Corrigiu seleção do modelo 3D

X-Lovable-Edit-ID: edt-4d77ca34-5604-4bfa-8684-94d3365da153
Co-authored-by: Reifonas <211114984+Reifonas@users.noreply.github.com>
This commit is contained in:
gpt-engineer-app[bot]
2026-05-21 19:17:25 +00:00
+29 -26
View File
@@ -83,6 +83,7 @@ function GLBModel({ sceneModel, isActive }: { sceneModel: SceneModel; isActive:
const edgeThresholdAngle = useModelStore((s) => s.edgeThresholdAngle);
const checklist = useModelStore((s) => s.checklist);
const setActive = useModelStore((s) => s.setActiveModel);
const selectionMode = useModelStore((s) => s.selectionMode);
const fineTuning = sceneModel.fineTuning;
const modelInfo = useMemo(() => {
@@ -184,7 +185,20 @@ function GLBModel({ sceneModel, isActive }: { sceneModel: SceneModel; isActive:
return (
<group
scale={[renderFactor, renderFactor, renderFactor]}
onClick={(e) => { e.stopPropagation(); setActive(sceneModel.id); }}
onClick={(e) => {
e.stopPropagation();
if ((e.delta ?? 0) > 4) return;
if (selectionMode) {
const element = findElementRoot(e.object);
if (element) {
useModelStore.getState().toggleElementSelection(elementKey(sceneModel.id, element));
}
return;
}
setActive(sceneModel.id);
}}
userData={{ modelId: sceneModel.id, dominantAxis }}
>
{/* Translation */}
@@ -707,43 +721,27 @@ function SelectionHandler() {
const prevCursor = gl.domElement.style.cursor;
gl.domElement.style.cursor = 'cell';
const canvas = gl.domElement;
let downX = 0, downY = 0, armed = false;
const onDown = (e: PointerEvent) => {
if (e.button !== 0) { armed = false; return; }
downX = e.clientX; downY = e.clientY; armed = true;
};
const onUp = (e: PointerEvent) => {
if (!armed) return;
armed = false;
if (Math.hypot(e.clientX - downX, e.clientY - downY) > 4) return;
const onR3FMiss = (event: Event) => {
const detail = (event as CustomEvent<PointerEvent>).detail;
if (!detail || detail.button !== 0) return;
const rect = canvas.getBoundingClientRect();
mouse.x = ((e.clientX - rect.left) / rect.width) * 2 - 1;
mouse.y = -((e.clientY - rect.top) / rect.height) * 2 + 1;
mouse.x = ((detail.clientX - rect.left) / rect.width) * 2 - 1;
mouse.y = -((detail.clientY - rect.top) / rect.height) * 2 + 1;
raycaster.setFromCamera(mouse, camera);
const intersects = raycaster.intersectObjects(scene.children, true);
const hit = intersects.find((i) => isPickableModelMesh(i.object));
if (!hit) return;
const element = findElementRoot(hit.object);
let cur: THREE.Object3D | null = hit.object;
let modelId: string | null = null;
while (cur) {
if (!modelId && cur.userData?.modelId) modelId = cur.userData.modelId as string;
cur = cur.parent;
}
if (!modelId) modelId = useModelStore.getState().activeModelId;
const modelId = useModelStore.getState().activeModelId;
if (!modelId || !element) return;
const key = elementKey(modelId, element);
useModelStore.getState().toggleElementSelection(key);
useModelStore.getState().toggleElementSelection(elementKey(modelId, element));
};
canvas.addEventListener('pointerdown', onDown);
canvas.addEventListener('pointerup', onUp);
canvas.addEventListener('tsxr-selection-miss', onR3FMiss);
return () => {
canvas.removeEventListener('pointerdown', onDown);
canvas.removeEventListener('pointerup', onUp);
canvas.removeEventListener('tsxr-selection-miss', onR3FMiss);
gl.domElement.style.cursor = prevCursor;
};
}, [selectionMode, camera, scene, gl, raycaster, mouse]);
@@ -1021,6 +1019,11 @@ export function ModelViewerCanvas({ url }: ModelViewerProps) {
gl={{ antialias: true, alpha: true, powerPreference: 'high-performance', preserveDrawingBuffer: true }}
frameloop="always"
className="!bg-background"
onPointerMissed={(e) => {
if (useModelStore.getState().selectionMode) {
(e.target as HTMLCanvasElement).dispatchEvent(new CustomEvent('tsxr-selection-miss', { detail: e }));
}
}}
onCreated={({ gl }) => {
const isApple = /Mac|iPhone|iPad/.test(navigator.platform);
const maxRatio = isApple ? 2 : 1.5;