Reverted to commit ceb9b8c1a1

This commit is contained in:
gpt-engineer-app[bot]
2026-05-13 21:12:16 +00:00
parent 96e806042f
commit fe2d6a3ae0
16 changed files with 128 additions and 931 deletions
+92 -45
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@@ -1,64 +1,111 @@
## Objetivo
Eliminar a "briga de matrizes" entre `XRHitTestPlacement` (pai) e `XRGrabbable` (filho) e adicionar **Fixar/Desfixar** a peça no espaço, para o fluxo de alinhar quina-com-quina sobre o objeto real.
Construir uma **"giga de teste"** (DevKit) que vista o app com simulação completa de XR + instrumentação, permitindo:
## O que muda
1. **Você (sem Quest):** validar quase 100% do fluxo direto no navegador, incluindo grab, posicionamento e medição.
2. **Testador (com Quest):** receber um build com painel de diagnóstico visível e log persistente, devolvendo feedback objetivo.
3. **Remoção limpa:** quando o app estiver maduro, apagar 1 pasta + remover 3 imports + apagar 1 flag → app puro restaurado.
### 1. Reparent on grab/release (causa-raiz)
## Princípios de isolamento
No `XRGrabbable`, no instante em que o grab começa, o grupo do modelo é **transferido para a Scene** preservando a transform de mundo. Enquanto está "na mão", o pai (`XRHitTestPlacement`) não consegue mais influenciar a matriz — fim do drift/salto.
- Todo código do DevKit vive em **`src/devkit/`** (pasta nova). Nada de código de simulação espalhado pelo app.
- Ativação por **flag única** `?devkit=1` na URL **OU** `localStorage.setItem('devkit', '1')`. Sem flag → app roda exatamente como hoje.
- Componentes do DevKit são montados condicionalmente em **3 pontos de injeção** apenas (todos em `XRSession.tsx`). Esses pontos ficam marcados com comentário `// DEVKIT: remove this block` para facilitar a limpeza futura.
- Zero alteração de lógica de negócio. Tudo que o DevKit faz é **observar** (logger), **simular** (fake inputs) ou **adicionar UI extra** (painel).
- **Início do grab** (one-hand ou two-hand): guardar `originalParent` e chamar `scene.attach(group)`.
- **Fim do grab** (todas as mãos soltaram): `originalParent.attach(group)` para devolver, mantendo a pose final.
- Vale para os dois modos (single e dual). A captura de offset/startGroupWorld passa a acontecer **depois** do attach, garantindo math consistente.
## Componentes do DevKit
### 2. Lock / Unlock (fixar peça)
### 1. `devkit/DevKitFlag.ts` — detector de modo
Hook `useDevKit()` retorna `boolean`. Lê `URLSearchParams` + `localStorage`. Se `true`, ativa todo o resto.
Nova flag global `isLocked` no `useModelStore`:
### 2. `devkit/SimXRSession.tsx` — modo "Faux-XR" pra desktop
**Resolve seu problema #1:** validar tudo sem headset.
- Quando `true`: `useControllerGrab` ignora o grip (não inicia grab) e `XRGrabbable` mostra um halo dourado discreto sinalizando "travado".
- Quando travado, a peça **permanece reparentada na Scene** com a pose congelada — não volta para o `XRHitTestPlacement` (impede que o reticle reposicione).
- Botão "🔒 Fixar / 🔓 Liberar" no XR HUD (ao lado dos toggles existentes) e atalho `L` no DevKit (desktop).
Quando ativado (botão "🧪 Simular XR" no header, só aparece com `?devkit=1`):
- Não chama `store.enterAR()` (que falha sem HTTPS/headset compatível).
- Em vez disso, força `inXR=true` num estado paralelo `simXR`.
- Renderiza a árvore `XRGrabbable + XRModel` **sem** `XRHitTestPlacement` (auto-posiciona em `[0,0,-1.5]`).
- Substitui leitura de `session.inputSources` por uma fonte **fake** (ver #3).
- Câmera fica controlável por `OrbitControls` (você navega como quiser).
### 3. Logs DevKit
### 3. `devkit/FakeControllers.tsx` — controles virtuais com mouse/teclado
**Resolve seu problema #2:** testar grab sem Touch Plus.
- `[grab] attach→scene (hand=left|right|dual)`
- `[grab] release→<parentName>`
- `[lock] ON` / `[lock] OFF`
- Desenha 2 esferas coloridas (L=azul, R=vermelho) na cena, posicionáveis por **arrastar com mouse**.
- Atalhos teclado:
- `Q` / `W` → segurar grip esquerdo / direito (analógico simulado em 1.0)
- `A` / `S` → segurar trigger esquerdo / direito
- `Setas` → mover controle ativo
- `Shift + Setas` → mover controle no eixo Z
- Expõe um `FakeInputProvider` (Context) que `useControllerGrab` consome **quando em modo DevKit**. Sem DevKit, hook continua lendo `session.inputSources` real.
- **Mudança mínima em `useControllerGrab.ts`:** uma linha checando `if (devkit) return useFakeInputs()`. Removível.
Visíveis na aba **Logs** do `DevPanel`, úteis tanto no desktop quanto refletidos no overlay quando o testador usar o Quest.
### 4. `devkit/DevPanel.tsx` — painel de diagnóstico flutuante
Painel HTML overlay (canto direito), só visível com `?devkit=1`:
- **Aba "Inputs":** valores ao vivo de cada controle (real ou fake) — grip, trigger, axes, hasPose
- **Aba "Cena":** posição/rotação/escala do grupo grabável, contagem de meshes, bbox
- **Aba "XR":** `session?.mode`, hit-test ativo, planos detectados (count + labels), FPS
- **Aba "Logs":** últimos 100 console.logs com timestamp, filtro por tag (`[XR]`, `[grab]`, `[HitTest]`)
- Botão **"Exportar relatório"** → baixa JSON com snapshot atual + screenshot do canvas. **Você pede pro testador clicar isso e te enviar o arquivo.**
### 4. Smoke test
### 5. `devkit/XRDevHud.tsx` — HUD in-world expandido (substitui o `XRDebugHud` atual quando ativo)
Painel 3D maior, ancorado no pulso esquerdo (não na câmera, pra não atrapalhar). Mostra mesmas infos da aba "Inputs" + "XR" do DevPanel. Visível **dentro do headset**, essencial pro testador.
Estender `src/devkit/SmokeTest.tsx` com um caso que:
1. Cria um group filho de outro group, simula attach→scene, valida que `matrixWorld` antes/depois é igual (preserve transform).
2. Toggle de lock impede `useControllerGrab` de marcar `isGrabbing=true`.
### 6. `devkit/SmokeTest.tsx` — roteiro automático
Rota nova `/devkit/smoke` (só roteada com `?devkit=1`):
- Sequência scriptada: carrega demo → simula grip esquerdo → move 50cm → solta → mede 2 pontos → screenshot → checklist.
- Cada passo mostra ✅/❌ + tempo.
- Você roda antes de mandar build pro testador.
## Arquivos afetados
### 7. `devkit/RecordSession.tsx` — gravador de "macros"
Botão "Gravar" no DevPanel: captura por 30s todos inputs + posições da cena num JSON. Botão "Reproduzir": replay do macro. Útil pra reproduzir um bug que o testador relatou ("clico aqui, viro assim, peça desaparece").
- `src/components/three/XRGrabbable.tsx` — reparent on start/end, halo de lock.
- `src/hooks/useControllerGrab.ts` — respeitar `isLocked` (early return).
- `src/stores/useModelStore.ts``isLocked: boolean` + `setLocked`.
- `src/components/XRHud.tsx` — botão Fixar/Liberar.
- `src/devkit/FakeControllers.tsx` — atalho `L`.
- `src/devkit/SmokeTest.tsx` — novos asserts.
- `src/pages/XRSession.tsx` — passar a `Scene` para o `XRGrabbable` (via `useThree` interno; sem mudanças na árvore JSX).
## Pontos de injeção em `XRSession.tsx`
Apenas 3 blocos curtos, todos cercados por `{devkit && <... />}`:
```tsx
// DEVKIT: remove this block
{devkit && <SimXRButton onActivate={setSimXR} />}
// DEVKIT: remove this block
{devkit && simXR && <FakeControllers />}
// DEVKIT: remove this block
{devkit && <DevPanel />}
```
E uma linha em `useControllerGrab.ts`:
```ts
// DEVKIT: remove this conditional
if (typeof window !== 'undefined' && useDevKitFake()) return fakeRef;
```
## Como remover o DevKit no futuro (1 minuto)
1. `rm -rf src/devkit/`
2. Em `XRSession.tsx`: deletar 3 blocos marcados `// DEVKIT:` + import.
3. Em `useControllerGrab.ts`: deletar linha marcada `// DEVKIT:`.
4. Pronto — app puro, zero resíduo.
## Entregas desta primeira leva (priorizadas)
Pra não fazer tudo de uma vez, **proponho entregar nesta ordem**, validando cada etapa antes da próxima:
**Fase 1 (essencial — destrava você hoje):**
- DevKitFlag + SimXRSession + FakeControllers + DevPanel (aba Inputs + Logs)
**Fase 2 (essencial — instrumenta o testador):**
- XRDevHud expandido + DevPanel aba Cena/XR + Exportar relatório
**Fase 3 (qualidade de vida):**
- SmokeTest + RecordSession
Posso entregar a **Fase 1 inteira** agora numa única leva, e as fases 2 e 3 sob demanda quando você validar que a 1 te serve. Cabe?
## Detalhes técnicos
- **`THREE.Object3D.attach(child)`** preserva world-transform automaticamente (decompõe parent.matrixWorld⁻¹ × child.matrixWorld). É a primitiva certa, não `add`.
- O re-attach final usa o **parent original capturado no grab start**, não o parent atual — protege contra mudanças de árvore React entre frames.
- O `applyWorldMatrixToLocal` continua igual, mas como o parent passa a ser a `Scene` (matrixWorld = identidade), o cálculo fica trivial e estável.
- `isLocked` não persiste em localStorage por enquanto (decisão de sessão).
## Fora de escopo (fica para depois)
- Snap visual quina-a-quina (destacar vértice mais próximo do controlador durante o grab).
- Migração para `RayGrab` nativo.
- Persistir lock + pose entre sessões.
## Como validar
1. **Desktop + DevKit**: `?devkit=1` → SimXR ON → `Q` segura com a esquerda → mover → soltar. Não pode haver salto. Apertar `L` → tentar segurar → não deve agarrar.
2. **Quest 3 (testador)**: pegar peça, mover, soltar — pose final sem drift. Apertar Fixar no HUD → tentar pegar → não move.
3. Aba Logs do DevPanel mostra a sequência `attach→scene` / `release→<parent>` em todo grab.
- **Sem novas dependências.** Tudo com Three.js, R3F, Zustand já presentes.
- **TypeScript rigoroso.** Tipos compartilhados entre real e fake (mesma interface `ControllerGrabSnapshot`).
- **Zero impacto em produção:** sem flag, bundle do DevKit nem é importado se usarmos `React.lazy()` na entrada.
- **Hot-swappable:** ligar/desligar o DevKit não recarrega a página (estado da cena preservado).
-4
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@@ -7,8 +7,6 @@ import Index from "./pages/Index";
import Viewer from "./pages/Viewer";
import XRSession from "./pages/XRSession";
import NotFound from "./pages/NotFound";
// DEVKIT: remove this import + route to strip devkit
import SmokeTest from "./devkit/SmokeTest";
const queryClient = new QueryClient();
@@ -22,8 +20,6 @@ const App = () => (
<Route path="/" element={<Index />} />
<Route path="/viewer" element={<Viewer />} />
<Route path="/xr" element={<XRSession />} />
{/* DEVKIT: remove this route to strip devkit */}
<Route path="/devkit/smoke" element={<SmokeTest />} />
<Route path="*" element={<NotFound />} />
</Routes>
</BrowserRouter>
-18
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@@ -3,7 +3,6 @@ import {
Eye, LayoutGrid, Grid3X3, Box, Ruler, Trash2, Camera,
Move, RotateCw, RefreshCw, ChevronUp, ChevronDown, Grip,
ClipboardCheck, X, Crosshair, Magnet, HelpCircle, Maximize2,
Lock, Unlock,
} from 'lucide-react';
import { Button } from '@/components/ui/button';
import { Slider } from '@/components/ui/slider';
@@ -113,7 +112,6 @@ export function XRHud({ freeMove, onToggleFreeMove, placementMode = false, onTog
fineTuning, setFineTuning, resetFineTuning,
addScreenshot,
checklist,
isLocked, setLocked,
} = useModelStore();
const approved = checklist.filter(i => i.status === 'approved').length;
@@ -312,22 +310,6 @@ export function XRHud({ freeMove, onToggleFreeMove, placementMode = false, onTog
</Button>
)}
{/* Lock / Unlock — fixa a peça no espaço */}
<Button
variant={isLocked ? 'default' : 'outline'}
size="sm" className="h-8 gap-1.5 text-[10px] font-mono"
onClick={() => {
const next = !isLocked;
setLocked(next);
console.log(`[lock] ${next ? 'ON' : 'OFF'}`);
toast[next ? 'success' : 'message'](next ? 'Peça fixada no espaço 🔒' : 'Peça liberada 🔓');
}}
title="Fixa/libera a peça no espaço (ignora Grip enquanto travada)"
>
{isLocked ? <Lock className="h-3.5 w-3.5" /> : <Unlock className="h-3.5 w-3.5" />}
{isLocked ? 'Fixada' : 'Fixar'}
</Button>
<Button
variant={freeMove ? 'default' : 'outline'}
size="sm" className="h-8 gap-1.5 text-[10px] font-mono"
+7 -61
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@@ -1,8 +1,7 @@
import { useRef, ReactNode } from 'react';
import { useFrame, useThree } from '@react-three/fiber';
import { useFrame } from '@react-three/fiber';
import * as THREE from 'three';
import { useControllerGrab, ControllerGrabSnapshot } from '@/hooks/useControllerGrab';
import { useModelStore } from '@/stores/useModelStore';
interface XRGrabbableProps {
/** Allow uniform scaling via two-hand grab (distance between hands) */
@@ -43,57 +42,18 @@ const _tmpQuat = new THREE.Quaternion();
* • Two-hand grab: midpoint = pivot, axis between hands = rotation,
* distance ratio = uniform scale (if allowScale).
*
* Parent re-attach strategy:
* At grab start the group is attached to the Scene root (preserving
* world-transform). At grab end it is re-attached to its original parent
* (typically XRHitTestPlacement), unless `isLocked` is true — in which case
* it stays anchored in world space and the original parent can no longer
* influence its matrix.
* On release the group keeps its last pose (we don't write to the store —
* the manual fine-tuning sliders remain available as additional offsets).
*/
export function XRGrabbable({ allowScale = false, onGrabStart, children }: XRGrabbableProps) {
const groupRef = useRef<THREE.Group>(null);
const grab = useControllerGrab();
const { scene } = useThree();
const single = useRef<SingleGrabRecord | null>(null);
const dual = useRef<DualGrabRecord | null>(null);
/** Parent the group belonged to before the active grab started. */
const originalParent = useRef<THREE.Object3D | null>(null);
const haloRef = useRef<THREE.Mesh>(null);
const lockHaloRef = useRef<THREE.Mesh>(null);
const everGrabbed = useRef(false);
const beginGrab = (mode: 'single' | 'dual', hand: 'left' | 'right' | 'dual') => {
const group = groupRef.current;
if (!group) return;
// Reparent to scene root preserving world-transform.
if (group.parent && group.parent !== scene) {
originalParent.current = group.parent;
scene.attach(group);
console.log(`[XR][grab] attach→scene (mode=${mode} hand=${hand})`);
} else if (!originalParent.current) {
originalParent.current = group.parent ?? scene;
}
if (!everGrabbed.current) { everGrabbed.current = true; onGrabStart?.(); }
};
const endGrab = () => {
const group = groupRef.current;
if (!group) return;
const locked = useModelStore.getState().isLocked;
if (locked) {
console.log('[XR][grab] release→scene (locked, staying anchored)');
return;
}
const target = originalParent.current;
originalParent.current = null;
if (target && target !== group.parent) {
const name = target === scene ? 'scene' : (target.name || target.type);
target.attach(group);
console.log(`[XR][grab] release→${name}`);
}
};
useFrame(() => {
const group = groupRef.current;
if (!group) return;
@@ -103,20 +63,14 @@ export function XRGrabbable({ allowScale = false, onGrabStart, children }: XRGra
const lActive = L.isGrabbing && L.hasPose;
const rActive = R.isGrabbing && R.hasPose;
const isLocked = useModelStore.getState().isLocked;
// ─── Halo intensity (visual feedback for analog grip) ────────
if (haloRef.current) {
const maxGrip = isLocked ? 0 : Math.max(L.gripValue, R.gripValue);
const maxGrip = Math.max(L.gripValue, R.gripValue);
const mat = haloRef.current.material as THREE.MeshBasicMaterial;
mat.opacity = maxGrip * 0.25;
haloRef.current.visible = maxGrip > 0.05;
}
if (lockHaloRef.current) {
const mat = lockHaloRef.current.material as THREE.MeshBasicMaterial;
mat.opacity = 0.18;
lockHaloRef.current.visible = isLocked;
}
// ─── Two-hand mode ───────────────────────────────────────────
if (lActive && rActive) {
@@ -129,9 +83,7 @@ export function XRGrabbable({ allowScale = false, onGrabStart, children }: XRGra
axisNow.divideScalar(distNow);
if (!dual.current) {
// Capture — reparent BEFORE snapshotting matrixWorld so subsequent
// applyWorldMatrixToLocal math is consistent.
beginGrab('dual', 'dual');
// Capture
group.updateMatrixWorld();
dual.current = {
startGroupWorld: group.matrixWorld.clone(),
@@ -141,6 +93,7 @@ export function XRGrabbable({ allowScale = false, onGrabStart, children }: XRGra
startScale: group.scale.x,
};
single.current = null; // dual takes over
if (!everGrabbed.current) { everGrabbed.current = true; onGrabStart?.(); }
console.log('[XR][grab] ◆ TWO-HAND start');
}
@@ -170,7 +123,6 @@ export function XRGrabbable({ allowScale = false, onGrabStart, children }: XRGra
} else if (dual.current) {
console.log('[XR][grab] ◆ TWO-HAND end');
dual.current = null;
if (!lActive && !rActive) endGrab();
}
// ─── One-hand mode ───────────────────────────────────────────
@@ -178,19 +130,18 @@ export function XRGrabbable({ allowScale = false, onGrabStart, children }: XRGra
if (activeHand) {
const slot = activeHand === 'left' ? L : R;
if (!single.current || single.current.hand !== activeHand) {
beginGrab('single', activeHand);
group.updateMatrixWorld();
const offset = new THREE.Matrix4()
.copy(slot.gripWorld).invert()
.multiply(group.matrixWorld);
single.current = { hand: activeHand, offset };
if (!everGrabbed.current) { everGrabbed.current = true; onGrabStart?.(); }
console.log(`[XR][grab] ● ONE-HAND start (${activeHand})`);
}
_tmpMat.multiplyMatrices(slot.gripWorld, single.current.offset);
applyWorldMatrixToLocal(group, _tmpMat);
} else if (single.current) {
single.current = null;
endGrab();
}
});
@@ -201,11 +152,6 @@ export function XRGrabbable({ allowScale = false, onGrabStart, children }: XRGra
<sphereGeometry args={[0.5, 16, 12]} />
<meshBasicMaterial color="#22c55e" transparent opacity={0} depthWrite={false} />
</mesh>
{/* Lock halo — golden, visible while isLocked is true */}
<mesh ref={lockHaloRef} visible={false}>
<sphereGeometry args={[0.55, 16, 12]} />
<meshBasicMaterial color="#f59e0b" transparent opacity={0} depthWrite={false} wireframe />
</mesh>
{children}
</group>
);
+25 -150
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@@ -1,21 +1,24 @@
/**
* DEVKIT — HTML overlay panel with diagnostics + macro recorder + export.
* DEVKIT — HTML overlay panel with diagnostics.
*
* Tabs: Inputs · Cena · XR · Macro · Logs
* Export: snapshot JSON + canvas screenshot, both downloaded.
* Tabs:
* - Inputs: live grip/trigger/pose values for both controllers (real or fake)
* - Logs: captures last 100 console.log/warn/error entries with filter
*
* Always visible when ?devkit=1, top-right corner.
*/
import { useEffect, useRef, useState } from 'react';
import { fakeInput, isFakeActive } from './fakeInputStore';
import { sceneStats } from './sceneStatsStore';
import {
macroState, subscribeMacro, startRecording, stopRecording,
startPlaying, stopPlaying, downloadMacro, loadMacroFromFile,
} from './macroStore';
interface LogEntry { ts: number; level: 'log' | 'warn' | 'error'; msg: string; }
interface LogEntry {
ts: number;
level: 'log' | 'warn' | 'error';
msg: string;
}
const logBuffer: LogEntry[] = [];
let installed = false;
function installLogger() {
if (installed) return;
installed = true;
@@ -35,7 +38,7 @@ function installLogger() {
});
}
type Tab = 'inputs' | 'cena' | 'xr' | 'macro' | 'logs';
type Tab = 'inputs' | 'logs';
interface DevPanelProps {
simXR: boolean;
@@ -47,14 +50,9 @@ export function DevPanel({ simXR, onToggleSimXR }: DevPanelProps) {
const [collapsed, setCollapsed] = useState(false);
const [, tick] = useState(0);
const [logFilter, setLogFilter] = useState('');
const fileRef = useRef<HTMLInputElement>(null);
const rafRef = useRef<number | null>(null);
useEffect(() => { installLogger(); }, []);
useEffect(() => {
const unsub = subscribeMacro(() => tick((n) => n + 1));
return () => { unsub; };
}, []);
useEffect(() => {
let last = 0;
@@ -66,33 +64,6 @@ export function DevPanel({ simXR, onToggleSimXR }: DevPanelProps) {
return () => { if (rafRef.current) cancelAnimationFrame(rafRef.current); };
}, []);
const exportReport = async () => {
const canvas = document.querySelector('canvas');
const screenshot = canvas ? canvas.toDataURL('image/png') : null;
const report = {
ts: new Date().toISOString(),
url: window.location.href,
userAgent: navigator.userAgent,
simXR,
fakeActive: isFakeActive(),
stats: { ...sceneStats },
inputs: {
left: { grip: fakeInput.left.gripValue, trigger: fakeInput.left.triggerValue },
right: { grip: fakeInput.right.gripValue, trigger: fakeInput.right.triggerValue },
},
logs: logBuffer.slice(-100),
};
const blob = new Blob([JSON.stringify(report, null, 2)], { type: 'application/json' });
const url = URL.createObjectURL(blob);
const a = document.createElement('a');
a.href = url; a.download = `devkit-report-${Date.now()}.json`; a.click();
URL.revokeObjectURL(url);
if (screenshot) {
const a2 = document.createElement('a');
a2.href = screenshot; a2.download = `devkit-screenshot-${Date.now()}.png`; a2.click();
}
};
if (collapsed) {
return (
<button
@@ -105,17 +76,11 @@ export function DevPanel({ simXR, onToggleSimXR }: DevPanelProps) {
}
return (
<div className="fixed top-20 right-2 z-50 w-80 rounded-lg border border-green-500/40 bg-black/90 font-mono text-[10px] text-green-300 shadow-2xl backdrop-blur">
<div className="fixed top-20 right-2 z-50 w-72 rounded-lg border border-green-500/40 bg-black/90 font-mono text-[10px] text-green-300 shadow-2xl backdrop-blur">
{/* Header */}
<div className="flex items-center justify-between border-b border-green-500/30 px-2 py-1.5">
<span className="font-bold text-green-400">🧪 DEVKIT</span>
<div className="flex items-center gap-1">
<button
onClick={exportReport}
className="rounded border border-green-500/40 px-1.5 py-0.5 text-[9px] text-green-300 hover:bg-green-500/20"
title="Baixa JSON + screenshot"
>
Relatório
</button>
<button
onClick={onToggleSimXR}
className={`rounded px-1.5 py-0.5 text-[9px] ${simXR ? 'bg-green-500 text-black' : 'border border-green-500/40 text-green-300 hover:bg-green-500/20'}`}
@@ -126,22 +91,26 @@ export function DevPanel({ simXR, onToggleSimXR }: DevPanelProps) {
</div>
</div>
{/* Tabs */}
<div className="flex border-b border-green-500/20">
{(['inputs', 'cena', 'xr', 'macro', 'logs'] as Tab[]).map((t) => (
{(['inputs', 'logs'] as Tab[]).map((t) => (
<button
key={t}
onClick={() => setTab(t)}
className={`flex-1 px-1 py-1 text-[10px] uppercase ${tab === t ? 'bg-green-500/20 text-green-200' : 'text-green-500/70 hover:text-green-300'}`}
className={`flex-1 px-2 py-1 text-[10px] uppercase ${tab === t ? 'bg-green-500/20 text-green-200' : 'text-green-500/70 hover:text-green-300'}`}
>
{t}
</button>
))}
</div>
<div className="max-h-[60vh] overflow-y-auto p-2">
{/* Content */}
<div className="max-h-[55vh] overflow-y-auto p-2">
{tab === 'inputs' && (
<div className="space-y-2">
<div className="text-green-500/70">fake: {isFakeActive() ? 'ATIVO' : 'inativo'}</div>
<div className="text-green-500/70">
fake: {isFakeActive() ? 'ATIVO' : 'inativo'}
</div>
{(['left', 'right'] as const).map((h) => {
const s = fakeInput[h];
const grabbing = s.gripValue > 0.7;
@@ -161,95 +130,9 @@ export function DevPanel({ simXR, onToggleSimXR }: DevPanelProps) {
<div>Q/W = grip L/R · A/S = trigger L/R</div>
<div>1/2 = ativar mão · setas = mover</div>
<div>Shift+/ = Z (frente/trás) · R = reset</div>
<div>L = fixar/liberar peça (lock)</div>
</div>
</div>
)}
{tab === 'cena' && (
<div className="space-y-1">
<Row k="meshes" v={String(sceneStats.meshCount)} />
<Row k="triângulos" v={sceneStats.triCount.toLocaleString()} />
<Row k="bbox (m)" v={sceneStats.modelBboxSize.map(n => n.toFixed(3)).join(' × ')} />
<Row k="pos (m)" v={sceneStats.modelGroupPos.map(n => n.toFixed(3)).join(', ')} />
<Row k="rot (°)" v={sceneStats.modelGroupRotDeg.map(n => n.toFixed(1)).join(', ')} />
<Row k="escala" v={sceneStats.modelGroupScale.toFixed(3)} />
</div>
)}
{tab === 'xr' && (
<div className="space-y-1">
<Row k="modo" v={sceneStats.xrMode ?? '—'} />
<Row k="FPS" v={String(sceneStats.fps)} />
<Row k="inputs" v={String(sceneStats.xrInputCount)} />
<Row k="planos" v={String(sceneStats.xrPlanesCount)} />
<Row k="hit-test" v={sceneStats.xrHitTestActive ? 'sim' : 'não'} />
<Row k="navigator.xr" v={typeof navigator !== 'undefined' && 'xr' in navigator ? 'ok' : 'ausente'} />
<Row k="HTTPS" v={location.protocol === 'https:' ? 'sim' : 'NÃO'} />
</div>
)}
{tab === 'macro' && (
<div className="space-y-2">
<div className="text-green-500/70">fase: <span className="text-green-300">{macroState.phase}</span></div>
<div className="flex gap-1 flex-wrap">
{macroState.phase !== 'recording' ? (
<button onClick={startRecording} className="rounded border border-red-500/50 bg-red-500/10 px-2 py-0.5 text-red-300 hover:bg-red-500/20"> Gravar</button>
) : (
<button onClick={stopRecording} className="rounded border border-yellow-500/50 bg-yellow-500/10 px-2 py-0.5 text-yellow-300"> Parar</button>
)}
{macroState.phase !== 'playing' ? (
<button
onClick={() => startPlaying()}
disabled={!macroState.current}
className="rounded border border-green-500/50 bg-green-500/10 px-2 py-0.5 text-green-300 hover:bg-green-500/20 disabled:opacity-40"
> Play</button>
) : (
<button onClick={stopPlaying} className="rounded border border-yellow-500/50 bg-yellow-500/10 px-2 py-0.5 text-yellow-300"> Stop</button>
)}
<button
onClick={() => macroState.current && downloadMacro(macroState.current)}
disabled={!macroState.current}
className="rounded border border-green-500/40 px-2 py-0.5 hover:bg-green-500/20 disabled:opacity-40"
> Salvar</button>
<button
onClick={() => fileRef.current?.click()}
className="rounded border border-green-500/40 px-2 py-0.5 hover:bg-green-500/20"
> Carregar</button>
<input
ref={fileRef}
type="file"
accept="application/json"
className="hidden"
onChange={async (e) => {
const f = e.target.files?.[0];
if (!f) return;
try {
const macro = await loadMacroFromFile(f);
macroState.current = macro;
tick((n) => n + 1);
} catch { /* noop */ }
e.target.value = '';
}}
/>
</div>
{macroState.current && (
<div className="rounded border border-green-500/20 p-1.5">
<div className="font-bold text-green-300">{macroState.current.name}</div>
<div>frames: {macroState.current.frames.length}</div>
<div>duração: {(macroState.current.duration / 1000).toFixed(1)}s</div>
</div>
)}
{macroState.phase === 'recording' && (
<div className="text-yellow-300">gravando {macroState.rec.length} frames</div>
)}
<div className="text-green-500/60 leading-tight border-t border-green-500/20 pt-1">
Use os atalhos do teclado para encenar o bug; depois clique em Parar e Salvar.
No próximo round, Carregar o JSON e clicar em Play reproduz exatamente.
</div>
</div>
)}
{tab === 'logs' && (
<div className="space-y-1">
<input
@@ -261,7 +144,8 @@ export function DevPanel({ simXR, onToggleSimXR }: DevPanelProps) {
<div className="space-y-0.5">
{logBuffer
.filter((l) => !logFilter || l.msg.toLowerCase().includes(logFilter.toLowerCase()))
.slice(-80).reverse()
.slice(-80)
.reverse()
.map((l, i) => (
<div
key={i}
@@ -280,12 +164,3 @@ export function DevPanel({ simXR, onToggleSimXR }: DevPanelProps) {
</div>
);
}
function Row({ k, v }: { k: string; v: string }) {
return (
<div className="flex justify-between gap-2 border-b border-green-500/10 py-0.5">
<span className="text-green-500/70">{k}</span>
<span className="text-green-200 break-all text-right">{v}</span>
</div>
);
}
-9
View File
@@ -17,8 +17,6 @@ import { useEffect, useRef, useState } from 'react';
import { useFrame } from '@react-three/fiber';
import * as THREE from 'three';
import { fakeInput, setFakeActive } from './fakeInputStore';
import { isPlaybackActive } from './macroStore';
import { useModelStore } from '@/stores/useModelStore';
const STEP = 0.03; // m per keypress
@@ -37,7 +35,6 @@ export function FakeControllers() {
const keys = new Set<string>();
const apply = () => {
if (isPlaybackActive()) return; // macro playback owns inputs
const pos = new THREE.Vector3();
const quat = new THREE.Quaternion();
const scl = new THREE.Vector3();
@@ -72,12 +69,6 @@ export function FakeControllers() {
fakeInput.right.gripWorld.makeTranslation(0.25, 1.2, -0.5);
force((n) => n + 1);
return;
} else if (k === 'l' || k === 'L') {
const s = useModelStore.getState();
const next = !s.isLocked;
s.setLocked(next);
console.log(`[lock] ${next ? 'ON' : 'OFF'} (keyboard)`);
return;
}
apply();
};
-11
View File
@@ -1,11 +0,0 @@
/**
* DEVKIT — Drives macro recording/playback inside the R3F frame loop.
* Mounted inside <Canvas>. No visual output.
*/
import { useFrame } from '@react-three/fiber';
import { tickMacro } from './macroStore';
export function MacroDriver() {
useFrame(() => { tickMacro(); });
return null;
}
-47
View File
@@ -1,47 +0,0 @@
/**
* DEVKIT — samples scene + XR session every frame, writes to sceneStatsStore.
* Mounted inside <Canvas>. No visual output.
*/
import { useEffect, useRef } from 'react';
import { useFrame, useThree } from '@react-three/fiber';
import { useXR } from '@react-three/xr';
import { sceneStats, updateModelStats } from './sceneStatsStore';
export function SceneStatsProbe() {
const { scene } = useThree();
const session = useXR((s) => s.session);
const frameCount = useRef(0);
const lastFpsTime = useRef(performance.now());
useEffect(() => {
sceneStats.xrMode = session ? 'immersive-ar' : null;
}, [session]);
useFrame((_state, _dt, frame: XRFrame | undefined) => {
frameCount.current++;
const now = performance.now();
if (now - lastFpsTime.current >= 500) {
sceneStats.fps = Math.round((frameCount.current * 1000) / (now - lastFpsTime.current));
frameCount.current = 0;
lastFpsTime.current = now;
}
// Find the grabbable model group by traversing for first userData marker, fallback: scan
let modelGroup: import('three').Object3D | null = null;
scene.traverse((o) => {
if (!modelGroup && o.userData?.__xrModelRoot) modelGroup = o;
});
updateModelStats(modelGroup);
if (frame) {
try {
const planes = (frame as unknown as { detectedPlanes?: { size?: number } }).detectedPlanes;
sceneStats.xrPlanesCount = planes?.size ?? 0;
} catch { sceneStats.xrPlanesCount = 0; }
sceneStats.xrInputCount = frame.session?.inputSources?.length ?? 0;
}
sceneStats.lastUpdate = now;
});
return null;
}
-235
View File
@@ -1,235 +0,0 @@
/**
* DEVKIT — `/devkit/smoke` smoke test runner.
*
* Scripted suite that exercises the store + demo pipeline without a headset.
* Run before sending a build to the Quest tester. All steps must be ✅.
*/
import { useState } from 'react';
import { Link, Navigate } from 'react-router-dom';
import * as THREE from 'three';
import { useModelStore } from '@/stores/useModelStore';
import { generateDemoBeamGLB } from '@/lib/generateDemoBeam';
import { useDevKit } from './useDevKit';
import { fakeInput } from './fakeInputStore';
import { startRecording, stopRecording, macroState } from './macroStore';
interface StepResult { name: string; ok: boolean; detail: string; ms: number; }
type Step = { name: string; run: () => Promise<string> };
function buildSteps(): Step[] {
const store = useModelStore.getState;
return [
{
name: 'gerar demo beam (IPE 200)',
run: async () => {
const { blob, fileName, fileSize } = await generateDemoBeamGLB();
const url = URL.createObjectURL(blob);
store().setModel({ url, fileName, fileSize });
return `${fileName}${(fileSize / 1024).toFixed(1)} KB`;
},
},
{
name: 'modelo no store',
run: async () => {
const m = store().model;
if (!m?.url) throw new Error('model.url ausente');
return m.fileName;
},
},
{
name: 'fineTuning reset',
run: async () => {
store().resetFineTuning();
const ft = store().fineTuning;
if (ft.posX !== 0 || ft.scale !== 1) throw new Error('reset falhou');
return 'ok';
},
},
{
name: 'medição cria distância correta',
run: async () => {
store().clearMeasurements();
store().addMeasurePoint({ x: 0, y: 0, z: 0 });
store().addMeasurePoint({ x: 0.1, y: 0, z: 0 });
const ms = store().measurements;
if (ms.length !== 1) throw new Error(`esperado 1 medição, obteve ${ms.length}`);
const d = ms[0].distanceMM;
if (Math.abs(d - 100) > 0.01) throw new Error(`esperado 100mm, obteve ${d.toFixed(2)}`);
return `${d.toFixed(2)} mm`;
},
},
{
name: 'checklist defaults',
run: async () => {
store().resetChecklist();
const cl = store().checklist;
if (cl.length !== 4) throw new Error(`esperado 4 itens, obteve ${cl.length}`);
if (!cl.every(i => i.status === 'pending')) throw new Error('itens não-pending');
return `${cl.length} itens`;
},
},
{
name: 'fake input grip simulado',
run: async () => {
fakeInput.left.gripValue = 1;
await new Promise(r => setTimeout(r, 50));
if (fakeInput.left.gripValue !== 1) throw new Error('grip não foi setado');
fakeInput.left.gripValue = 0;
return 'ok';
},
},
{
name: 'macro recorder ciclo curto',
run: async () => {
startRecording();
await new Promise(r => setTimeout(r, 200));
const m = stopRecording();
if (!m) throw new Error('macro vazia');
if (macroState.phase !== 'idle') throw new Error('fase não voltou a idle');
return `${m.frames.length} frames • ${m.duration.toFixed(0)}ms`;
},
},
{
name: 'navigator.xr disponível',
run: async () => {
if (!('xr' in navigator)) throw new Error('navigator.xr ausente');
return 'ok';
},
},
{
name: 'HTTPS ativo',
run: async () => {
if (location.protocol !== 'https:' && location.hostname !== 'localhost') {
throw new Error(`protocolo ${location.protocol}`);
}
return location.protocol;
},
},
{
name: 'reparent preserva world-transform (Object3D.attach)',
run: async () => {
const scene = new THREE.Scene();
const parent = new THREE.Group();
parent.position.set(1, 2, 3);
parent.rotation.set(0, Math.PI / 4, 0);
scene.add(parent);
const child = new THREE.Group();
child.position.set(0.5, 0, 0);
parent.add(child);
scene.updateMatrixWorld(true);
const beforeWorld = child.matrixWorld.clone();
scene.attach(child);
scene.updateMatrixWorld(true);
const afterWorld = child.matrixWorld.clone();
for (let i = 0; i < 16; i++) {
if (Math.abs(beforeWorld.elements[i] - afterWorld.elements[i]) > 1e-5) {
throw new Error(`world drift no índice ${i}`);
}
}
// re-attach back
parent.attach(child);
scene.updateMatrixWorld(true);
const restored = child.matrixWorld.clone();
for (let i = 0; i < 16; i++) {
if (Math.abs(beforeWorld.elements[i] - restored.elements[i]) > 1e-5) {
throw new Error(`world drift restore ${i}`);
}
}
return 'world preserved';
},
},
{
name: 'lock toggle persiste no store',
run: async () => {
store().setLocked(false);
if (store().isLocked) throw new Error('isLocked deveria ser false');
store().setLocked(true);
if (!store().isLocked) throw new Error('setLocked(true) falhou');
store().setLocked(false);
return 'ok';
},
},
];
}
export default function SmokeTest() {
const devkit = useDevKit();
const [results, setResults] = useState<StepResult[]>([]);
const [running, setRunning] = useState(false);
if (!devkit) return <Navigate to="/" replace />;
const run = async () => {
setRunning(true);
setResults([]);
const steps = buildSteps();
const out: StepResult[] = [];
for (const s of steps) {
const t0 = performance.now();
try {
const detail = await s.run();
out.push({ name: s.name, ok: true, detail, ms: performance.now() - t0 });
} catch (e) {
out.push({ name: s.name, ok: false, detail: (e as Error).message, ms: performance.now() - t0 });
}
setResults([...out]);
}
setRunning(false);
};
const passed = results.filter(r => r.ok).length;
const failed = results.filter(r => !r.ok).length;
return (
<div className="min-h-screen bg-background p-6 font-mono text-foreground">
<div className="mx-auto max-w-2xl space-y-4">
<div className="flex items-center justify-between">
<h1 className="text-xl font-bold">🧪 DevKit · Smoke Test</h1>
<Link to="/" className="text-xs text-primary hover:underline"> Home</Link>
</div>
<p className="text-sm text-muted-foreground">
Roteiro automático que exercita store, demo, medição, checklist, fake input e gravador.
Execute antes de enviar build para o testador com Quest.
</p>
<div className="flex items-center gap-3">
<button
onClick={run}
disabled={running}
className="rounded bg-primary px-4 py-2 text-sm text-primary-foreground hover:opacity-90 disabled:opacity-40"
>
{running ? 'Executando…' : '▶ Rodar suite'}
</button>
{results.length > 0 && (
<span className="text-sm">
<span className="text-green-400"> {passed}</span>
{' · '}
<span className={failed ? 'text-red-400' : 'text-muted-foreground'}> {failed}</span>
</span>
)}
</div>
<div className="space-y-1 rounded border border-border bg-card p-3">
{results.length === 0 && (
<div className="text-xs text-muted-foreground italic">aguardando execução</div>
)}
{results.map((r, i) => (
<div
key={i}
className={`flex items-start justify-between gap-3 border-b border-border/50 py-1 text-xs ${
r.ok ? 'text-green-400' : 'text-red-400'
}`}
>
<div className="flex-1">
<span className="mr-2">{r.ok ? '✓' : '✕'}</span>
{r.name}
<div className="ml-5 text-muted-foreground">{r.detail}</div>
</div>
<span className="text-muted-foreground">{r.ms.toFixed(0)}ms</span>
</div>
))}
</div>
</div>
</div>
);
}
-92
View File
@@ -1,92 +0,0 @@
/**
* DEVKIT — In-world expanded HUD anchored to left controller (or fake left).
*
* Replaces the production XRDebugHud while devkit is on. Shows inputs, FPS,
* model transform, plane count — readable inside the headset.
*/
import { useRef } from 'react';
import { useFrame, useThree } from '@react-three/fiber';
import { Text } from '@react-three/drei';
import * as THREE from 'three';
import { sceneStats } from './sceneStatsStore';
import { fakeInput, isFakeActive } from './fakeInputStore';
const _m = new THREE.Matrix4();
const _p = new THREE.Vector3();
const _q = new THREE.Quaternion();
const _s = new THREE.Vector3();
const _off = new THREE.Vector3(0.10, 0.05, -0.05); // above wrist, away from face
export function XRDevHud() {
const groupRef = useRef<THREE.Group>(null);
const textRef = useRef<{ text: string } & THREE.Object3D>(null);
const { camera, gl } = useThree();
useFrame((_state, _dt, frame: XRFrame | undefined) => {
if (!groupRef.current) return;
let anchored = false;
if (isFakeActive()) {
_m.copy(fakeInput.left.gripWorld);
anchored = true;
} else if (frame) {
const ref = gl.xr.getReferenceSpace();
if (ref) {
for (const src of frame.session.inputSources) {
if (src.handedness === 'left' && src.gripSpace) {
const pose = frame.getPose(src.gripSpace, ref);
if (pose) { _m.fromArray(pose.transform.matrix); anchored = true; break; }
}
}
}
}
if (anchored) {
_m.decompose(_p, _q, _s);
const off = _off.clone().applyQuaternion(_q);
groupRef.current.position.copy(_p).add(off);
groupRef.current.quaternion.copy(_q);
} else {
// fallback: HUD floats in front of camera
const off = new THREE.Vector3(-0.18, -0.10, -0.5).applyQuaternion(camera.quaternion);
groupRef.current.position.copy(camera.position).add(off);
groupRef.current.quaternion.copy(camera.quaternion);
}
if (textRef.current) {
const lines = [
`FPS ${sceneStats.fps} XR ${sceneStats.xrMode ? 'on' : 'off'} fake:${isFakeActive() ? '1' : '0'}`,
`inputs:${sceneStats.xrInputCount} planes:${sceneStats.xrPlanesCount}`,
`meshes:${sceneStats.meshCount} tris:${sceneStats.triCount}`,
`pos ${sceneStats.modelGroupPos.map((v) => v.toFixed(2)).join(' ')}`,
`rot ${sceneStats.modelGroupRotDeg.map((v) => v.toFixed(0)).join(' ')}`,
`bbox ${sceneStats.modelBboxSize.map((v) => v.toFixed(2)).join(' ')}`,
`L g${fakeInput.left.gripValue.toFixed(2)} t${fakeInput.left.triggerValue.toFixed(2)}`,
`R g${fakeInput.right.gripValue.toFixed(2)} t${fakeInput.right.triggerValue.toFixed(2)}`,
];
(textRef.current as unknown as { text: string }).text = lines.join('\n');
}
});
return (
<group ref={groupRef}>
<mesh position={[0.07, 0, 0]}>
<planeGeometry args={[0.18, 0.10]} />
<meshBasicMaterial color="#000000" transparent opacity={0.65} depthWrite={false} />
</mesh>
<Text
ref={textRef as unknown as React.Ref<THREE.Mesh>}
fontSize={0.0075}
color="#22c55e"
anchorX="left"
anchorY="top"
position={[-0.018, 0.045, 0.001]}
maxWidth={0.17}
lineHeight={1.3}
>
{' '}
</Text>
</group>
);
}
-147
View File
@@ -1,147 +0,0 @@
/**
* DEVKIT — Macro recorder/player for fake controller inputs.
*
* Records fakeInput poses + grip/trigger at ~30Hz to a JSON-serializable
* timeline. Replays by writing values back into fakeInput. Used to reproduce
* bugs reported by the headset tester.
*/
import * as THREE from 'three';
import { fakeInput } from './fakeInputStore';
export interface MacroFrame {
t: number; // ms since start
l: { m: number[]; g: number; t: number };
r: { m: number[]; g: number; t: number };
}
export interface Macro {
name: string;
duration: number;
frames: MacroFrame[];
}
type Phase = 'idle' | 'recording' | 'playing';
interface State {
phase: Phase;
recStart: number;
rec: MacroFrame[];
play: { macro: Macro; start: number; idx: number } | null;
current: Macro | null;
listeners: Set<() => void>;
}
export const macroState: State = {
phase: 'idle',
recStart: 0,
rec: [],
play: null,
current: null,
listeners: new Set(),
};
function notify() { for (const l of macroState.listeners) l(); }
export function subscribeMacro(cb: () => void) {
macroState.listeners.add(cb);
return () => macroState.listeners.delete(cb);
}
export function startRecording() {
macroState.phase = 'recording';
macroState.recStart = performance.now();
macroState.rec = [];
notify();
}
export function stopRecording(): Macro {
const macro: Macro = {
name: `macro-${new Date().toISOString().slice(11, 19)}`,
duration: performance.now() - macroState.recStart,
frames: macroState.rec.slice(),
};
macroState.phase = 'idle';
macroState.current = macro;
notify();
return macro;
}
export function startPlaying(macro?: Macro) {
const m = macro ?? macroState.current;
if (!m || m.frames.length === 0) return;
macroState.play = { macro: m, start: performance.now(), idx: 0 };
macroState.phase = 'playing';
notify();
}
export function stopPlaying() {
macroState.play = null;
macroState.phase = 'idle';
notify();
}
export function tickMacro() {
if (macroState.phase === 'recording') {
const t = performance.now() - macroState.recStart;
// throttle to ~30Hz
const last = macroState.rec[macroState.rec.length - 1];
if (!last || t - last.t > 33) {
macroState.rec.push({
t,
l: { m: matrixToArray(fakeInput.left.gripWorld), g: fakeInput.left.gripValue, t: fakeInput.left.triggerValue },
r: { m: matrixToArray(fakeInput.right.gripWorld), g: fakeInput.right.gripValue, t: fakeInput.right.triggerValue },
});
}
} else if (macroState.phase === 'playing' && macroState.play) {
const t = performance.now() - macroState.play.start;
const frames = macroState.play.macro.frames;
while (
macroState.play.idx < frames.length - 1 &&
frames[macroState.play.idx + 1].t <= t
) {
macroState.play.idx++;
}
const f = frames[macroState.play.idx];
if (f) {
arrayToMatrix(f.l.m, fakeInput.left.gripWorld);
fakeInput.left.gripValue = f.l.g;
fakeInput.left.triggerValue = f.l.t;
arrayToMatrix(f.r.m, fakeInput.right.gripWorld);
fakeInput.right.gripValue = f.r.g;
fakeInput.right.triggerValue = f.r.t;
}
if (t > macroState.play.macro.duration) stopPlaying();
}
}
export function isPlaybackActive() {
return macroState.phase === 'playing';
}
function matrixToArray(m: THREE.Matrix4): number[] {
return Array.from(m.elements);
}
function arrayToMatrix(arr: number[], target: THREE.Matrix4) {
target.fromArray(arr);
}
export function downloadMacro(macro: Macro) {
const blob = new Blob([JSON.stringify(macro, null, 2)], { type: 'application/json' });
const url = URL.createObjectURL(blob);
const a = document.createElement('a');
a.href = url;
a.download = `${macro.name}.json`;
a.click();
URL.revokeObjectURL(url);
}
export function loadMacroFromFile(file: File): Promise<Macro> {
return new Promise((resolve, reject) => {
const r = new FileReader();
r.onload = () => {
try { resolve(JSON.parse(String(r.result)) as Macro); } catch (e) { reject(e); }
};
r.onerror = reject;
r.readAsText(file);
});
}
-80
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@@ -1,80 +0,0 @@
/**
* DEVKIT — global mutable snapshot of scene + XR session diagnostics.
*
* Written every frame by SceneStatsProbe (inside Canvas), read by DevPanel
* (HTML overlay) and XRDevHud (in-world). Plain object to avoid re-renders.
*/
import * as THREE from 'three';
export interface SceneStats {
fps: number;
meshCount: number;
triCount: number;
modelBboxSize: [number, number, number];
modelGroupPos: [number, number, number];
modelGroupRotDeg: [number, number, number];
modelGroupScale: number;
xrMode: string | null;
xrPlanesCount: number;
xrHitTestActive: boolean;
xrInputCount: number;
lastUpdate: number;
}
export const sceneStats: SceneStats = {
fps: 0,
meshCount: 0,
triCount: 0,
modelBboxSize: [0, 0, 0],
modelGroupPos: [0, 0, 0],
modelGroupRotDeg: [0, 0, 0],
modelGroupScale: 1,
xrMode: null,
xrPlanesCount: 0,
xrHitTestActive: false,
xrInputCount: 0,
lastUpdate: 0,
};
export function snapshotStats(): SceneStats {
return { ...sceneStats };
}
const _v = new THREE.Vector3();
const _q = new THREE.Quaternion();
const _e = new THREE.Euler();
const _box = new THREE.Box3();
export function updateModelStats(group: THREE.Object3D | null) {
if (!group) return;
group.updateWorldMatrix(true, true);
group.getWorldPosition(_v);
sceneStats.modelGroupPos = [_v.x, _v.y, _v.z];
group.getWorldQuaternion(_q);
_e.setFromQuaternion(_q);
sceneStats.modelGroupRotDeg = [
THREE.MathUtils.radToDeg(_e.x),
THREE.MathUtils.radToDeg(_e.y),
THREE.MathUtils.radToDeg(_e.z),
];
group.getWorldScale(_v);
sceneStats.modelGroupScale = _v.x;
let meshes = 0;
let tris = 0;
group.traverse((o) => {
if (o instanceof THREE.Mesh && o.geometry) {
meshes++;
const idx = o.geometry.index;
const pos = o.geometry.attributes.position;
if (idx) tris += idx.count / 3;
else if (pos) tris += pos.count / 3;
}
});
sceneStats.meshCount = meshes;
sceneStats.triCount = Math.round(tris);
_box.setFromObject(group);
_box.getSize(_v);
sceneStats.modelBboxSize = [_v.x, _v.y, _v.z];
}
+2 -16
View File
@@ -1,7 +1,6 @@
import { useRef } from 'react';
import { useFrame, useThree } from '@react-three/fiber';
import * as THREE from 'three';
import { useModelStore } from '@/stores/useModelStore';
// DEVKIT: remove this import + the fake-input block in useFrame to strip devkit
import { fakeInput, isFakeActive } from '@/devkit/fakeInputStore';
@@ -53,8 +52,6 @@ export function useControllerGrab() {
const { gl } = useThree();
useFrame((_state, _delta, frame: XRFrame | undefined) => {
const locked = useModelStore.getState().isLocked;
// DEVKIT: fake-input branch — bypasses real WebXR when SimXR is active.
if (isFakeActive()) {
for (const hand of ['left', 'right'] as const) {
@@ -64,13 +61,6 @@ export function useControllerGrab() {
slot.triggerValue = fake.triggerValue;
slot.hasPose = fake.hasPose;
slot.gripWorld.copy(fake.gripWorld);
if (locked) {
if (slot.isGrabbing) {
slot.isGrabbing = false;
console.log(`[XR][grab] ◼ ${hand} END (locked)`);
}
continue;
}
if (!slot.isGrabbing && fake.gripValue > GRAB_ON) {
slot.isGrabbing = true;
console.log(`[XR][grab] ▶ ${hand} START (fake v=${fake.gripValue.toFixed(2)})`);
@@ -103,12 +93,8 @@ export function useControllerGrab() {
const trigValue = trigBtn ? (trigBtn.value || (trigBtn.pressed ? 1 : 0)) : 0;
slot.gripValue = gripValue;
slot.triggerValue = trigValue;
if (locked) {
if (slot.isGrabbing) {
slot.isGrabbing = false;
console.log(`[XR][grab] ◼ ${source.handedness} END (locked)`);
}
} else if (!slot.isGrabbing && gripValue > GRAB_ON) {
// Hysteresis
if (!slot.isGrabbing && gripValue > GRAB_ON) {
slot.isGrabbing = true;
console.log(`[XR][grab] ▶ ${source.handedness} START (v=${gripValue.toFixed(2)})`);
} else if (slot.isGrabbing && gripValue < GRAB_OFF) {
+1 -1
View File
@@ -211,7 +211,7 @@ const Index = () => {
{/* Footer */}
<p className="mt-16 text-center font-mono text-xs text-muted-foreground/50">
TrackSteelXR v1.1 Q.C. Inspection
TrackSteelXR v1.0 Q.C. Inspection
</p>
</div>);
+1 -8
View File
@@ -17,9 +17,6 @@ import { XRGrabbable } from '@/components/three/XRGrabbable';
import { useDevKit } from '@/devkit/useDevKit';
import { DevPanel } from '@/devkit/DevPanel';
import { FakeControllers } from '@/devkit/FakeControllers';
import { SceneStatsProbe } from '@/devkit/SceneStatsProbe';
import { MacroDriver } from '@/devkit/MacroDriver';
import { XRDevHud } from '@/devkit/XRDevHud';
// --- Diagnóstico XR ---
console.log('[XR] Inicializando store...');
@@ -124,7 +121,6 @@ function XRModel({ url }: { url: string }) {
return (
<group
ref={ref}
userData={{ __xrModelRoot: true }}
position={[
-modelInfo.center.x + fineTuning.posX,
-modelInfo.center.y + fineTuning.posY,
@@ -535,7 +531,7 @@ const XRSession = () => {
<XRMeasurementOverlay />
<ControllerFineTuning freeMove={freeMove} />
{devkit ? <XRDevHud /> : <XRDebugHud />}
<XRDebugHud />
{/* DEVKIT: fake controllers visible in scene + keyboard driver */}
{devkit && simXR && <FakeControllers />}
{/* DEVKIT: orbit camera in SimXR so you can navigate around the model */}
@@ -570,9 +566,6 @@ const XRSession = () => {
<XRSnapHandler />
<XRGrid />
{/* DEVKIT: scene/XR stats probe + macro recorder driver */}
{devkit && <SceneStatsProbe />}
{devkit && <MacroDriver />}
</XR>
</Canvas>
-7
View File
@@ -118,10 +118,6 @@ interface ModelStore {
addScreenshot: (dataUrl: string) => void;
removeScreenshot: (index: number) => void;
clearScreenshots: () => void;
/** When true, the grabbed model stays frozen in world space (grip is ignored). */
isLocked: boolean;
setLocked: (locked: boolean) => void;
}
const defaultFineTuning: FineTuning = { posX: 0, posY: 0, posZ: 0, rotX: 0, rotY: 0, rotZ: 0, scale: 1 };
@@ -223,7 +219,4 @@ export const useModelStore = create<ModelStore>((set) => ({
screenshots: state.screenshots.filter((_, i) => i !== index),
})),
clearScreenshots: () => set({ screenshots: [] }),
isLocked: false,
setLocked: (isLocked) => set({ isLocked }),
}));