineTuning;
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state.setFineTuning({
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posY: ft.posY + deltaY,
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});
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}
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// Atualiza o grid Y no store
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useModelStore.setState({
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gridY: targetY,
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gridAutoFollow: false,
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gridLandingMode: false,
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showGrid: true,
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});
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toast.success("Grid e peça posicionados na superfície real!");
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}, [gridLandingMode, reticlePos, gridY]);
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// Atualiza posição da retícula a cada frame
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useFrame(() => {
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if (reticleRef.current) {
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if (reticlePos && gridLandingMode) {
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reticleRef.current.visible = true;
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reticleRef.current.position.copy(reticlePos);
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} else {
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reticleRef.current.visible = false;
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}
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}
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});
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if (!gridLandingMode) return null;
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return (
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<>
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<XRGridLandingLaser reticlePos={reticlePos} />
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{/* Retícula dourada premium */}
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<group ref={reticleRef as any}>
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<mesh onClick={handleSelect}>
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<ringGeometry args={[0.08, 0.1, 32]} />
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<meshBasicMaterial color="#eab308" side={THREE.DoubleSide} transparent opacity={0.8} />
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</mesh>
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<mesh rotation={[-Math.PI / 2, 0, 0]}>
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<ringGeometry args={[0.005, 0.015, 16]} />
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<meshBasicMaterial color="#eab308" side={THREE.DoubleSide} transparent opacity={0.6} />
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</mesh>
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<mesh>
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<ringGeometry args={[0.11, 0.115, 64]} />
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<meshBasicMaterial color="#eab308" side={THREE.DoubleSide} transparent opacity={0.3} />
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</mesh>
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</group>
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{/* Plano invisível de click no fundo */}
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<mesh
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position={[0, 0, -2]}
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onClick={handleSelect}
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visible={false}
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>
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<planeGeometry args={[10, 10]} />
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<meshBasicMaterial transparent opacity={0} />
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</mesh>
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</>
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);
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}
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/** Renders the currently-active model (the one wrapped by grab/placement). */
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function XRActiveModel() {
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const models = useModelStore((s) => s.models);
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@@ -845,6 +969,7 @@ const XRSession = () => {
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<XRControllerMeasure />
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<ControllerLocomotion rigRef={rigRef} />
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<VisibilityApplier />
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<XRGridLandingHandler />
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{/* In-world HUD — visible inside passthrough where DOM overlays cannot reach */}
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@@ -260,6 +260,9 @@ interface ModelStore {
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/** When true, the next click on a model face sets grid Y to that point. */
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gridCalibMode: boolean;
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setGridCalibMode: (b: boolean) => void;
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/** When true, the VR controller/headset hit-tests real world surfaces to place grid & models. */
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gridLandingMode: boolean;
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setGridLandingMode: (b: boolean) => void;
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/** Section/clipping cut tool (X/Y/Z axis-aligned planes in world space). */
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sectionEnabled: { x: boolean; y: boolean; z: boolean };
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@@ -555,6 +558,8 @@ export const useModelStore = create<ModelStore>((set, get) => ({
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nudgeGridY: (delta) => set((s) => ({ gridY: s.gridY + delta, gridAutoFollow: false })),
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gridCalibMode: false,
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setGridCalibMode: (gridCalibMode) => set({ gridCalibMode }),
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gridLandingMode: false,
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setGridLandingMode: (gridLandingMode) => set({ gridLandingMode }),
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sectionEnabled: { x: false, y: false, z: false },
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sectionInvert: { x: false, y: false, z: false },
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