Changes
Co-authored-by: Reifonas <211114984+Reifonas@users.noreply.github.com>
This commit is contained in:
+132
-14
@@ -1,7 +1,19 @@
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import { useRef, useMemo, useEffect, useState } from 'react';
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import { useRef, useMemo, useEffect, useState } from 'react';
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import { Canvas, useFrame, useThree, ThreeEvent } from '@react-three/fiber';
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import { Canvas, useFrame, useThree, ThreeEvent } from '@react-three/fiber';
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import * as THREE from 'three';
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import * as THREE from 'three';
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import { mainCameraRef, mainControlsRef, requestView } from './three/viewCubeBus';
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import {
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mainCameraRef,
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mainControlsRef,
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requestView,
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calibration,
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startCalibration,
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cancelCalibration,
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pushCubeFace,
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subscribeCalibration,
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} from './three/viewCubeBus';
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import { useModelStore } from '@/stores/useModelStore';
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import { Check, RotateCcw } from 'lucide-react';
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import { toast } from 'sonner';
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/** Builds a square canvas texture with a label centered on it. */
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/** Builds a square canvas texture with a label centered on it. */
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function makeFaceTexture(label: string, accent: boolean): THREE.CanvasTexture {
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function makeFaceTexture(label: string, accent: boolean): THREE.CanvasTexture {
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@@ -10,17 +22,14 @@ function makeFaceTexture(label: string, accent: boolean): THREE.CanvasTexture {
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c.width = size;
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c.width = size;
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c.height = size;
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c.height = size;
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const ctx = c.getContext('2d')!;
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const ctx = c.getContext('2d')!;
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// Background
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const grad = ctx.createLinearGradient(0, 0, 0, size);
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const grad = ctx.createLinearGradient(0, 0, 0, size);
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grad.addColorStop(0, accent ? '#1a2742' : '#101725');
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grad.addColorStop(0, accent ? '#1a2742' : '#101725');
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grad.addColorStop(1, accent ? '#0c1424' : '#070b14');
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grad.addColorStop(1, accent ? '#0c1424' : '#070b14');
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ctx.fillStyle = grad;
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ctx.fillStyle = grad;
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ctx.fillRect(0, 0, size, size);
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ctx.fillRect(0, 0, size, size);
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// Border
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ctx.strokeStyle = '#00f3ff';
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ctx.strokeStyle = '#00f3ff';
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ctx.lineWidth = 6;
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ctx.lineWidth = 6;
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ctx.strokeRect(3, 3, size - 6, size - 6);
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ctx.strokeRect(3, 3, size - 6, size - 6);
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// Label
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ctx.fillStyle = '#e6faff';
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ctx.fillStyle = '#e6faff';
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ctx.font = '700 56px JetBrains Mono, ui-monospace, monospace';
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ctx.font = '700 56px JetBrains Mono, ui-monospace, monospace';
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ctx.textAlign = 'center';
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ctx.textAlign = 'center';
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@@ -35,7 +44,6 @@ function makeFaceTexture(label: string, accent: boolean): THREE.CanvasTexture {
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}
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}
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const FACE_DEFS: { label: string; dir: [number, number, number] }[] = [
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const FACE_DEFS: { label: string; dir: [number, number, number] }[] = [
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// BoxGeometry material order: +X, -X, +Y, -Y, +Z, -Z
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{ label: 'DIR', dir: [ 1, 0, 0] },
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{ label: 'DIR', dir: [ 1, 0, 0] },
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{ label: 'ESQ', dir: [-1, 0, 0] },
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{ label: 'ESQ', dir: [-1, 0, 0] },
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{ label: 'TOPO', dir: [ 0, 1, 0] },
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{ label: 'TOPO', dir: [ 0, 1, 0] },
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@@ -44,7 +52,7 @@ const FACE_DEFS: { label: string; dir: [number, number, number] }[] = [
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{ label: 'ATRÁS', dir: [ 0, 0,-1] },
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{ label: 'ATRÁS', dir: [ 0, 0,-1] },
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];
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];
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function CubeMesh() {
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function CubeMesh({ calibrating }: { calibrating: boolean }) {
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const meshRef = useRef<THREE.Mesh>(null);
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const meshRef = useRef<THREE.Mesh>(null);
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const { camera: localCam } = useThree();
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const { camera: localCam } = useThree();
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const [hover, setHover] = useState<number | null>(null);
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const [hover, setHover] = useState<number | null>(null);
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@@ -70,7 +78,6 @@ function CubeMesh() {
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};
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};
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}, [materials]);
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}, [materials]);
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// Apply hover tint
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useEffect(() => {
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useEffect(() => {
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materials.forEach((m, i) => {
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materials.forEach((m, i) => {
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m.map = i === hover ? m.userData.hoverTex : m.userData.baseTex;
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m.map = i === hover ? m.userData.hoverTex : m.userData.baseTex;
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@@ -78,14 +85,12 @@ function CubeMesh() {
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});
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});
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}, [hover, materials]);
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}, [hover, materials]);
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// Mirror main camera orientation each frame
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useFrame(() => {
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useFrame(() => {
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const main = mainCameraRef.current;
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const main = mainCameraRef.current;
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const controls = mainControlsRef.current;
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const controls = mainControlsRef.current;
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if (!main) return;
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if (!main) return;
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const target: THREE.Vector3 = controls?.target ?? new THREE.Vector3();
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const target: THREE.Vector3 = controls?.target ?? new THREE.Vector3();
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const dir = new THREE.Vector3().subVectors(main.position, target).normalize();
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const dir = new THREE.Vector3().subVectors(main.position, target).normalize();
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// Place local cam along same direction at fixed distance
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localCam.position.copy(dir.multiplyScalar(3));
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localCam.position.copy(dir.multiplyScalar(3));
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localCam.up.copy(main.up);
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localCam.up.copy(main.up);
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localCam.lookAt(0, 0, 0);
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localCam.lookAt(0, 0, 0);
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@@ -97,9 +102,16 @@ function CubeMesh() {
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if (idx == null) return;
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if (idx == null) return;
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const def = FACE_DEFS[idx];
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const def = FACE_DEFS[idx];
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if (!def) return;
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if (!def) return;
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requestView(new THREE.Vector3(...def.dir));
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const dirVec = new THREE.Vector3(...def.dir);
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if (calibrating) {
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pushCubeFace(dirVec);
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} else {
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requestView(dirVec);
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}
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};
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};
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// 70% of previous 1.4 → ~0.98
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const SIZE = 0.98;
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return (
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return (
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<mesh
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<mesh
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ref={meshRef}
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ref={meshRef}
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@@ -112,12 +124,11 @@ function CubeMesh() {
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}}
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}}
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onPointerOut={() => setHover(null)}
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onPointerOut={() => setHover(null)}
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>
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>
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<boxGeometry args={[1.4, 1.4, 1.4]} />
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<boxGeometry args={[SIZE, SIZE, SIZE]} />
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</mesh>
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</mesh>
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);
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);
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}
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}
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/** Tiny axis tripod next to the cube to reinforce the UCS reading. */
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function AxisTripod() {
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function AxisTripod() {
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return (
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return (
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<group position={[-1.2, -1.2, 0]}>
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<group position={[-1.2, -1.2, 0]}>
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@@ -128,11 +139,65 @@ function AxisTripod() {
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);
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);
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}
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}
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const STEP_HINTS: Record<string, string> = {
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'await-cube-1': '1/3 — clique numa face do cubo',
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'await-model-1': '1/3 — clique na face correspondente da peça',
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'await-cube-2': '2/3 — clique noutra face do cubo',
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'await-model-2': '2/3 — clique na face correspondente da peça',
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'await-cube-3': '3/3 (verificação) — clique numa terceira face do cubo (opcional)',
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'await-model-3': '3/3 (verificação) — clique na face correspondente da peça',
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'done': 'Calibração concluída',
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};
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export function ViewCube() {
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export function ViewCube() {
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const [, force] = useState(0);
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useEffect(() => subscribeCalibration(() => force(t => t + 1)), []);
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const activeModelId = useModelStore((s) => s.activeModelId);
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const models = useModelStore((s) => s.models);
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const setCalibrationStore = useModelStore((s) => s.setCalibration);
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const active = models.find(m => m.id === activeModelId);
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const isCalibrating = calibration.step !== 'idle' && calibration.step !== 'done';
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const isDone = calibration.step === 'done';
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const progress = isDone ? 1 : calibration.progress;
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const onClickCalibrar = () => {
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if (isCalibrating) {
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// Cancel mid-flow
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cancelCalibration();
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toast.info('Calibração cancelada');
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return;
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}
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if (isDone) {
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// Reset/finish state
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cancelCalibration();
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return;
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}
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if (!active) {
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toast.error('Selecione uma peça antes de calibrar');
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return;
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}
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if (active.locked) {
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toast.error('Peça travada — destranque o cadeado para calibrar');
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return;
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}
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startCalibration(active.id);
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toast('Calibração iniciada — clique numa face do cubo, depois na face correspondente da peça', { duration: 4000 });
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};
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const onResetCalibration = () => {
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if (!active) return;
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setCalibrationStore(active.id, null);
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toast.success('Calibração removida');
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};
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return (
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return (
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<div
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<div
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className="absolute right-3 top-3 z-20 h-[120px] w-[120px] rounded-md border border-primary/30 bg-background/40 backdrop-blur-sm shadow-lg"
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className="absolute right-3 top-3 z-20 w-[120px] flex flex-col items-stretch gap-1.5"
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style={{ pointerEvents: 'auto' }}
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style={{ pointerEvents: 'auto' }}
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>
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<div
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className="h-[120px] w-[120px] rounded-md border border-primary/30 bg-background/40 backdrop-blur-sm shadow-lg"
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title="Cubo de vistas — clique numa face para girar"
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title="Cubo de vistas — clique numa face para girar"
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>
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>
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<Canvas
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<Canvas
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@@ -141,9 +206,62 @@ export function ViewCube() {
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dpr={[1, 2]}
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dpr={[1, 2]}
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>
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>
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<ambientLight intensity={1} />
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<ambientLight intensity={1} />
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<CubeMesh />
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<CubeMesh calibrating={isCalibrating} />
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<AxisTripod />
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<AxisTripod />
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</Canvas>
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</Canvas>
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</div>
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</div>
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{/* Calibrar button with progress fill */}
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<button
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type="button"
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onClick={onClickCalibrar}
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className={[
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'relative h-7 w-full overflow-hidden rounded border font-mono text-[10px] uppercase tracking-widest transition-colors',
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isDone
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? 'border-success/60 bg-success/20 text-success'
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: isCalibrating
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? 'border-amber-400/60 bg-amber-400/10 text-amber-300'
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: 'border-primary/40 bg-background/40 text-primary hover:bg-primary/10',
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].join(' ')}
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title={isCalibrating ? 'Cancelar calibração' : 'Calibrar orientação da peça com o cubo'}
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>
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{/* progress bar */}
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<span
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className={[
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'absolute inset-y-0 left-0 transition-all duration-200',
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isDone ? 'bg-success/40' : 'bg-primary/30',
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].join(' ')}
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style={{ width: `${Math.round(progress * 100)}%` }}
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/>
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<span className="relative z-10 flex items-center justify-center gap-1">
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{isDone ? <Check className="h-3 w-3" /> : null}
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{isDone ? 'Calibrado' : isCalibrating ? 'Cancelar' : 'Calibrar'}
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</span>
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</button>
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{/* Step hint while calibrating */}
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{(isCalibrating || isDone) && (
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<div className="rounded border border-primary/30 bg-background/80 px-2 py-1 text-center font-mono text-[9px] leading-tight text-foreground/90 backdrop-blur-sm">
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{STEP_HINTS[calibration.step] ?? ''}
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{isDone && Number.isFinite(calibration.verifyErrorDeg) && (
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<div className="mt-0.5 text-success">
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erro {calibration.verifyErrorDeg.toFixed(1)}°
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</div>
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)}
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</div>
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)}
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{/* Reset existing calibration */}
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{!isCalibrating && active?.calibrationQuat && (
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<button
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type="button"
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onClick={onResetCalibration}
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className="flex h-6 w-full items-center justify-center gap-1 rounded border border-muted-foreground/30 bg-background/40 font-mono text-[9px] uppercase tracking-widest text-muted-foreground hover:text-foreground hover:border-muted-foreground/60"
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title="Remover calibração salva"
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>
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<RotateCcw className="h-2.5 w-2.5" /> reset
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</button>
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)}
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</div>
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);
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);
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}
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}
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Reference in New Issue
Block a user