🚀 Inicialização Automática do Laboratório WebXR
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---
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name: hz-unity-meta-quest-ui
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license: Apache-2.0
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description: Configures Unity UI for Meta Quest and Horizon OS VR development — world-space canvases, TextMesh Pro setup, comfortable sizing, viewing distances, and interaction readiness.
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---
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# Meta Quest VR UI Setup
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## When to use this skill
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Use this skill automatically when:
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- Setting up a Canvas for VR
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- Creating UI text with TextMesh Pro in a VR project
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- Adding buttons, sliders, or other interactive UI in VR
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- User reports pink/magenta text, unclickable buttons, or UI sizing issues in VR
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- Configuring VR interaction (ray or poke) on a Canvas
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## Prerequisite: TMP Essential Resources
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Before creating ANY VR UI, verify TMP resources are imported. Use `Unity_RunCommand`:
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```csharp
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using UnityEngine;
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using UnityEditor;
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using System.IO;
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internal class CommandScript : IRunCommand
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{
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public void Execute(ExecutionResult result)
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{
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string fontPath = "Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF.asset";
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var font = AssetDatabase.LoadAssetAtPath<Object>(fontPath);
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if (font != null)
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result.Log("TMP Essential Resources: IMPORTED. Default font present.");
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else
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result.LogError("TMP Essential Resources: NOT IMPORTED. Use tmp-resources skill first.");
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}
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}
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```
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If not imported, use the **tmp-resources** skill before proceeding.
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## Step 1: Create World Space Canvas
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Use `Unity_RunCommand` to create and configure the canvas:
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```csharp
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using UnityEngine;
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using UnityEditor;
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using UnityEngine.UI;
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internal class CommandScript : IRunCommand
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{
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public void Execute(ExecutionResult result)
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{
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// Adapt the name to match your canvas (e.g., "MainMenu", "SettingsUI")
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var go = new GameObject("MenuUI");
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var canvas = go.AddComponent<Canvas>();
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canvas.renderMode = RenderMode.WorldSpace;
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go.AddComponent<GraphicRaycaster>();
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// Remove CanvasScaler — not appropriate for VR
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var scaler = go.GetComponent<CanvasScaler>();
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if (scaler != null)
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Object.DestroyImmediate(scaler);
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var rt = go.GetComponent<RectTransform>();
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rt.localScale = new Vector3(0.001f, 0.001f, 0.001f);
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rt.sizeDelta = new Vector2(1920f, 1080f);
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rt.position = new Vector3(0f, 1.5f, 2f);
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result.RegisterObjectCreation(go);
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result.Log("Created VR Canvas '{0}'. Scale: {1}, Size: {2}, Position: {3}",
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go.name, rt.localScale, rt.sizeDelta, rt.position);
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}
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}
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```
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### Canvas rules
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- **Render Mode**: Always World Space. Screen Space modes break stereo rendering.
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- **Scale**: 0.001 on all axes (1 unit in canvas = 1mm in world).
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- **CanvasScaler**: Remove it. Physical size is controlled by world scale, not screen adaptation.
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- **Distance**: Place 1.5-3m from user. Never closer than 0.5m. Max 5m for readable text.
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- **Physical size formula**: `Canvas sizeDelta * scale = meters`. Example: 1920 * 0.001 = 1.92m wide.
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## Step 2: Create child UI elements
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All child elements (panels, buttons, text) must follow these rules:
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- **localScale**: Always `[1, 1, 1]`. Never scale children to compensate for canvas scale.
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- **localPosition.z**: Always `0`. Children must sit on the canvas plane.
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- **Size control**: Use `RectTransform.sizeDelta` and anchors, never scale.
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```csharp
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using UnityEngine;
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using UnityEditor;
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using UnityEngine.UI;
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using TMPro;
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internal class CommandScript : IRunCommand
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{
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public void Execute(ExecutionResult result)
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{
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// Replace "MenuUI" with the actual canvas name used in Step 1
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var canvas = GameObject.Find("MenuUI");
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if (canvas == null) { result.LogError("Canvas 'MenuUI' not found."); return; }
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// Panel
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var panel = new GameObject("ButtonPanel");
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panel.transform.SetParent(canvas.transform, false);
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var panelRT = panel.AddComponent<RectTransform>();
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panelRT.localScale = Vector3.one;
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panelRT.sizeDelta = new Vector2(800f, 600f);
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var panelImg = panel.AddComponent<Image>();
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panelImg.color = new Color(0.1f, 0.1f, 0.1f, 0.95f);
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panelImg.raycastTarget = false;
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var layout = panel.AddComponent<VerticalLayoutGroup>();
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layout.spacing = 50f;
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layout.padding = new RectOffset(80, 80, 100, 100);
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layout.childAlignment = TextAnchor.MiddleCenter;
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// Button
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var btnGO = new GameObject("StartButton");
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btnGO.transform.SetParent(panel.transform, false);
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var btnRT = btnGO.AddComponent<RectTransform>();
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btnRT.localScale = Vector3.one;
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btnRT.sizeDelta = new Vector2(400f, 120f);
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var btnImg = btnGO.AddComponent<Image>();
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btnImg.color = new Color(0.2f, 0.6f, 1f, 1f);
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btnGO.AddComponent<Button>();
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// Button text
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var textGO = new GameObject("Text");
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textGO.transform.SetParent(btnGO.transform, false);
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var textRT = textGO.AddComponent<RectTransform>();
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textRT.localScale = Vector3.one;
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textRT.anchorMin = Vector2.zero;
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textRT.anchorMax = Vector2.one;
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textRT.sizeDelta = Vector2.zero;
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var tmp = textGO.AddComponent<TextMeshProUGUI>();
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tmp.text = "Start";
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tmp.fontSize = 48f;
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tmp.color = new Color(0.95f, 0.95f, 0.95f, 1f);
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tmp.alignment = TextAlignmentOptions.Center;
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tmp.raycastTarget = false;
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result.RegisterObjectCreation(panel);
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result.Log("Created panel with button. Panel scale: {0}, Button scale: {1}",
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panelRT.localScale, btnRT.localScale);
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}
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}
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```
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## Step 3: Validate created UI
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After creating UI, verify critical properties with `Unity_RunCommand`:
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```csharp
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using UnityEngine;
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using UnityEditor;
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internal class CommandScript : IRunCommand
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{
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public void Execute(ExecutionResult result)
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{
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// Replace "MenuUI" with the actual canvas name
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var canvas = GameObject.Find("MenuUI");
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if (canvas == null) { result.LogError("Canvas not found."); return; }
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var crt = canvas.GetComponent<RectTransform>();
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var c = canvas.GetComponent<Canvas>();
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bool pass = true;
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if (c.renderMode != RenderMode.WorldSpace)
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{ result.LogError("Canvas renderMode is not World Space."); pass = false; }
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if (Mathf.Abs(crt.localScale.x - 0.001f) > 0.0001f)
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{ result.LogError("Canvas scale is {0}, expected 0.001.", crt.localScale); pass = false; }
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// Check all children
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foreach (Transform child in canvas.GetComponentsInChildren<Transform>(true))
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{
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if (child == canvas.transform) continue;
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var rt = child.GetComponent<RectTransform>();
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if (rt == null) continue;
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if (rt.localScale != Vector3.one)
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{
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result.LogError("Child '{0}' has localScale {1}, expected (1,1,1).", child.name, rt.localScale);
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rt.localScale = Vector3.one;
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pass = false;
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}
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if (Mathf.Abs(rt.localPosition.z) > 0.01f)
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{
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result.LogError("Child '{0}' has localPosition.z={1}, expected 0.", child.name, rt.localPosition.z);
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rt.localPosition = new Vector3(rt.localPosition.x, rt.localPosition.y, 0f);
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pass = false;
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}
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}
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if (pass)
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result.Log("Validation PASSED. All properties correct.");
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else
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result.LogWarning("Validation found issues. Auto-fixed child scale/position where possible.");
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}
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}
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```
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Common issues this catches:
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- Canvas scale stuck at 1,1,1 instead of 0.001
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- Child elements auto-scaled to compensate for parent (e.g., 1000x)
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- Child elements offset on Z axis (e.g., localPosition.z = -2500)
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## Step 4: Add VR interaction (interactive UI only)
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**Only add interaction when your Canvas has interactive elements** (buttons, sliders, dropdowns, toggles, input fields). Skip this for display-only UI (HUD, score, labels).
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### Decision tree
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```
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Does your Canvas have buttons, dropdowns, sliders, toggles, or input fields?
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YES -> Add VR interaction. Without it, interactive elements won't work in VR.
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NO -> Skip. Display-only UI doesn't need interaction overhead.
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```
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### Ray interaction (default choice)
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Use for most VR UI — lets users point at UI with controller or hand rays:
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Call the Meta Unity extension MCP tool `meta_add_canvas_interaction_ray` with the canvas name:
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```
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meta_add_canvas_interaction_ray with NameOrID: "<your canvas name>"
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```
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This adds: `RayInteractable`, `PointableCanvas`, `ISDK_RayCanvasInteraction` child, and a scene-level `Pointable Canvas Module`.
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**When to use**: menus, settings panels, any UI beyond arm's reach.
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### Poke interaction (close-range only)
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Use for physical touch-style interaction within arm's reach (< 0.8m):
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Call the Meta Unity extension MCP tool `meta_add_canvas_interaction_poke` with the canvas name:
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```
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meta_add_canvas_interaction_poke with NameOrID: "<your canvas name>"
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```
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This adds: `PokeInteractable`, `PointableCanvas`, close-range collision detection.
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**When to use**: control panels on surfaces, virtual keyboards, diegetic UI on props.
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### Both (advanced)
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Call ray first, then poke, for hybrid UIs where users can point OR touch.
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### Verify interaction was added
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After calling the Meta Unity extension MCP tool, verify with `Unity_RunCommand`:
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```csharp
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using UnityEngine;
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using UnityEditor;
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internal class CommandScript : IRunCommand
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{
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public void Execute(ExecutionResult result)
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{
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// Replace "MenuUI" with the actual canvas name
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var canvas = GameObject.Find("MenuUI");
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if (canvas == null) { result.LogError("Canvas not found."); return; }
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var components = canvas.GetComponents<Component>();
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bool hasPointable = false;
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foreach (var c in components)
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{
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if (c != null && c.GetType().Name.Contains("PointableCanvas"))
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hasPointable = true;
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}
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if (hasPointable)
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result.Log("VR interaction verified: PointableCanvas present on '{0}'.", canvas.name);
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else
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result.LogError("VR interaction MISSING on '{0}'. Call meta_add_canvas_interaction_ray.", canvas.name);
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// Check scene-level Pointable Canvas Module
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var module = GameObject.Find("Pointable Canvas Module");
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if (module != null)
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result.Log("Pointable Canvas Module found in scene.");
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else
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result.LogWarning("Pointable Canvas Module not found. It should be auto-created by the Meta Unity extension MCP tool.");
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}
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}
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```
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### If buttons work in Editor but not on Quest device
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Ensure the interaction rig exists in the scene:
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```
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meta_add_interactionrig (no parameters)
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```
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This adds `OVRInteractionComprehensive` as a child of the Camera Rig, providing all hand/controller interactors. Requires `OVRCameraRig` to be in the scene first.
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## VR UI sizing reference
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All sizes assume canvas scale of 0.001 (1 unit = 1mm).
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### Element sizes (minimum)
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| Element | sizeDelta (units) | Physical size |
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|---|---|---|
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| Button (small) | 250 x 100 | 25cm x 10cm |
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| Button (standard) | 300 x 120 | 30cm x 12cm |
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| Button (large) | 400 x 150 | 40cm x 15cm |
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| Dropdown | 500 x 140 | 50cm x 14cm |
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| Slider | 600 x 80 | 60cm x 8cm |
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| Toggle | 120 x 120 | 12cm x 12cm |
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| Input Field | 800 x 140 | 80cm x 14cm |
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| Panel/Menu | 1200-2000 x 800-1400 | 1.2-2m x 0.8-1.4m |
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### Button spacing
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Minimum 50 units (5cm) between interactive elements to prevent mis-clicks.
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### Font sizes (at 0.001 canvas scale)
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| Distance | Minimum | Comfortable | Large/Title |
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|---|---|---|---|
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| 1.5m | 32pt | 40-48pt | 60-72pt |
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| 2.0m | 36pt | 48-56pt | 72-84pt |
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| 2.5m | 40pt | 52-64pt | 84-96pt |
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| 3.0m | 48pt | 64-72pt | 96-120pt |
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Never use auto-sizing in VR. Never use legacy Text components — always TextMeshPro.
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### Colors
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- **Text**: off-white (0.9, 0.9, 0.9) or dark gray (0.1, 0.1, 0.1). Avoid pure white/black.
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- **Backgrounds**: dark (0.1, 0.1, 0.1, 0.95) or light (0.9, 0.9, 0.9, 0.95).
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- **Contrast ratio**: minimum 4.5:1, prefer 7:1+.
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- Prefer opaque backgrounds over transparent (cheaper to render).
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## Performance tips
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- Disable `raycastTarget` on non-interactive elements (labels, backgrounds, decorative images).
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- Split static and dynamic content onto separate canvases to minimize rebuilds.
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- Canvas rebuild cost should be < 1-2ms to maintain 72/90Hz.
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- Share one SDF font asset per font family across all text elements.
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- Disable canvases or GameObjects when not visible.
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## Troubleshooting
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| Symptom | Cause | Fix |
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|---|---|---|
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| Pink/magenta text | TMP resources not imported | Use **tmp-resources** skill |
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| Buttons not clickable in VR | Missing VR interaction on Canvas | Call `meta_add_canvas_interaction_ray` |
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| Buttons work in Editor, not on device | Missing interaction rig | Call `meta_add_interactionrig` |
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| UI too small/large | Wrong canvas scale | Set to 0.001, verify with validation script |
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| Children offset in Z | Auto-positioning bug | Set `localPosition.z = 0` on all children |
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| Children scaled to 1000x | Auto-scale compensation | Set `localScale = Vector3.one` on all children |
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| Text blurry | Low atlas resolution or small font | Use SDF 2048x2048+, font size 48+ |
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| Frame drops | Canvas rebuilding too often | Split into static/dynamic canvases |
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## Checklists
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### Interactive UI (buttons, sliders, etc.)
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```
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[ ] TMP Essential Resources imported
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[ ] Canvas: renderMode = World Space
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[ ] Canvas: localScale = [0.001, 0.001, 0.001]
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[ ] Canvas: positioned 1.5-3m from user
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[ ] All children: localScale = [1, 1, 1]
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[ ] All children: localPosition.z = 0
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[ ] Sizes via sizeDelta, not scale
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[ ] meta_add_canvas_interaction_ray called on Canvas
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[ ] PointableCanvas component verified on Canvas
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[ ] Pointable Canvas Module exists in scene
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[ ] Interaction rig present (meta_add_interactionrig)
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[ ] Buttons >= 250x100 units
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[ ] Button spacing >= 50 units
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[ ] Text >= 48pt, raycastTarget = false on non-interactive text
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[ ] Validation script run and passed
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```
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### Display-only UI (HUD, score, labels)
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```
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[ ] TMP Essential Resources imported
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[ ] Canvas: renderMode = World Space
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[ ] Canvas: localScale = [0.001, 0.001, 0.001]
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[ ] All children: localScale = [1, 1, 1]
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[ ] All children: localPosition.z = 0
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[ ] Text >= 48pt
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[ ] raycastTarget = false on all elements
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[ ] NO interaction components needed
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```
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## Integration with other skills
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- **tmp-resources**: Use first to import TMP Essential Resources before creating any UI.
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- **unity-placement**: Use for positioning canvases relative to other scene objects.
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+26
@@ -0,0 +1,26 @@
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# Logs
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logs
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*.log
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||||
npm-debug.log*
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||||
yarn-debug.log*
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yarn-error.log*
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||||
pnpm-debug.log*
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lerna-debug.log*
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node_modules
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dist
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dist-ssr
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*.local
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# Editor directories and files
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.vscode/*
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!.vscode/extensions.json
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.idea
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.DS_Store
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*.suo
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*.ntvs*
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*.njsproj
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*.sln
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*.sw?
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||||
_Legacy_Unity/
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node_modules/
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||||
@@ -0,0 +1,8 @@
|
||||
{
|
||||
"$schema": "./node_modules/oxlint/configuration_schema.json",
|
||||
"plugins": ["react", "typescript", "oxc"],
|
||||
"rules": {
|
||||
"react/rules-of-hooks": "error",
|
||||
"react/only-export-components": ["warn", { "allowConstantExport": true }]
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,32 @@
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||||
# React + TypeScript + Vite
|
||||
|
||||
This template provides a minimal setup to get React working in Vite with HMR and some Oxlint rules.
|
||||
|
||||
Currently, two official plugins are available:
|
||||
|
||||
- [@vitejs/plugin-react](https://github.com/vitejs/vite-plugin-react/blob/main/packages/plugin-react) uses [Oxc](https://oxc.rs)
|
||||
- [@vitejs/plugin-react-swc](https://github.com/vitejs/vite-plugin-react/blob/main/packages/plugin-react-swc) uses [SWC](https://swc.rs/)
|
||||
|
||||
## React Compiler
|
||||
|
||||
The React Compiler is not enabled on this template because of its impact on dev & build performances. To add it, see [this documentation](https://react.dev/learn/react-compiler/installation).
|
||||
|
||||
## Expanding the Oxlint configuration
|
||||
|
||||
If you are developing a production application, we recommend enabling type-aware lint rules by installing `oxlint-tsgolint` and editing `.oxlintrc.json`:
|
||||
|
||||
```json
|
||||
{
|
||||
"$schema": "./node_modules/oxlint/configuration_schema.json",
|
||||
"plugins": ["react", "typescript", "oxc"],
|
||||
"options": {
|
||||
"typeAware": true
|
||||
},
|
||||
"rules": {
|
||||
"react/rules-of-hooks": "error",
|
||||
"react/only-export-components": ["warn", { "allowConstantExport": true }]
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
See the [Oxlint rules documentation](https://oxc.rs/docs/guide/usage/linter/rules) for the full list of rules and categories.
|
||||
+13
@@ -0,0 +1,13 @@
|
||||
<!doctype html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="UTF-8" />
|
||||
<link rel="icon" type="image/svg+xml" href="/favicon.svg" />
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
|
||||
<title>testxr-tmp</title>
|
||||
</head>
|
||||
<body>
|
||||
<div id="root"></div>
|
||||
<script type="module" src="/src/main.tsx"></script>
|
||||
</body>
|
||||
</html>
|
||||
Generated
+2487
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,30 @@
|
||||
{
|
||||
"name": "testxr-tmp",
|
||||
"private": true,
|
||||
"version": "0.0.0",
|
||||
"type": "module",
|
||||
"scripts": {
|
||||
"dev": "vite",
|
||||
"build": "tsc -b && vite build",
|
||||
"lint": "oxlint",
|
||||
"preview": "vite preview"
|
||||
},
|
||||
"dependencies": {
|
||||
"@react-three/drei": "^10.7.7",
|
||||
"@react-three/fiber": "^9.7.0",
|
||||
"@react-three/xr": "^6.6.30",
|
||||
"react": "^19.2.8",
|
||||
"react-dom": "^19.2.8",
|
||||
"three": "^0.185.1",
|
||||
"web-ifc": "^0.0.77"
|
||||
},
|
||||
"devDependencies": {
|
||||
"@types/node": "^24.13.3",
|
||||
"@types/react": "^19.2.17",
|
||||
"@types/react-dom": "^19.2.3",
|
||||
"@vitejs/plugin-react": "^6.0.4",
|
||||
"oxlint": "^1.75.0",
|
||||
"typescript": "~6.0.2",
|
||||
"vite": "^8.2.0"
|
||||
}
|
||||
}
|
||||
File diff suppressed because one or more lines are too long
|
After Width: | Height: | Size: 9.3 KiB |
@@ -0,0 +1,24 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg">
|
||||
<symbol id="bluesky-icon" viewBox="0 0 16 17">
|
||||
<g clip-path="url(#bluesky-clip)"><path fill="#08060d" d="M7.75 7.735c-.693-1.348-2.58-3.86-4.334-5.097-1.68-1.187-2.32-.981-2.74-.79C.188 2.065.1 2.812.1 3.251s.241 3.602.398 4.13c.52 1.744 2.367 2.333 4.07 2.145-2.495.37-4.71 1.278-1.805 4.512 3.196 3.309 4.38-.71 4.987-2.746.608 2.036 1.307 5.91 4.93 2.746 2.72-2.746.747-4.143-1.747-4.512 1.702.189 3.55-.4 4.07-2.145.156-.528.397-3.691.397-4.13s-.088-1.186-.575-1.406c-.42-.19-1.06-.395-2.741.79-1.755 1.24-3.64 3.752-4.334 5.099"/></g>
|
||||
<defs><clipPath id="bluesky-clip"><path fill="#fff" d="M.1.85h15.3v15.3H.1z"/></clipPath></defs>
|
||||
</symbol>
|
||||
<symbol id="discord-icon" viewBox="0 0 20 19">
|
||||
<path fill="#08060d" d="M16.224 3.768a14.5 14.5 0 0 0-3.67-1.153c-.158.286-.343.67-.47.976a13.5 13.5 0 0 0-4.067 0c-.128-.306-.317-.69-.476-.976A14.4 14.4 0 0 0 3.868 3.77C1.546 7.28.916 10.703 1.231 14.077a14.7 14.7 0 0 0 4.5 2.306q.545-.748.965-1.587a9.5 9.5 0 0 1-1.518-.74q.191-.14.372-.293c2.927 1.369 6.107 1.369 8.999 0q.183.152.372.294-.723.437-1.52.74.418.838.963 1.588a14.6 14.6 0 0 0 4.504-2.308c.37-3.911-.63-7.302-2.644-10.309m-9.13 8.234c-.878 0-1.599-.82-1.599-1.82 0-.998.705-1.82 1.6-1.82.894 0 1.614.82 1.599 1.82.001 1-.705 1.82-1.6 1.82m5.91 0c-.878 0-1.599-.82-1.599-1.82 0-.998.705-1.82 1.6-1.82.893 0 1.614.82 1.599 1.82 0 1-.706 1.82-1.6 1.82"/>
|
||||
</symbol>
|
||||
<symbol id="documentation-icon" viewBox="0 0 21 20">
|
||||
<path fill="none" stroke="#aa3bff" stroke-linecap="round" stroke-linejoin="round" stroke-width="1.35" d="m15.5 13.333 1.533 1.322c.645.555.967.833.967 1.178s-.322.623-.967 1.179L15.5 18.333m-3.333-5-1.534 1.322c-.644.555-.966.833-.966 1.178s.322.623.966 1.179l1.534 1.321"/>
|
||||
<path fill="none" stroke="#aa3bff" stroke-linecap="round" stroke-linejoin="round" stroke-width="1.35" d="M17.167 10.836v-4.32c0-1.41 0-2.117-.224-2.68-.359-.906-1.118-1.621-2.08-1.96-.599-.21-1.349-.21-2.848-.21-2.623 0-3.935 0-4.983.369-1.684.591-3.013 1.842-3.641 3.428C3 6.449 3 7.684 3 10.154v2.122c0 2.558 0 3.838.706 4.726q.306.383.713.671c.76.536 1.79.64 3.581.66"/>
|
||||
<path fill="none" stroke="#aa3bff" stroke-linecap="round" stroke-linejoin="round" stroke-width="1.35" d="M3 10a2.78 2.78 0 0 1 2.778-2.778c.555 0 1.209.097 1.748-.047.48-.129.854-.503.982-.982.145-.54.048-1.194.048-1.749a2.78 2.78 0 0 1 2.777-2.777"/>
|
||||
</symbol>
|
||||
<symbol id="github-icon" viewBox="0 0 19 19">
|
||||
<path fill="#08060d" fill-rule="evenodd" d="M9.356 1.85C5.05 1.85 1.57 5.356 1.57 9.694a7.84 7.84 0 0 0 5.324 7.44c.387.079.528-.168.528-.376 0-.182-.013-.805-.013-1.454-2.165.467-2.616-.935-2.616-.935-.349-.91-.864-1.143-.864-1.143-.71-.48.051-.48.051-.48.787.051 1.2.805 1.2.805.695 1.194 1.817.857 2.268.649.064-.507.27-.857.49-1.052-1.728-.182-3.545-.857-3.545-3.87 0-.857.31-1.558.8-2.104-.078-.195-.349-1 .077-2.078 0 0 .657-.208 2.14.805a7.5 7.5 0 0 1 1.946-.26c.657 0 1.328.092 1.946.26 1.483-1.013 2.14-.805 2.14-.805.426 1.078.155 1.883.078 2.078.502.546.799 1.247.799 2.104 0 3.013-1.818 3.675-3.558 3.87.284.247.528.714.528 1.454 0 1.052-.012 1.896-.012 2.156 0 .208.142.455.528.377a7.84 7.84 0 0 0 5.324-7.441c.013-4.338-3.48-7.844-7.773-7.844" clip-rule="evenodd"/>
|
||||
</symbol>
|
||||
<symbol id="social-icon" viewBox="0 0 20 20">
|
||||
<path fill="none" stroke="#aa3bff" stroke-linecap="round" stroke-linejoin="round" stroke-width="1.35" d="M12.5 6.667a4.167 4.167 0 1 0-8.334 0 4.167 4.167 0 0 0 8.334 0"/>
|
||||
<path fill="none" stroke="#aa3bff" stroke-linecap="round" stroke-linejoin="round" stroke-width="1.35" d="M2.5 16.667a5.833 5.833 0 0 1 8.75-5.053m3.837.474.513 1.035c.07.144.257.282.414.309l.93.155c.596.1.736.536.307.965l-.723.73a.64.64 0 0 0-.152.531l.207.903c.164.715-.213.991-.84.618l-.872-.52a.63.63 0 0 0-.577 0l-.872.52c-.624.373-1.003.094-.84-.618l.207-.903a.64.64 0 0 0-.152-.532l-.723-.729c-.426-.43-.289-.864.306-.964l.93-.156a.64.64 0 0 0 .412-.31l.513-1.034c.28-.562.735-.562 1.012 0"/>
|
||||
</symbol>
|
||||
<symbol id="x-icon" viewBox="0 0 19 19">
|
||||
<path fill="#08060d" fill-rule="evenodd" d="M1.893 1.98c.052.072 1.245 1.769 2.653 3.77l2.892 4.114c.183.261.333.48.333.486s-.068.089-.152.183l-.522.593-.765.867-3.597 4.087c-.375.426-.734.834-.798.905a1 1 0 0 0-.118.148c0 .01.236.017.664.017h.663l.729-.83c.4-.457.796-.906.879-.999a692 692 0 0 0 1.794-2.038c.034-.037.301-.34.594-.675l.551-.624.345-.392a7 7 0 0 1 .34-.374c.006 0 .93 1.306 2.052 2.903l2.084 2.965.045.063h2.275c1.87 0 2.273-.003 2.266-.021-.008-.02-1.098-1.572-3.894-5.547-2.013-2.862-2.28-3.246-2.273-3.266.008-.019.282-.332 2.085-2.38l2-2.274 1.567-1.782c.022-.028-.016-.03-.65-.03h-.674l-.3.342a871 871 0 0 1-1.782 2.025c-.067.075-.405.458-.75.852a100 100 0 0 1-.803.91c-.148.172-.299.344-.99 1.127-.304.343-.32.358-.345.327-.015-.019-.904-1.282-1.976-2.808L6.365 1.85H1.8zm1.782.91 8.078 11.294c.772 1.08 1.413 1.973 1.425 1.984.016.017.241.02 1.05.017l1.03-.004-2.694-3.766L7.796 5.75 5.722 2.852l-1.039-.004-1.039-.004z" clip-rule="evenodd"/>
|
||||
</symbol>
|
||||
</svg>
|
||||
|
After Width: | Height: | Size: 4.9 KiB |
@@ -0,0 +1,42 @@
|
||||
#!/bin/bash
|
||||
set -e
|
||||
|
||||
echo "1. Inicializando Vite React-TS..."
|
||||
cd /root/Apps
|
||||
npx -y create-vite@latest TestXR_tmp --template react-ts
|
||||
rsync -av TestXR_tmp/ TestXR/
|
||||
rm -rf TestXR_tmp
|
||||
|
||||
echo "2. Copiando bibliotecas de importação do SteelXR..."
|
||||
mkdir -p /root/Apps/TestXR/src/lib
|
||||
cp /root/Apps/tracksteelxr/src/lib/convertIFC.ts /root/Apps/TestXR/src/lib/ 2>/dev/null || echo "convertIFC.ts não encontrado"
|
||||
cp /root/Apps/tracksteelxr/src/lib/convertToGLB.ts /root/Apps/TestXR/src/lib/ 2>/dev/null || echo "convertToGLB.ts não encontrado"
|
||||
|
||||
echo "3. Configurando dependencias..."
|
||||
cd /root/Apps/TestXR
|
||||
# Para não travar a UI, usamos npm install em silent
|
||||
npm install --silent
|
||||
npm install --silent three @react-three/fiber @react-three/drei @react-three/xr web-ifc
|
||||
|
||||
echo "4. Configurando Git..."
|
||||
git init
|
||||
git config user.email "hermes@reifonas.cloud"
|
||||
git config user.name "Hermes"
|
||||
echo "_Legacy_Unity/" >> .gitignore
|
||||
echo "node_modules/" >> .gitignore
|
||||
|
||||
echo "5. Criando Repositório Remoto no Gitea..."
|
||||
curl -s -X POST "https://git.reifonas.cloud/api/v1/user/repos" \
|
||||
-H "accept: application/json" \
|
||||
-H "Content-Type: application/json" \
|
||||
-u "admtracksteel:@@Gi05Br;;" \
|
||||
-d '{"name":"TestXR", "private":true}' || echo "Repo possivelmente já existe"
|
||||
|
||||
echo "6. Fazendo Push para o Gitea..."
|
||||
git remote add origin https://admtracksteel:%40%40Gi05Br%3B%3B@git.reifonas.cloud/admtracksteel/TestXR.git || git remote set-url origin https://admtracksteel:%40%40Gi05Br%3B%3B@git.reifonas.cloud/admtracksteel/TestXR.git
|
||||
git add .
|
||||
git commit -m "🚀 Inicialização Automática do Laboratório WebXR"
|
||||
git branch -M main
|
||||
git push -u origin main
|
||||
|
||||
echo "Pronto! Código enviado para o Gitea."
|
||||
@@ -0,0 +1,11 @@
|
||||
{
|
||||
"version": 1,
|
||||
"skills": {
|
||||
"hz-unity-meta-quest-ui": {
|
||||
"source": "meta-quest/agentic-tools",
|
||||
"sourceType": "github",
|
||||
"skillPath": "skills/hz-unity-meta-quest-ui/SKILL.md",
|
||||
"computedHash": "5f868b4e30162531312b6250def13a0f59e75727b2f91ca05c31bcc2a2ccffae"
|
||||
}
|
||||
}
|
||||
}
|
||||
+184
@@ -0,0 +1,184 @@
|
||||
.counter {
|
||||
font-size: 16px;
|
||||
padding: 5px 10px;
|
||||
border-radius: 5px;
|
||||
color: var(--accent);
|
||||
background: var(--accent-bg);
|
||||
border: 2px solid transparent;
|
||||
transition: border-color 0.3s;
|
||||
margin-bottom: 24px;
|
||||
|
||||
&:hover {
|
||||
border-color: var(--accent-border);
|
||||
}
|
||||
&:focus-visible {
|
||||
outline: 2px solid var(--accent);
|
||||
outline-offset: 2px;
|
||||
}
|
||||
}
|
||||
|
||||
.hero {
|
||||
position: relative;
|
||||
|
||||
.base,
|
||||
.framework,
|
||||
.vite {
|
||||
inset-inline: 0;
|
||||
margin: 0 auto;
|
||||
}
|
||||
|
||||
.base {
|
||||
width: 170px;
|
||||
position: relative;
|
||||
z-index: 0;
|
||||
}
|
||||
|
||||
.framework,
|
||||
.vite {
|
||||
position: absolute;
|
||||
}
|
||||
|
||||
.framework {
|
||||
z-index: 1;
|
||||
top: 34px;
|
||||
height: 28px;
|
||||
transform: perspective(2000px) rotateZ(300deg) rotateX(44deg) rotateY(39deg)
|
||||
scale(1.4);
|
||||
}
|
||||
|
||||
.vite {
|
||||
z-index: 0;
|
||||
top: 107px;
|
||||
height: 26px;
|
||||
width: auto;
|
||||
transform: perspective(2000px) rotateZ(300deg) rotateX(40deg) rotateY(39deg)
|
||||
scale(0.8);
|
||||
}
|
||||
}
|
||||
|
||||
#center {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 25px;
|
||||
place-content: center;
|
||||
place-items: center;
|
||||
flex-grow: 1;
|
||||
|
||||
@media (max-width: 1024px) {
|
||||
padding: 32px 20px 24px;
|
||||
gap: 18px;
|
||||
}
|
||||
}
|
||||
|
||||
#next-steps {
|
||||
display: flex;
|
||||
border-top: 1px solid var(--border);
|
||||
text-align: left;
|
||||
|
||||
& > div {
|
||||
flex: 1 1 0;
|
||||
padding: 32px;
|
||||
@media (max-width: 1024px) {
|
||||
padding: 24px 20px;
|
||||
}
|
||||
}
|
||||
|
||||
.icon {
|
||||
margin-bottom: 16px;
|
||||
width: 22px;
|
||||
height: 22px;
|
||||
}
|
||||
|
||||
@media (max-width: 1024px) {
|
||||
flex-direction: column;
|
||||
text-align: center;
|
||||
}
|
||||
}
|
||||
|
||||
#docs {
|
||||
border-right: 1px solid var(--border);
|
||||
|
||||
@media (max-width: 1024px) {
|
||||
border-right: none;
|
||||
border-bottom: 1px solid var(--border);
|
||||
}
|
||||
}
|
||||
|
||||
#next-steps ul {
|
||||
list-style: none;
|
||||
padding: 0;
|
||||
display: flex;
|
||||
gap: 8px;
|
||||
margin: 32px 0 0;
|
||||
|
||||
.logo {
|
||||
height: 18px;
|
||||
}
|
||||
|
||||
a {
|
||||
color: var(--text-h);
|
||||
font-size: 16px;
|
||||
border-radius: 6px;
|
||||
background: var(--social-bg);
|
||||
display: flex;
|
||||
padding: 6px 12px;
|
||||
align-items: center;
|
||||
gap: 8px;
|
||||
text-decoration: none;
|
||||
transition: box-shadow 0.3s;
|
||||
|
||||
&:hover {
|
||||
box-shadow: var(--shadow);
|
||||
}
|
||||
.button-icon {
|
||||
height: 18px;
|
||||
width: 18px;
|
||||
}
|
||||
}
|
||||
|
||||
@media (max-width: 1024px) {
|
||||
margin-top: 20px;
|
||||
flex-wrap: wrap;
|
||||
justify-content: center;
|
||||
|
||||
li {
|
||||
flex: 1 1 calc(50% - 8px);
|
||||
}
|
||||
|
||||
a {
|
||||
width: 100%;
|
||||
justify-content: center;
|
||||
box-sizing: border-box;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#spacer {
|
||||
height: 88px;
|
||||
border-top: 1px solid var(--border);
|
||||
@media (max-width: 1024px) {
|
||||
height: 48px;
|
||||
}
|
||||
}
|
||||
|
||||
.ticks {
|
||||
position: relative;
|
||||
width: 100%;
|
||||
|
||||
&::before,
|
||||
&::after {
|
||||
content: '';
|
||||
position: absolute;
|
||||
top: -4.5px;
|
||||
border: 5px solid transparent;
|
||||
}
|
||||
|
||||
&::before {
|
||||
left: 0;
|
||||
border-left-color: var(--border);
|
||||
}
|
||||
&::after {
|
||||
right: 0;
|
||||
border-right-color: var(--border);
|
||||
}
|
||||
}
|
||||
+122
@@ -0,0 +1,122 @@
|
||||
import { useState } from 'react'
|
||||
import reactLogo from './assets/react.svg'
|
||||
import viteLogo from './assets/vite.svg'
|
||||
import heroImg from './assets/hero.png'
|
||||
import './App.css'
|
||||
|
||||
function App() {
|
||||
const [count, setCount] = useState(0)
|
||||
|
||||
return (
|
||||
<>
|
||||
<section id="center">
|
||||
<div className="hero">
|
||||
<img src={heroImg} className="base" width="170" height="179" alt="" />
|
||||
<img src={reactLogo} className="framework" alt="React logo" />
|
||||
<img src={viteLogo} className="vite" alt="Vite logo" />
|
||||
</div>
|
||||
<div>
|
||||
<h1>Get started</h1>
|
||||
<p>
|
||||
Edit <code>src/App.tsx</code> and save to test <code>HMR</code>
|
||||
</p>
|
||||
</div>
|
||||
<button
|
||||
type="button"
|
||||
className="counter"
|
||||
onClick={() => setCount((count) => count + 1)}
|
||||
>
|
||||
Count is {count}
|
||||
</button>
|
||||
</section>
|
||||
|
||||
<div className="ticks"></div>
|
||||
|
||||
<section id="next-steps">
|
||||
<div id="docs">
|
||||
<svg className="icon" role="presentation" aria-hidden="true">
|
||||
<use href="/icons.svg#documentation-icon"></use>
|
||||
</svg>
|
||||
<h2>Documentation</h2>
|
||||
<p>Your questions, answered</p>
|
||||
<ul>
|
||||
<li>
|
||||
<a href="https://vite.dev/" target="_blank">
|
||||
<img className="logo" src={viteLogo} alt="" />
|
||||
Explore Vite
|
||||
</a>
|
||||
</li>
|
||||
<li>
|
||||
<a href="https://react.dev/" target="_blank">
|
||||
<img className="button-icon" src={reactLogo} alt="" />
|
||||
Learn more
|
||||
</a>
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
<div id="social">
|
||||
<svg className="icon" role="presentation" aria-hidden="true">
|
||||
<use href="/icons.svg#social-icon"></use>
|
||||
</svg>
|
||||
<h2>Connect with us</h2>
|
||||
<p>Join the Vite community</p>
|
||||
<ul>
|
||||
<li>
|
||||
<a href="https://github.com/vitejs/vite" target="_blank">
|
||||
<svg
|
||||
className="button-icon"
|
||||
role="presentation"
|
||||
aria-hidden="true"
|
||||
>
|
||||
<use href="/icons.svg#github-icon"></use>
|
||||
</svg>
|
||||
GitHub
|
||||
</a>
|
||||
</li>
|
||||
<li>
|
||||
<a href="https://chat.vite.dev/" target="_blank">
|
||||
<svg
|
||||
className="button-icon"
|
||||
role="presentation"
|
||||
aria-hidden="true"
|
||||
>
|
||||
<use href="/icons.svg#discord-icon"></use>
|
||||
</svg>
|
||||
Discord
|
||||
</a>
|
||||
</li>
|
||||
<li>
|
||||
<a href="https://x.com/vite_js" target="_blank">
|
||||
<svg
|
||||
className="button-icon"
|
||||
role="presentation"
|
||||
aria-hidden="true"
|
||||
>
|
||||
<use href="/icons.svg#x-icon"></use>
|
||||
</svg>
|
||||
X.com
|
||||
</a>
|
||||
</li>
|
||||
<li>
|
||||
<a href="https://bsky.app/profile/vite.dev" target="_blank">
|
||||
<svg
|
||||
className="button-icon"
|
||||
role="presentation"
|
||||
aria-hidden="true"
|
||||
>
|
||||
<use href="/icons.svg#bluesky-icon"></use>
|
||||
</svg>
|
||||
Bluesky
|
||||
</a>
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
</section>
|
||||
|
||||
<div className="ticks"></div>
|
||||
<section id="spacer"></section>
|
||||
</>
|
||||
)
|
||||
}
|
||||
|
||||
export default App
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 13 KiB |
@@ -0,0 +1 @@
|
||||
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|
||||
|
After Width: | Height: | Size: 4.0 KiB |
File diff suppressed because one or more lines are too long
|
After Width: | Height: | Size: 8.5 KiB |
+111
@@ -0,0 +1,111 @@
|
||||
:root {
|
||||
--text: #6b6375;
|
||||
--text-h: #08060d;
|
||||
--bg: #fff;
|
||||
--border: #e5e4e7;
|
||||
--code-bg: #f4f3ec;
|
||||
--accent: #aa3bff;
|
||||
--accent-bg: rgba(170, 59, 255, 0.1);
|
||||
--accent-border: rgba(170, 59, 255, 0.5);
|
||||
--social-bg: rgba(244, 243, 236, 0.5);
|
||||
--shadow:
|
||||
rgba(0, 0, 0, 0.1) 0 10px 15px -3px, rgba(0, 0, 0, 0.05) 0 4px 6px -2px;
|
||||
|
||||
--sans: system-ui, 'Segoe UI', Roboto, sans-serif;
|
||||
--heading: system-ui, 'Segoe UI', Roboto, sans-serif;
|
||||
--mono: ui-monospace, Consolas, monospace;
|
||||
|
||||
font: 18px/145% var(--sans);
|
||||
letter-spacing: 0.18px;
|
||||
color-scheme: light dark;
|
||||
color: var(--text);
|
||||
background: var(--bg);
|
||||
font-synthesis: none;
|
||||
text-rendering: optimizeLegibility;
|
||||
-webkit-font-smoothing: antialiased;
|
||||
-moz-osx-font-smoothing: grayscale;
|
||||
|
||||
@media (max-width: 1024px) {
|
||||
font-size: 16px;
|
||||
}
|
||||
}
|
||||
|
||||
@media (prefers-color-scheme: dark) {
|
||||
:root {
|
||||
--text: #9ca3af;
|
||||
--text-h: #f3f4f6;
|
||||
--bg: #16171d;
|
||||
--border: #2e303a;
|
||||
--code-bg: #1f2028;
|
||||
--accent: #c084fc;
|
||||
--accent-bg: rgba(192, 132, 252, 0.15);
|
||||
--accent-border: rgba(192, 132, 252, 0.5);
|
||||
--social-bg: rgba(47, 48, 58, 0.5);
|
||||
--shadow:
|
||||
rgba(0, 0, 0, 0.4) 0 10px 15px -3px, rgba(0, 0, 0, 0.25) 0 4px 6px -2px;
|
||||
}
|
||||
|
||||
#social .button-icon {
|
||||
filter: invert(1) brightness(2);
|
||||
}
|
||||
}
|
||||
|
||||
#root {
|
||||
width: 1126px;
|
||||
max-width: 100%;
|
||||
margin: 0 auto;
|
||||
text-align: center;
|
||||
border-inline: 1px solid var(--border);
|
||||
min-height: 100svh;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
box-sizing: border-box;
|
||||
}
|
||||
|
||||
body {
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
h1,
|
||||
h2 {
|
||||
font-family: var(--heading);
|
||||
font-weight: 500;
|
||||
color: var(--text-h);
|
||||
}
|
||||
|
||||
h1 {
|
||||
font-size: 56px;
|
||||
letter-spacing: -1.68px;
|
||||
margin: 32px 0;
|
||||
@media (max-width: 1024px) {
|
||||
font-size: 36px;
|
||||
margin: 20px 0;
|
||||
}
|
||||
}
|
||||
h2 {
|
||||
font-size: 24px;
|
||||
line-height: 118%;
|
||||
letter-spacing: -0.24px;
|
||||
margin: 0 0 8px;
|
||||
@media (max-width: 1024px) {
|
||||
font-size: 20px;
|
||||
}
|
||||
}
|
||||
p {
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
code,
|
||||
.counter {
|
||||
font-family: var(--mono);
|
||||
display: inline-flex;
|
||||
border-radius: 4px;
|
||||
color: var(--text-h);
|
||||
}
|
||||
|
||||
code {
|
||||
font-size: 15px;
|
||||
line-height: 135%;
|
||||
padding: 4px 8px;
|
||||
background: var(--code-bg);
|
||||
}
|
||||
@@ -0,0 +1,278 @@
|
||||
import * as THREE from 'three';
|
||||
import * as WebIFC from 'web-ifc';
|
||||
import { GLTFExporter } from 'three/examples/jsm/exporters/GLTFExporter.js';
|
||||
|
||||
const WASM_PATH = 'https://unpkg.com/web-ifc@0.0.57/';
|
||||
|
||||
/**
|
||||
* Convert an IFC file (ArrayBuffer) into a GLB Blob using web-ifc + GLTFExporter.
|
||||
*/
|
||||
function getMaterialName(ifcApi: WebIFC.IfcAPI, modelID: number, matRef: any): string | null {
|
||||
if (!matRef) return null;
|
||||
const matId = matRef.value;
|
||||
if (!matId) return null;
|
||||
try {
|
||||
const matLine = ifcApi.GetLine(modelID, matId);
|
||||
if (!matLine) return null;
|
||||
|
||||
if (matLine.Name && matLine.Name.value) {
|
||||
return matLine.Name.value;
|
||||
}
|
||||
|
||||
if (matLine.Materials) {
|
||||
for (const mRef of matLine.Materials) {
|
||||
const name = getMaterialName(ifcApi, modelID, mRef);
|
||||
if (name) return name;
|
||||
}
|
||||
}
|
||||
|
||||
if (matLine.MaterialConstituents) {
|
||||
for (const mcRef of matLine.MaterialConstituents) {
|
||||
const mcLine = ifcApi.GetLine(modelID, mcRef.value);
|
||||
if (mcLine && mcLine.Material) {
|
||||
const name = getMaterialName(ifcApi, modelID, mcLine.Material);
|
||||
if (name) return name;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (matLine.MaterialProfileSet) {
|
||||
return getMaterialName(ifcApi, modelID, matLine.MaterialProfileSet);
|
||||
}
|
||||
if (matLine.MaterialProfiles) {
|
||||
for (const mpRef of matLine.MaterialProfiles) {
|
||||
const mpLine = ifcApi.GetLine(modelID, mpRef.value);
|
||||
if (mpLine && mpLine.Material) {
|
||||
const name = getMaterialName(ifcApi, modelID, mpLine.Material);
|
||||
if (name) return name;
|
||||
}
|
||||
}
|
||||
}
|
||||
} catch (err) {
|
||||
// Silencia erros de atributos inexistentes
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
export async function parseIFCtoThree(buffer: ArrayBuffer): Promise<THREE.Scene> {
|
||||
const ifcApi = new WebIFC.IfcAPI();
|
||||
ifcApi.SetWasmPath(WASM_PATH, true);
|
||||
await ifcApi.Init();
|
||||
|
||||
const data = new Uint8Array(buffer);
|
||||
const modelID = ifcApi.OpenModel(data);
|
||||
|
||||
// Mapeamento de materiais
|
||||
const elementMaterialMap = new Map<number, string>();
|
||||
try {
|
||||
const rels = ifcApi.GetLineIDsWithType(modelID, WebIFC.IFCRELASSOCIATESMATERIAL);
|
||||
for (let i = 0; i < rels.size(); i++) {
|
||||
const relId = rels.get(i);
|
||||
const rel = ifcApi.GetLine(modelID, relId);
|
||||
if (rel && rel.RelatedObjects && rel.RelatingMaterial) {
|
||||
const matName = getMaterialName(ifcApi, modelID, rel.RelatingMaterial);
|
||||
if (matName) {
|
||||
for (const objRef of rel.RelatedObjects) {
|
||||
elementMaterialMap.set(objRef.value, matName);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
} catch (err) {
|
||||
console.warn('[IFC Parser] Falha ao mapear materiais:', err);
|
||||
}
|
||||
|
||||
// Mapeamento de propriedades adicionais
|
||||
const elementPropertiesMap = new Map<number, Record<string, string>>();
|
||||
try {
|
||||
const relsProp = ifcApi.GetLineIDsWithType(modelID, WebIFC.IFCRELDEFINESBYPROPERTIES);
|
||||
for (let i = 0; i < relsProp.size(); i++) {
|
||||
const relId = relsProp.get(i);
|
||||
const rel = ifcApi.GetLine(modelID, relId);
|
||||
if (rel && rel.RelatedObjects && rel.RelatingPropertyDefinition) {
|
||||
const propDefId = rel.RelatingPropertyDefinition.value;
|
||||
const propDef = ifcApi.GetLine(modelID, propDefId);
|
||||
|
||||
if (propDef) {
|
||||
const props: Record<string, string> = {};
|
||||
|
||||
if (propDef.HasProperties) {
|
||||
for (const pRef of propDef.HasProperties) {
|
||||
const pLine = ifcApi.GetLine(modelID, pRef.value);
|
||||
if (pLine && pLine.Name) {
|
||||
const name = pLine.Name.value;
|
||||
let value = '';
|
||||
if (pLine.NominalValue) {
|
||||
value = String(pLine.NominalValue.value);
|
||||
}
|
||||
if (name && value) {
|
||||
props[name] = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (propDef.Quantities) {
|
||||
for (const qRef of propDef.Quantities) {
|
||||
const qLine = ifcApi.GetLine(modelID, qRef.value);
|
||||
if (qLine && qLine.Name) {
|
||||
const name = qLine.Name.value;
|
||||
let value = '';
|
||||
if (qLine.LengthValue !== undefined) value = `${qLine.LengthValue.toFixed(1)} mm`;
|
||||
else if (qLine.AreaValue !== undefined) value = `${qLine.AreaValue.toFixed(1)} m²`;
|
||||
else if (qLine.VolumeValue !== undefined) value = `${qLine.VolumeValue.toFixed(2)} m³`;
|
||||
else if (qLine.NominalValue) value = String(qLine.NominalValue.value);
|
||||
|
||||
if (name && value) {
|
||||
props[name] = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (Object.keys(props).length > 0) {
|
||||
for (const objRef of rel.RelatedObjects) {
|
||||
const existing = elementPropertiesMap.get(objRef.value) ?? {};
|
||||
elementPropertiesMap.set(objRef.value, { ...existing, ...props });
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
} catch (err) {
|
||||
console.warn('[IFC Parser] Falha ao mapear propriedades:', err);
|
||||
}
|
||||
|
||||
const scene = new THREE.Scene();
|
||||
const materials: Map<number, THREE.MeshStandardMaterial> = new Map();
|
||||
|
||||
ifcApi.StreamAllMeshes(modelID, (mesh: WebIFC.FlatMesh) => {
|
||||
const placedGeometries = mesh.geometries;
|
||||
const expressID = (mesh as unknown as { expressID?: number }).expressID ?? 0;
|
||||
|
||||
let name = '';
|
||||
let tag = '';
|
||||
let objectType = '';
|
||||
let description = '';
|
||||
try {
|
||||
const elementLine = ifcApi.GetLine(modelID, expressID);
|
||||
if (elementLine) {
|
||||
name = elementLine.Name?.value ?? '';
|
||||
tag = elementLine.Tag?.value ?? '';
|
||||
objectType = elementLine.ObjectType?.value ?? '';
|
||||
description = elementLine.Description?.value ?? '';
|
||||
}
|
||||
} catch (e) {}
|
||||
|
||||
const materialName = elementMaterialMap.get(expressID) ?? '';
|
||||
const extraProps = elementPropertiesMap.get(expressID) ?? {};
|
||||
|
||||
const elementGroup = new THREE.Group();
|
||||
elementGroup.name = `ifc_${expressID}`;
|
||||
elementGroup.userData = {
|
||||
ifcElement: true,
|
||||
ifcId: expressID,
|
||||
materialName,
|
||||
properties: {
|
||||
name,
|
||||
tag,
|
||||
objectType,
|
||||
description,
|
||||
material: materialName,
|
||||
...extraProps
|
||||
}
|
||||
};
|
||||
|
||||
for (let i = 0; i < placedGeometries.size(); i++) {
|
||||
const placedGeometry = placedGeometries.get(i);
|
||||
const ifcGeometry = ifcApi.GetGeometry(modelID, placedGeometry.geometryExpressID);
|
||||
|
||||
const verts = ifcApi.GetVertexArray(
|
||||
ifcGeometry.GetVertexData(),
|
||||
ifcGeometry.GetVertexDataSize()
|
||||
);
|
||||
const indices = ifcApi.GetIndexArray(
|
||||
ifcGeometry.GetIndexData(),
|
||||
ifcGeometry.GetIndexDataSize()
|
||||
);
|
||||
|
||||
const geometry = new THREE.BufferGeometry();
|
||||
const positionArray = new Float32Array(verts.length / 2);
|
||||
const normalArray = new Float32Array(verts.length / 2);
|
||||
|
||||
for (let j = 0; j < verts.length; j += 6) {
|
||||
const idx = j / 6;
|
||||
positionArray[idx * 3] = verts[j];
|
||||
positionArray[idx * 3 + 1] = verts[j + 1];
|
||||
positionArray[idx * 3 + 2] = verts[j + 2];
|
||||
normalArray[idx * 3] = verts[j + 3];
|
||||
normalArray[idx * 3 + 1] = verts[j + 4];
|
||||
normalArray[idx * 3 + 2] = verts[j + 5];
|
||||
}
|
||||
|
||||
geometry.setAttribute('position', new THREE.BufferAttribute(positionArray, 3));
|
||||
geometry.setAttribute('normal', new THREE.BufferAttribute(normalArray, 3));
|
||||
geometry.setIndex(new THREE.BufferAttribute(indices, 1));
|
||||
|
||||
const color = placedGeometry.color;
|
||||
const colorKey = (color.x * 255) << 16 | (color.y * 255) << 8 | (color.z * 255);
|
||||
let material = materials.get(colorKey);
|
||||
if (!material) {
|
||||
material = new THREE.MeshStandardMaterial({
|
||||
color: new THREE.Color(color.x, color.y, color.z),
|
||||
metalness: 0.2,
|
||||
roughness: 0.8,
|
||||
transparent: color.w < 1,
|
||||
opacity: color.w,
|
||||
side: THREE.DoubleSide,
|
||||
});
|
||||
materials.set(colorKey, material);
|
||||
}
|
||||
|
||||
const mesh3 = new THREE.Mesh(geometry, material);
|
||||
mesh3.userData = { ifcId: expressID };
|
||||
|
||||
const matrix = new THREE.Matrix4();
|
||||
matrix.fromArray(placedGeometry.flatTransformation);
|
||||
mesh3.applyMatrix4(matrix);
|
||||
|
||||
elementGroup.add(mesh3);
|
||||
ifcGeometry.delete();
|
||||
}
|
||||
|
||||
if (elementGroup.children.length > 0) scene.add(elementGroup);
|
||||
});
|
||||
|
||||
ifcApi.CloseModel(modelID);
|
||||
return scene;
|
||||
}
|
||||
|
||||
export async function convertIFCtoGLB(
|
||||
buffer: ArrayBuffer,
|
||||
fileName: string
|
||||
): Promise<{ blob: Blob; fileName: string; fileSize: number }> {
|
||||
const scene = await parseIFCtoThree(buffer);
|
||||
|
||||
// Export to GLB
|
||||
const exporter = new GLTFExporter();
|
||||
const glb = await new Promise<ArrayBuffer>((resolve, reject) => {
|
||||
exporter.parse(
|
||||
scene,
|
||||
(result) => resolve(result as ArrayBuffer),
|
||||
(error) => reject(error),
|
||||
{ binary: true }
|
||||
);
|
||||
});
|
||||
|
||||
const glbFileName = fileName.replace(/\.ifc$/i, '.glb');
|
||||
const blob = new Blob([glb], { type: 'model/gltf-binary' });
|
||||
|
||||
// Cleanup
|
||||
scene.traverse((child) => {
|
||||
if (child instanceof THREE.Mesh) {
|
||||
child.geometry.dispose();
|
||||
}
|
||||
});
|
||||
|
||||
return { blob, fileName: glbFileName, fileSize: blob.size };
|
||||
}
|
||||
@@ -0,0 +1,67 @@
|
||||
import * as THREE from 'three';
|
||||
import { STLLoader } from 'three/examples/jsm/loaders/STLLoader.js';
|
||||
import { OBJLoader } from 'three/examples/jsm/loaders/OBJLoader.js';
|
||||
import { GLTFExporter } from 'three/examples/jsm/exporters/GLTFExporter.js';
|
||||
|
||||
type SupportedExt = 'glb' | 'obj' | 'stl' | 'ifc';
|
||||
|
||||
export function getSupportedExtension(fileName: string): SupportedExt | null {
|
||||
const ext = fileName.split('.').pop()?.toLowerCase();
|
||||
if (ext === 'glb' || ext === 'obj' || ext === 'stl' || ext === 'ifc') return ext;
|
||||
return null;
|
||||
}
|
||||
|
||||
export const ACCEPTED_EXTENSIONS = '.glb,.obj,.stl,.ifc';
|
||||
|
||||
/**
|
||||
* Convert an OBJ or STL file (ArrayBuffer) into a GLB Blob.
|
||||
* GLB files are returned as-is from their original blob.
|
||||
*/
|
||||
export async function convertToGLB(
|
||||
buffer: ArrayBuffer,
|
||||
ext: 'obj' | 'stl',
|
||||
fileName: string
|
||||
): Promise<{ blob: Blob; fileName: string; fileSize: number }> {
|
||||
const scene = new THREE.Scene();
|
||||
|
||||
const material = new THREE.MeshStandardMaterial({
|
||||
color: 0x8899aa,
|
||||
metalness: 0.85,
|
||||
roughness: 0.35,
|
||||
});
|
||||
|
||||
if (ext === 'stl') {
|
||||
const loader = new STLLoader();
|
||||
const geometry = loader.parse(buffer);
|
||||
geometry.computeVertexNormals();
|
||||
const mesh = new THREE.Mesh(geometry, material);
|
||||
mesh.name = fileName.replace(/\.stl$/i, '');
|
||||
scene.add(mesh);
|
||||
} else {
|
||||
const loader = new OBJLoader();
|
||||
const text = new TextDecoder().decode(buffer);
|
||||
const obj = loader.parse(text);
|
||||
obj.traverse((child) => {
|
||||
if (child instanceof THREE.Mesh) {
|
||||
child.material = material;
|
||||
}
|
||||
});
|
||||
obj.name = fileName.replace(/\.obj$/i, '');
|
||||
scene.add(obj);
|
||||
}
|
||||
|
||||
const exporter = new GLTFExporter();
|
||||
const glb = await new Promise<ArrayBuffer>((resolve, reject) => {
|
||||
exporter.parse(
|
||||
scene,
|
||||
(result) => resolve(result as ArrayBuffer),
|
||||
(error) => reject(error),
|
||||
{ binary: true }
|
||||
);
|
||||
});
|
||||
|
||||
const glbFileName = fileName.replace(/\.(obj|stl)$/i, '.glb');
|
||||
const blob = new Blob([glb], { type: 'model/gltf-binary' });
|
||||
|
||||
return { blob, fileName: glbFileName, fileSize: blob.size };
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
import { StrictMode } from 'react'
|
||||
import { createRoot } from 'react-dom/client'
|
||||
import './index.css'
|
||||
import App from './App.tsx'
|
||||
|
||||
createRoot(document.getElementById('root')!).render(
|
||||
<StrictMode>
|
||||
<App />
|
||||
</StrictMode>,
|
||||
)
|
||||
@@ -0,0 +1,26 @@
|
||||
{
|
||||
"compilerOptions": {
|
||||
"tsBuildInfoFile": "./node_modules/.tmp/tsconfig.app.tsbuildinfo",
|
||||
"target": "es2023",
|
||||
"lib": ["ES2023", "DOM"],
|
||||
"module": "esnext",
|
||||
"types": ["vite/client"],
|
||||
"allowArbitraryExtensions": true,
|
||||
"skipLibCheck": true,
|
||||
|
||||
/* Bundler mode */
|
||||
"moduleResolution": "bundler",
|
||||
"allowImportingTsExtensions": true,
|
||||
"verbatimModuleSyntax": true,
|
||||
"moduleDetection": "force",
|
||||
"noEmit": true,
|
||||
"jsx": "react-jsx",
|
||||
|
||||
/* Linting */
|
||||
"noUnusedLocals": true,
|
||||
"noUnusedParameters": true,
|
||||
"erasableSyntaxOnly": true,
|
||||
"noFallthroughCasesInSwitch": true
|
||||
},
|
||||
"include": ["src"]
|
||||
}
|
||||
@@ -0,0 +1,7 @@
|
||||
{
|
||||
"files": [],
|
||||
"references": [
|
||||
{ "path": "./tsconfig.app.json" },
|
||||
{ "path": "./tsconfig.node.json" }
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,23 @@
|
||||
{
|
||||
"compilerOptions": {
|
||||
"tsBuildInfoFile": "./node_modules/.tmp/tsconfig.node.tsbuildinfo",
|
||||
"target": "es2023",
|
||||
"lib": ["ES2023"],
|
||||
"types": ["node"],
|
||||
"skipLibCheck": true,
|
||||
|
||||
/* Bundler mode */
|
||||
"module": "nodenext",
|
||||
"allowImportingTsExtensions": true,
|
||||
"verbatimModuleSyntax": true,
|
||||
"moduleDetection": "force",
|
||||
"noEmit": true,
|
||||
|
||||
/* Linting */
|
||||
"noUnusedLocals": true,
|
||||
"noUnusedParameters": true,
|
||||
"erasableSyntaxOnly": true,
|
||||
"noFallthroughCasesInSwitch": true
|
||||
},
|
||||
"include": ["vite.config.ts"]
|
||||
}
|
||||
@@ -0,0 +1,7 @@
|
||||
import { defineConfig } from 'vite'
|
||||
import react from '@vitejs/plugin-react'
|
||||
|
||||
// https://vite.dev/config/
|
||||
export default defineConfig({
|
||||
plugins: [react()],
|
||||
})
|
||||
Reference in New Issue
Block a user