Adicionou ViewCube em Viewer

X-Lovable-Edit-ID: edt-9f7240de-a34f-415d-9dd8-de7b20a1f746
Co-authored-by: Reifonas <211114984+Reifonas@users.noreply.github.com>
This commit is contained in:
gpt-engineer-app[bot]
2026-05-24 19:45:23 +00:00
4 changed files with 235 additions and 1 deletions
+149
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@@ -0,0 +1,149 @@
import { useRef, useMemo, useEffect, useState } from 'react';
import { Canvas, useFrame, useThree, ThreeEvent } from '@react-three/fiber';
import * as THREE from 'three';
import { mainCameraRef, mainControlsRef, requestView } from './three/viewCubeBus';
/** Builds a square canvas texture with a label centered on it. */
function makeFaceTexture(label: string, accent: boolean): THREE.CanvasTexture {
const size = 256;
const c = document.createElement('canvas');
c.width = size;
c.height = size;
const ctx = c.getContext('2d')!;
// Background
const grad = ctx.createLinearGradient(0, 0, 0, size);
grad.addColorStop(0, accent ? '#1a2742' : '#101725');
grad.addColorStop(1, accent ? '#0c1424' : '#070b14');
ctx.fillStyle = grad;
ctx.fillRect(0, 0, size, size);
// Border
ctx.strokeStyle = '#00f3ff';
ctx.lineWidth = 6;
ctx.strokeRect(3, 3, size - 6, size - 6);
// Label
ctx.fillStyle = '#e6faff';
ctx.font = '700 56px JetBrains Mono, ui-monospace, monospace';
ctx.textAlign = 'center';
ctx.textBaseline = 'middle';
ctx.shadowColor = '#00f3ff';
ctx.shadowBlur = 18;
ctx.fillText(label, size / 2, size / 2);
const tex = new THREE.CanvasTexture(c);
tex.anisotropy = 4;
tex.needsUpdate = true;
return tex;
}
const FACE_DEFS: { label: string; dir: [number, number, number] }[] = [
// BoxGeometry material order: +X, -X, +Y, -Y, +Z, -Z
{ label: 'DIR', dir: [ 1, 0, 0] },
{ label: 'ESQ', dir: [-1, 0, 0] },
{ label: 'TOPO', dir: [ 0, 1, 0] },
{ label: 'BASE', dir: [ 0,-1, 0] },
{ label: 'FRENTE', dir: [ 0, 0, 1] },
{ label: 'ATRÁS', dir: [ 0, 0,-1] },
];
function CubeMesh() {
const meshRef = useRef<THREE.Mesh>(null);
const { camera: localCam } = useThree();
const [hover, setHover] = useState<number | null>(null);
const materials = useMemo(() => {
return FACE_DEFS.map((f, i) => {
const tex = makeFaceTexture(f.label, false);
const mat = new THREE.MeshBasicMaterial({ map: tex });
mat.userData.baseTex = tex;
mat.userData.hoverTex = makeFaceTexture(f.label, true);
mat.userData.faceIndex = i;
return mat;
});
}, []);
useEffect(() => {
return () => {
materials.forEach((m) => {
m.userData.baseTex?.dispose?.();
m.userData.hoverTex?.dispose?.();
m.dispose();
});
};
}, [materials]);
// Apply hover tint
useEffect(() => {
materials.forEach((m, i) => {
m.map = i === hover ? m.userData.hoverTex : m.userData.baseTex;
m.needsUpdate = true;
});
}, [hover, materials]);
// Mirror main camera orientation each frame
useFrame(() => {
const main = mainCameraRef.current;
const controls = mainControlsRef.current;
if (!main) return;
const target: THREE.Vector3 = controls?.target ?? new THREE.Vector3();
const dir = new THREE.Vector3().subVectors(main.position, target).normalize();
// Place local cam along same direction at fixed distance
localCam.position.copy(dir.multiplyScalar(3));
localCam.up.copy(main.up);
localCam.lookAt(0, 0, 0);
});
const onClick = (e: ThreeEvent<MouseEvent>) => {
e.stopPropagation();
const idx = e.face?.materialIndex;
if (idx == null) return;
const def = FACE_DEFS[idx];
if (!def) return;
requestView(new THREE.Vector3(...def.dir));
};
return (
<mesh
ref={meshRef}
material={materials}
onClick={onClick}
onPointerMove={(e) => {
e.stopPropagation();
const idx = e.face?.materialIndex ?? null;
setHover(idx);
}}
onPointerOut={() => setHover(null)}
>
<boxGeometry args={[1.4, 1.4, 1.4]} />
</mesh>
);
}
/** Tiny axis tripod next to the cube to reinforce the UCS reading. */
function AxisTripod() {
return (
<group position={[-1.2, -1.2, 0]}>
<arrowHelper args={[new THREE.Vector3(1, 0, 0), new THREE.Vector3(0, 0, 0), 0.7, 0xff4444, 0.18, 0.12]} />
<arrowHelper args={[new THREE.Vector3(0, 1, 0), new THREE.Vector3(0, 0, 0), 0.7, 0x44ff66, 0.18, 0.12]} />
<arrowHelper args={[new THREE.Vector3(0, 0, 1), new THREE.Vector3(0, 0, 0), 0.7, 0x4488ff, 0.18, 0.12]} />
</group>
);
}
export function ViewCube() {
return (
<div
className="absolute right-3 top-3 z-20 h-[120px] w-[120px] rounded-md border border-primary/30 bg-background/40 backdrop-blur-sm shadow-lg"
style={{ pointerEvents: 'auto' }}
title="Cubo de vistas — clique numa face para girar"
>
<Canvas
camera={{ position: [2, 2, 2], fov: 35, near: 0.1, far: 50 }}
gl={{ antialias: true, alpha: true }}
dpr={[1, 2]}
>
<ambientLight intensity={1} />
<CubeMesh />
<AxisTripod />
</Canvas>
</div>
);
}
+31 -1
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@@ -8,6 +8,7 @@ import { findNearestVertex, detectHoleAtFace, findNearestEdgeSegment, detectCirc
import { registerModelLocalGroup, unregisterModelLocalGroup } from '@/lib/modelTransforms';
import { parseIFCtoThree } from '@/lib/convertIFC';
import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js';
import { mainCameraRef, mainControlsRef, viewAnim } from './viewCubeBus';
interface ModelViewerProps {
url?: string; // legacy, ignored — uses store.models
@@ -54,11 +55,36 @@ export function elementKey(modelId: string, el: THREE.Object3D): string {
export const sceneRef: { current: THREE.Scene | null } = { current: null };
function SceneRefCapture() {
const { scene } = useThree();
const { scene, camera } = useThree();
useEffect(() => {
sceneRef.current = scene;
return () => { if (sceneRef.current === scene) sceneRef.current = null; };
}, [scene]);
useEffect(() => {
mainCameraRef.current = camera;
return () => {
if (mainCameraRef.current === camera) mainCameraRef.current = null;
};
}, [camera]);
return null;
}
/** Drives the camera animation requested by the ViewCube. */
function ViewCubeAnimator() {
const { camera } = useThree();
useFrame((_state, delta) => {
if (!viewAnim.active) return;
viewAnim.t = Math.min(1, viewAnim.t + delta / viewAnim.duration);
const k = viewAnim.t < 0.5
? 2 * viewAnim.t * viewAnim.t
: 1 - Math.pow(-2 * viewAnim.t + 2, 2) / 2;
camera.position.lerpVectors(viewAnim.startPos, viewAnim.endPos, k);
camera.up.lerpVectors(viewAnim.startUp, viewAnim.endUp, k).normalize();
const controls = mainControlsRef.current;
if (controls?.target) camera.lookAt(controls.target);
controls?.update?.();
if (viewAnim.t >= 1) viewAnim.active = false;
});
return null;
}
@@ -1138,6 +1164,7 @@ export function ModelViewerCanvas({ url }: ModelViewerProps) {
<SelectionHandler />
<VisibilityApplier />
<SceneRefCapture />
<ViewCubeAnimator />
<OrbitControls
makeDefault
@@ -1146,6 +1173,9 @@ export function ModelViewerCanvas({ url }: ModelViewerProps) {
minDistance={0.05}
maxDistance={50}
enabled={!positionMode}
ref={(c: any) => {
mainControlsRef.current = c;
}}
/>
</Canvas>
+53
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@@ -0,0 +1,53 @@
import * as THREE from 'three';
/**
* Shared bus between the main 3D viewer and the floating ViewCube widget.
* - mainCameraRef / mainControlsRef: written by ModelViewer each frame
* - requestView(dir): asks the main camera to animate to a canonical view
* along the given world-space direction (unit vector pointing FROM target
* TO camera). e.g. (0,1,0) = top view, (0,0,1) = front.
*/
export const mainCameraRef: { current: THREE.Camera | null } = { current: null };
// OrbitControls instance — typed loosely to avoid drei type churn
export const mainControlsRef: { current: any | null } = { current: null };
export interface ViewAnim {
active: boolean;
startPos: THREE.Vector3;
endPos: THREE.Vector3;
startUp: THREE.Vector3;
endUp: THREE.Vector3;
t: number;
duration: number;
}
export const viewAnim: ViewAnim = {
active: false,
startPos: new THREE.Vector3(),
endPos: new THREE.Vector3(),
startUp: new THREE.Vector3(0, 1, 0),
endUp: new THREE.Vector3(0, 1, 0),
t: 0,
duration: 0.5,
};
export function requestView(dir: THREE.Vector3) {
const cam = mainCameraRef.current;
const controls = mainControlsRef.current;
if (!cam || !controls) return;
const target: THREE.Vector3 = controls.target ?? new THREE.Vector3();
const distance = cam.position.distanceTo(target);
const d = dir.clone().normalize();
const endPos = target.clone().add(d.multiplyScalar(distance));
// Up vector: keep Y up unless we're looking straight up/down
const up = new THREE.Vector3(0, 1, 0);
if (Math.abs(dir.y) > 0.99) {
up.set(0, 0, dir.y > 0 ? -1 : 1);
}
viewAnim.startPos.copy(cam.position);
viewAnim.endPos.copy(endPos);
viewAnim.startUp.copy(cam.up);
viewAnim.endUp.copy(up);
viewAnim.t = 0;
viewAnim.active = true;
}
+2
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@@ -8,6 +8,7 @@ import { InspectionChecklist } from "@/components/InspectionChecklist";
import { FineTuningControls } from "@/components/FineTuningControls";
import { MeasurementsList } from "@/components/MeasurementsList";
import { ScreenshotGallery } from "@/components/ScreenshotGallery";
import { ViewCube } from "@/components/ViewCube";
import { ShareButton } from "@/components/ShareButton";
import { CloudLoader } from "@/components/CloudLoader";
import { SceneModelList } from "@/components/SceneModelList";
@@ -138,6 +139,7 @@ const Viewer = () => {
{/* 3D Canvas with floating controls */}
<div className="relative flex-1">
<ModelViewerCanvas />
<ViewCube />
<ViewerControls />
</div>