Co-authored-by: Reifonas <211114984+Reifonas@users.noreply.github.com>
This commit is contained in:
gpt-engineer-app[bot]
2026-05-24 20:07:58 +00:00
parent 9b450d2c35
commit eee5b80d34
+140 -22
View File
@@ -1,7 +1,19 @@
import { useRef, useMemo, useEffect, useState } from 'react';
import { Canvas, useFrame, useThree, ThreeEvent } from '@react-three/fiber';
import * as THREE from 'three';
import { mainCameraRef, mainControlsRef, requestView } from './three/viewCubeBus';
import {
mainCameraRef,
mainControlsRef,
requestView,
calibration,
startCalibration,
cancelCalibration,
pushCubeFace,
subscribeCalibration,
} from './three/viewCubeBus';
import { useModelStore } from '@/stores/useModelStore';
import { Check, RotateCcw } from 'lucide-react';
import { toast } from 'sonner';
/** Builds a square canvas texture with a label centered on it. */
function makeFaceTexture(label: string, accent: boolean): THREE.CanvasTexture {
@@ -10,17 +22,14 @@ function makeFaceTexture(label: string, accent: boolean): THREE.CanvasTexture {
c.width = size;
c.height = size;
const ctx = c.getContext('2d')!;
// Background
const grad = ctx.createLinearGradient(0, 0, 0, size);
grad.addColorStop(0, accent ? '#1a2742' : '#101725');
grad.addColorStop(1, accent ? '#0c1424' : '#070b14');
ctx.fillStyle = grad;
ctx.fillRect(0, 0, size, size);
// Border
ctx.strokeStyle = '#00f3ff';
ctx.lineWidth = 6;
ctx.strokeRect(3, 3, size - 6, size - 6);
// Label
ctx.fillStyle = '#e6faff';
ctx.font = '700 56px JetBrains Mono, ui-monospace, monospace';
ctx.textAlign = 'center';
@@ -35,7 +44,6 @@ function makeFaceTexture(label: string, accent: boolean): THREE.CanvasTexture {
}
const FACE_DEFS: { label: string; dir: [number, number, number] }[] = [
// BoxGeometry material order: +X, -X, +Y, -Y, +Z, -Z
{ label: 'DIR', dir: [ 1, 0, 0] },
{ label: 'ESQ', dir: [-1, 0, 0] },
{ label: 'TOPO', dir: [ 0, 1, 0] },
@@ -44,7 +52,7 @@ const FACE_DEFS: { label: string; dir: [number, number, number] }[] = [
{ label: 'ATRÁS', dir: [ 0, 0,-1] },
];
function CubeMesh() {
function CubeMesh({ calibrating }: { calibrating: boolean }) {
const meshRef = useRef<THREE.Mesh>(null);
const { camera: localCam } = useThree();
const [hover, setHover] = useState<number | null>(null);
@@ -70,7 +78,6 @@ function CubeMesh() {
};
}, [materials]);
// Apply hover tint
useEffect(() => {
materials.forEach((m, i) => {
m.map = i === hover ? m.userData.hoverTex : m.userData.baseTex;
@@ -78,14 +85,12 @@ function CubeMesh() {
});
}, [hover, materials]);
// Mirror main camera orientation each frame
useFrame(() => {
const main = mainCameraRef.current;
const controls = mainControlsRef.current;
if (!main) return;
const target: THREE.Vector3 = controls?.target ?? new THREE.Vector3();
const dir = new THREE.Vector3().subVectors(main.position, target).normalize();
// Place local cam along same direction at fixed distance
localCam.position.copy(dir.multiplyScalar(3));
localCam.up.copy(main.up);
localCam.lookAt(0, 0, 0);
@@ -97,9 +102,16 @@ function CubeMesh() {
if (idx == null) return;
const def = FACE_DEFS[idx];
if (!def) return;
requestView(new THREE.Vector3(...def.dir));
const dirVec = new THREE.Vector3(...def.dir);
if (calibrating) {
pushCubeFace(dirVec);
} else {
requestView(dirVec);
}
};
// 70% of previous 1.4 → ~0.98
const SIZE = 0.98;
return (
<mesh
ref={meshRef}
@@ -112,12 +124,11 @@ function CubeMesh() {
}}
onPointerOut={() => setHover(null)}
>
<boxGeometry args={[1.4, 1.4, 1.4]} />
<boxGeometry args={[SIZE, SIZE, SIZE]} />
</mesh>
);
}
/** Tiny axis tripod next to the cube to reinforce the UCS reading. */
function AxisTripod() {
return (
<group position={[-1.2, -1.2, 0]}>
@@ -128,22 +139,129 @@ function AxisTripod() {
);
}
const STEP_HINTS: Record<string, string> = {
'await-cube-1': '1/3 — clique numa face do cubo',
'await-model-1': '1/3 — clique na face correspondente da peça',
'await-cube-2': '2/3 — clique noutra face do cubo',
'await-model-2': '2/3 — clique na face correspondente da peça',
'await-cube-3': '3/3 (verificação) — clique numa terceira face do cubo (opcional)',
'await-model-3': '3/3 (verificação) — clique na face correspondente da peça',
'done': 'Calibração concluída',
};
export function ViewCube() {
const [, force] = useState(0);
useEffect(() => subscribeCalibration(() => force(t => t + 1)), []);
const activeModelId = useModelStore((s) => s.activeModelId);
const models = useModelStore((s) => s.models);
const setCalibrationStore = useModelStore((s) => s.setCalibration);
const active = models.find(m => m.id === activeModelId);
const isCalibrating = calibration.step !== 'idle' && calibration.step !== 'done';
const isDone = calibration.step === 'done';
const progress = isDone ? 1 : calibration.progress;
const onClickCalibrar = () => {
if (isCalibrating) {
// Cancel mid-flow
cancelCalibration();
toast.info('Calibração cancelada');
return;
}
if (isDone) {
// Reset/finish state
cancelCalibration();
return;
}
if (!active) {
toast.error('Selecione uma peça antes de calibrar');
return;
}
if (active.locked) {
toast.error('Peça travada — destranque o cadeado para calibrar');
return;
}
startCalibration(active.id);
toast('Calibração iniciada — clique numa face do cubo, depois na face correspondente da peça', { duration: 4000 });
};
const onResetCalibration = () => {
if (!active) return;
setCalibrationStore(active.id, null);
toast.success('Calibração removida');
};
return (
<div
className="absolute right-3 top-3 z-20 h-[120px] w-[120px] rounded-md border border-primary/30 bg-background/40 backdrop-blur-sm shadow-lg"
className="absolute right-3 top-3 z-20 w-[120px] flex flex-col items-stretch gap-1.5"
style={{ pointerEvents: 'auto' }}
title="Cubo de vistas — clique numa face para girar"
>
<Canvas
camera={{ position: [2, 2, 2], fov: 35, near: 0.1, far: 50 }}
gl={{ antialias: true, alpha: true }}
dpr={[1, 2]}
<div
className="h-[120px] w-[120px] rounded-md border border-primary/30 bg-background/40 backdrop-blur-sm shadow-lg"
title="Cubo de vistas — clique numa face para girar"
>
<ambientLight intensity={1} />
<CubeMesh />
<AxisTripod />
</Canvas>
<Canvas
camera={{ position: [2, 2, 2], fov: 35, near: 0.1, far: 50 }}
gl={{ antialias: true, alpha: true }}
dpr={[1, 2]}
>
<ambientLight intensity={1} />
<CubeMesh calibrating={isCalibrating} />
<AxisTripod />
</Canvas>
</div>
{/* Calibrar button with progress fill */}
<button
type="button"
onClick={onClickCalibrar}
className={[
'relative h-7 w-full overflow-hidden rounded border font-mono text-[10px] uppercase tracking-widest transition-colors',
isDone
? 'border-success/60 bg-success/20 text-success'
: isCalibrating
? 'border-amber-400/60 bg-amber-400/10 text-amber-300'
: 'border-primary/40 bg-background/40 text-primary hover:bg-primary/10',
].join(' ')}
title={isCalibrating ? 'Cancelar calibração' : 'Calibrar orientação da peça com o cubo'}
>
{/* progress bar */}
<span
className={[
'absolute inset-y-0 left-0 transition-all duration-200',
isDone ? 'bg-success/40' : 'bg-primary/30',
].join(' ')}
style={{ width: `${Math.round(progress * 100)}%` }}
/>
<span className="relative z-10 flex items-center justify-center gap-1">
{isDone ? <Check className="h-3 w-3" /> : null}
{isDone ? 'Calibrado' : isCalibrating ? 'Cancelar' : 'Calibrar'}
</span>
</button>
{/* Step hint while calibrating */}
{(isCalibrating || isDone) && (
<div className="rounded border border-primary/30 bg-background/80 px-2 py-1 text-center font-mono text-[9px] leading-tight text-foreground/90 backdrop-blur-sm">
{STEP_HINTS[calibration.step] ?? ''}
{isDone && Number.isFinite(calibration.verifyErrorDeg) && (
<div className="mt-0.5 text-success">
erro {calibration.verifyErrorDeg.toFixed(1)}°
</div>
)}
</div>
)}
{/* Reset existing calibration */}
{!isCalibrating && active?.calibrationQuat && (
<button
type="button"
onClick={onResetCalibration}
className="flex h-6 w-full items-center justify-center gap-1 rounded border border-muted-foreground/30 bg-background/40 font-mono text-[9px] uppercase tracking-widest text-muted-foreground hover:text-foreground hover:border-muted-foreground/60"
title="Remover calibração salva"
>
<RotateCcw className="h-2.5 w-2.5" /> reset
</button>
)}
</div>
);
}