Co-authored-by: Reifonas <211114984+Reifonas@users.noreply.github.com>
This commit is contained in:
gpt-engineer-app[bot]
2026-05-24 19:44:13 +00:00
parent 634baa4e1f
commit 7d8520fd32
+149
View File
@@ -0,0 +1,149 @@
import { useRef, useMemo, useEffect, useState } from 'react';
import { Canvas, useFrame, useThree, ThreeEvent } from '@react-three/fiber';
import * as THREE from 'three';
import { mainCameraRef, mainControlsRef, requestView } from './three/viewCubeBus';
/** Builds a square canvas texture with a label centered on it. */
function makeFaceTexture(label: string, accent: boolean): THREE.CanvasTexture {
const size = 256;
const c = document.createElement('canvas');
c.width = size;
c.height = size;
const ctx = c.getContext('2d')!;
// Background
const grad = ctx.createLinearGradient(0, 0, 0, size);
grad.addColorStop(0, accent ? '#1a2742' : '#101725');
grad.addColorStop(1, accent ? '#0c1424' : '#070b14');
ctx.fillStyle = grad;
ctx.fillRect(0, 0, size, size);
// Border
ctx.strokeStyle = '#00f3ff';
ctx.lineWidth = 6;
ctx.strokeRect(3, 3, size - 6, size - 6);
// Label
ctx.fillStyle = '#e6faff';
ctx.font = '700 56px JetBrains Mono, ui-monospace, monospace';
ctx.textAlign = 'center';
ctx.textBaseline = 'middle';
ctx.shadowColor = '#00f3ff';
ctx.shadowBlur = 18;
ctx.fillText(label, size / 2, size / 2);
const tex = new THREE.CanvasTexture(c);
tex.anisotropy = 4;
tex.needsUpdate = true;
return tex;
}
const FACE_DEFS: { label: string; dir: [number, number, number] }[] = [
// BoxGeometry material order: +X, -X, +Y, -Y, +Z, -Z
{ label: 'DIR', dir: [ 1, 0, 0] },
{ label: 'ESQ', dir: [-1, 0, 0] },
{ label: 'TOPO', dir: [ 0, 1, 0] },
{ label: 'BASE', dir: [ 0,-1, 0] },
{ label: 'FRENTE', dir: [ 0, 0, 1] },
{ label: 'ATRÁS', dir: [ 0, 0,-1] },
];
function CubeMesh() {
const meshRef = useRef<THREE.Mesh>(null);
const { camera: localCam } = useThree();
const [hover, setHover] = useState<number | null>(null);
const materials = useMemo(() => {
return FACE_DEFS.map((f, i) => {
const tex = makeFaceTexture(f.label, false);
const mat = new THREE.MeshBasicMaterial({ map: tex });
mat.userData.baseTex = tex;
mat.userData.hoverTex = makeFaceTexture(f.label, true);
mat.userData.faceIndex = i;
return mat;
});
}, []);
useEffect(() => {
return () => {
materials.forEach((m) => {
m.userData.baseTex?.dispose?.();
m.userData.hoverTex?.dispose?.();
m.dispose();
});
};
}, [materials]);
// Apply hover tint
useEffect(() => {
materials.forEach((m, i) => {
m.map = i === hover ? m.userData.hoverTex : m.userData.baseTex;
m.needsUpdate = true;
});
}, [hover, materials]);
// Mirror main camera orientation each frame
useFrame(() => {
const main = mainCameraRef.current;
const controls = mainControlsRef.current;
if (!main) return;
const target: THREE.Vector3 = controls?.target ?? new THREE.Vector3();
const dir = new THREE.Vector3().subVectors(main.position, target).normalize();
// Place local cam along same direction at fixed distance
localCam.position.copy(dir.multiplyScalar(3));
localCam.up.copy(main.up);
localCam.lookAt(0, 0, 0);
});
const onClick = (e: ThreeEvent<MouseEvent>) => {
e.stopPropagation();
const idx = e.face?.materialIndex;
if (idx == null) return;
const def = FACE_DEFS[idx];
if (!def) return;
requestView(new THREE.Vector3(...def.dir));
};
return (
<mesh
ref={meshRef}
material={materials}
onClick={onClick}
onPointerMove={(e) => {
e.stopPropagation();
const idx = e.face?.materialIndex ?? null;
setHover(idx);
}}
onPointerOut={() => setHover(null)}
>
<boxGeometry args={[1.4, 1.4, 1.4]} />
</mesh>
);
}
/** Tiny axis tripod next to the cube to reinforce the UCS reading. */
function AxisTripod() {
return (
<group position={[-1.2, -1.2, 0]}>
<arrowHelper args={[new THREE.Vector3(1, 0, 0), new THREE.Vector3(0, 0, 0), 0.7, 0xff4444, 0.18, 0.12]} />
<arrowHelper args={[new THREE.Vector3(0, 1, 0), new THREE.Vector3(0, 0, 0), 0.7, 0x44ff66, 0.18, 0.12]} />
<arrowHelper args={[new THREE.Vector3(0, 0, 1), new THREE.Vector3(0, 0, 0), 0.7, 0x4488ff, 0.18, 0.12]} />
</group>
);
}
export function ViewCube() {
return (
<div
className="absolute right-3 top-3 z-20 h-[120px] w-[120px] rounded-md border border-primary/30 bg-background/40 backdrop-blur-sm shadow-lg"
style={{ pointerEvents: 'auto' }}
title="Cubo de vistas — clique numa face para girar"
>
<Canvas
camera={{ position: [2, 2, 2], fov: 35, near: 0.1, far: 50 }}
gl={{ antialias: true, alpha: true }}
dpr={[1, 2]}
>
<ambientLight intensity={1} />
<CubeMesh />
<AxisTripod />
</Canvas>
</div>
);
}