feat: Ferramenta de rotação 90° e trava de memória no Analisador 3D

This commit is contained in:
2026-10-08 10:45:17 -03:00
parent 7f4afc5e61
commit fbdf7e379e
2 changed files with 203 additions and 33 deletions
+198 -32
View File
@@ -6,6 +6,9 @@ import { DefectItem, ColorizationMode } from '@/types/analisador3d';
import { ViewCube } from './ViewCube';
import {
RotateCcw,
RotateCw,
Lock,
Unlock,
Eye,
Maximize2,
Minimize2,
@@ -19,6 +22,8 @@ import {
HelpCircle,
Cpu
} from 'lucide-react';
import { supabase } from '@/integrations/supabase/client';
import { useToast } from '@/hooks/use-toast';
interface AnalyzerViewer3DProps {
modelData: LoadedIFCResult | null;
@@ -33,6 +38,8 @@ interface AnalyzerViewer3DProps {
isFullscreen?: boolean;
onToggleFullscreen?: () => void;
theme?: 'dark' | 'light';
selectedOF?: string;
initialRotation?: { x: number; y: number; z: number } | null;
}
export const AnalyzerViewer3D: React.FC<AnalyzerViewer3DProps> = ({
@@ -48,7 +55,13 @@ export const AnalyzerViewer3D: React.FC<AnalyzerViewer3DProps> = ({
isFullscreen = false,
onToggleFullscreen,
theme = 'dark',
selectedOF,
initialRotation,
}) => {
const { toast } = useToast();
const [rotationX, setRotationX] = useState<number>(0);
const [rotationY, setRotationY] = useState<number>(0);
const [isRotationLocked, setIsRotationLocked] = useState<boolean>(false);
const containerRef = useRef<HTMLDivElement>(null);
const canvasContainerRef = useRef<HTMLDivElement>(null);
const rendererRef = useRef<THREE.WebGLRenderer | null>(null);
@@ -192,7 +205,41 @@ export const AnalyzerViewer3D: React.FC<AnalyzerViewer3DProps> = ({
};
}, [theme]);
// 2. Carrega o modelo na cena diretamente sem deep clone circular
// Centraliza e enquadra perfeitamente o modelo na câmera (Fit View)
const fitModelToView = useCallback((targetObj?: THREE.Object3D) => {
const obj = targetObj || modelGroupRef.current;
if (!obj || !cameraRef.current || !controlsRef.current) return;
obj.updateMatrixWorld(true);
const box = new THREE.Box3().setFromObject(obj);
if (box.isEmpty()) return;
const center = box.getCenter(new THREE.Vector3());
const size = box.getSize(new THREE.Vector3());
const maxDim = Math.max(size.x, size.y, size.z);
if (maxDim <= 0) return;
const fov = 45 * (Math.PI / 180);
let cameraDistance = Math.abs(maxDim / (2 * Math.tan(fov / 2))) * 1.6;
cameraDistance = Math.max(cameraDistance, 5);
const camera = cameraRef.current;
camera.near = Math.max(0.01, maxDim / 500);
camera.far = Math.max(2000, maxDim * 20);
camera.updateProjectionMatrix();
camera.position.set(center.x + cameraDistance * 0.7, center.y + cameraDistance * 0.5, center.z + cameraDistance * 0.7);
camera.lookAt(center);
controlsRef.current.target.copy(center);
controlsRef.current.maxDistance = Math.max(1500, maxDim * 10);
controlsRef.current.update();
if (gridRef.current) {
gridRef.current.position.set(center.x, box.min.y, center.z);
}
}, []);
// 2. Carrega o modelo na cena diretamente sem deep clone circular e aplica rotação
useEffect(() => {
const scene = sceneRef.current;
if (!scene) return;
@@ -209,32 +256,101 @@ export const AnalyzerViewer3D: React.FC<AnalyzerViewer3DProps> = ({
modelGroupRef.current = group;
scene.add(group);
// Ajusta piso do grid com base no tamanho do modelo
const bbox = new THREE.Box3().setFromObject(group);
if (!bbox.isEmpty()) {
const center = new THREE.Vector3();
bbox.getCenter(center);
const size = new THREE.Vector3();
bbox.getSize(size);
// Recupera rotação memorizada para esta OF (localStorage ou banco de dados)
const storageKey = selectedOF ? `tracksteel_model_rot_${selectedOF}` : null;
let savedX = 0;
let savedY = 0;
let isLocked = false;
// Centraliza grupo na origem
group.position.x = -center.x;
group.position.y = -bbox.min.y;
group.position.z = -center.z;
if (gridRef.current) {
gridRef.current.position.y = 0;
}
// Ajusta câmera
const maxDim = Math.max(size.x, size.y, size.z);
if (cameraRef.current && controlsRef.current) {
cameraRef.current.position.set(maxDim * 1.3, maxDim * 1.1, maxDim * 1.5);
controlsRef.current.target.set(0, size.y / 2, 0);
controlsRef.current.update();
if (storageKey) {
const stored = localStorage.getItem(storageKey);
if (stored) {
try {
const parsed = JSON.parse(stored);
if (typeof parsed.x === 'number') savedX = parsed.x;
if (typeof parsed.y === 'number') savedY = parsed.y;
isLocked = true;
} catch (e) {}
}
}
}, [modelData]);
if (!isLocked && initialRotation) {
if (typeof initialRotation.x === 'number') savedX = initialRotation.x;
if (typeof initialRotation.y === 'number') savedY = initialRotation.y;
isLocked = true;
}
setRotationX(savedX);
setRotationY(savedY);
setIsRotationLocked(isLocked);
// Aplica rotação inicial no grupo do modelo
group.rotation.set(
THREE.MathUtils.degToRad(savedX),
THREE.MathUtils.degToRad(savedY),
0
);
group.updateMatrixWorld(true);
fitModelToView(group);
}, [modelData, selectedOF, initialRotation, fitModelToView]);
// Gira o modelo em 90 graus no eixo X (tombamento vertical para alinhar Z-Up do CAD com Y-Up)
const handleRotate90X = useCallback(() => {
if (!modelGroupRef.current) return;
const nextX = (rotationX + 90) % 360;
setRotationX(nextX);
setIsRotationLocked(false);
modelGroupRef.current.rotation.x = THREE.MathUtils.degToRad(nextX);
modelGroupRef.current.rotation.y = THREE.MathUtils.degToRad(rotationY);
modelGroupRef.current.updateMatrixWorld(true);
fitModelToView(modelGroupRef.current);
}, [rotationX, rotationY, fitModelToView]);
// Alterna o bloqueio/gravação da posição ideal de visualização no banco e no navegador
const handleToggleLockRotation = useCallback(async () => {
if (!selectedOF) {
toast({
title: 'Aviso',
description: 'Selecione uma OF para memorizar a rotação do modelo.',
});
return;
}
if (!isRotationLocked) {
// Trava e grava a rotação
setIsRotationLocked(true);
const rotData = { x: rotationX, y: rotationY, z: 0 };
// 1. Grava no localStorage para acesso instantâneo
localStorage.setItem(`tracksteel_model_rot_${selectedOF}`, JSON.stringify(rotData));
// 2. Persiste na nuvem/Supabase na tabela ordens_fabricacao
try {
await supabase
.from('ordens_fabricacao' as any)
.update({ model_3d_rotation: rotData })
.eq('num_of', selectedOF);
} catch (err) {
console.error('Erro ao salvar rotação no banco:', err);
}
toast({
title: 'Posição Travada e Salva',
description: `Posição ideal de visualização (${rotationX}°) gravada com sucesso para a OF ${selectedOF}.`,
});
} else {
// Destrava para permitir novo ajuste
setIsRotationLocked(false);
toast({
title: 'Posição Destravada',
description: 'Clique em "Girar 90°" para ajustar e trave no cadeado novamente quando estiver na posição correta.',
});
}
}, [selectedOF, isRotationLocked, rotationX, rotationY, toast]);
// 3. Aplica Colorização Dinâmica com base no modo selecionado e na peça/defeito ativo
useEffect(() => {
@@ -423,13 +539,63 @@ export const AnalyzerViewer3D: React.FC<AnalyzerViewer3DProps> = ({
onPointerDown={handlePointerDown}
/>
{/* ViewCube Superior Direito */}
{cameraRef.current && controlsRef.current && (
<ViewCube
onSelectView={handleViewCubeSelect}
mainCameraRef={cameraRef as React.MutableRefObject<THREE.Camera | null>}
/>
)}
{/* Top Right: ViewCube + Widget de Rotação 90° & Cadeado de Memória */}
<div className="absolute top-3 right-3 z-20 flex flex-col items-end gap-2.5 pointer-events-auto">
{cameraRef.current && controlsRef.current && (
<ViewCube
onSelectView={handleViewCubeSelect}
mainCameraRef={cameraRef as React.MutableRefObject<THREE.Camera | null>}
/>
)}
{/* Card de Ajuste e Travamento de Rotação 3D (Tombamento 90° + Cadeado Memorizável) */}
<div
className="flex items-center gap-1.5 p-1.5 rounded-2xl bg-white/95 dark:bg-slate-900/95 backdrop-blur-md border border-slate-300 dark:border-slate-700 shadow-lg shadow-slate-300/30 dark:shadow-slate-950/50 pointer-events-auto"
style={{ minWidth: '130px' }}
>
{/* Botão Rotacionar / Tombar 90° */}
<button
onClick={handleRotate90X}
disabled={!modelData}
className={`flex-1 flex items-center justify-center gap-1.5 px-2.5 py-1.5 rounded-xl text-[11px] font-bold transition-all duration-150 active:scale-95 ${
modelData
? 'bg-slate-100 hover:bg-slate-200 dark:bg-slate-800 dark:hover:bg-slate-700 text-slate-800 dark:text-slate-100 cursor-pointer shadow-sm'
: 'bg-slate-100/50 dark:bg-slate-800/30 text-slate-400 dark:text-slate-600 cursor-not-allowed opacity-50'
}`}
title="Girar o modelo 90° no eixo de tombamento (adequar orientação Z/Y)"
>
<RotateCw className="w-3.5 h-3.5 text-blue-600 dark:text-blue-400" />
<span className="whitespace-nowrap">Girar 90°</span>
<span className="text-[10px] font-mono font-normal text-slate-600 dark:text-slate-300 bg-white dark:bg-slate-950 px-1 py-0.2 rounded border border-slate-200 dark:border-slate-800">
{rotationX}°
</span>
</button>
{/* Botão Cadeado: Travar / Gravar ou Destravar */}
<button
onClick={handleToggleLockRotation}
disabled={!modelData}
className={`flex items-center justify-center p-1.5 rounded-xl transition-all duration-200 active:scale-95 border ${
!modelData
? 'bg-slate-100/50 dark:bg-slate-800/30 text-slate-400 border-transparent cursor-not-allowed opacity-40'
: isRotationLocked
? 'bg-emerald-50 hover:bg-emerald-100 text-emerald-700 border-emerald-300 dark:bg-emerald-950/60 dark:hover:bg-emerald-900/80 dark:text-emerald-300 dark:border-emerald-700/80 shadow-sm cursor-pointer'
: 'bg-amber-50 hover:bg-amber-100 text-amber-700 border-amber-300 dark:bg-amber-950/50 dark:hover:bg-amber-900/70 dark:text-amber-300 dark:border-amber-700/70 shadow-sm cursor-pointer animate-pulse'
}`}
title={
isRotationLocked
? 'Posição TRAVADA e salva para esta OF. Clique para destravar e ajustar.'
: 'Posição DESTRAVADA. Clique aqui no cadeado para travar e salvar a posição ideal.'
}
>
{isRotationLocked ? (
<Lock className="w-4 h-4 text-emerald-600 dark:text-emerald-400" />
) : (
<Unlock className="w-4 h-4 text-amber-600 dark:text-amber-400" />
)}
</button>
</div>
</div>
{/* Barra de Ferramentas Flutuante Superior */}
<div className="absolute top-3 left-3 flex items-center gap-1.5 p-1.5 bg-white/95 dark:bg-slate-900/90 backdrop-blur-md border border-slate-200 dark:border-slate-700/80 rounded-lg shadow-md z-20">
@@ -538,7 +704,7 @@ export const AnalyzerViewer3D: React.FC<AnalyzerViewer3DProps> = ({
{/* Alerta de elemento selecionado flutuante */}
{selectedPieceMark && (
<div className="absolute top-3 right-16 px-3 py-1.5 bg-indigo-50 dark:bg-indigo-950/90 border border-indigo-200 dark:border-indigo-700/80 rounded-lg shadow-md text-xs flex items-center gap-2 z-20">
<div className="absolute top-3 left-[225px] px-3 py-1.5 bg-indigo-50 dark:bg-indigo-950/90 border border-indigo-200 dark:border-indigo-700/80 rounded-lg shadow-md text-xs flex items-center gap-2 z-20">
<Crosshair className="w-3.5 h-3.5 text-indigo-600 dark:text-indigo-400 animate-spin" style={{ animationDuration: '6s' }} />
<span className="text-indigo-900 dark:text-indigo-200">
Foco Ativo: <strong className="text-indigo-700 dark:text-white font-mono">{selectedPieceMark}</strong>
+5 -1
View File
@@ -42,6 +42,7 @@ interface OFOption {
peso_total?: number;
ifc_url?: string | null;
ifc_filename?: string | null;
model_3d_rotation?: { x: number; y: number; z: number } | null;
}
export default function Analisador3D() {
@@ -103,7 +104,7 @@ export default function Analisador3D() {
try {
const { data, error } = await supabase
.from('ordens_fabricacao' as any)
.select('id, num_of, descritivo, peso_total, ifc_url, ifc_filename')
.select('id, num_of, descritivo, peso_total, ifc_url, ifc_filename, model_3d_rotation')
.order('num_of', { ascending: false });
if (!error && data) {
@@ -114,6 +115,7 @@ export default function Analisador3D() {
peso_total: Number(item.peso_total || 0),
ifc_url: item.ifc_url || null,
ifc_filename: item.ifc_filename || null,
model_3d_rotation: item.model_3d_rotation || null,
}));
setOfs(list);
if (list.length > 0 && !selectedOF) {
@@ -797,6 +799,8 @@ export default function Analisador3D() {
isFullscreen={isFullscreen}
onToggleFullscreen={() => setIsFullscreen(!isFullscreen)}
theme={isDarkTheme ? 'dark' : 'light'}
selectedOF={selectedOF}
initialRotation={currentOFObj?.model_3d_rotation || null}
/>
</div>
</div>